Difference between pages "Adding Cities and Dungeons to the IVAN World Map" and "List of Monsters"

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''This section is about adding dungeons to the world map. If you would like to learn about the specifics of dungeon building, see [[Dungeon Building]].''
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{{spoiler}}
  
__TOC__
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A monster is one of the most common causes of death.
  
== Introduction ==
 
  
This is a brief guide explaining how to include your customized dungeons on the IVAN world map.
+
== General Monsters ==
  
== Three key steps ==
+
=== Hostile Creatures ===
  
There are three key steps to getting your dungeon to appear on the world map.
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{| cellpadding="0" cellspacing="0" border="0" width="700"
 
+
|-
=== Your dungeon data file ===
+
|
 
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{| style="border:2px solid #000;" cellpadding="3" cellspacing="0" border="0" width="336"
Your dungeon data file should reside in <code>Script/dungeons</code> where it will automatically be picked up by the game when it creates the world map. It should contain the kinds of things described in the article on [[Dungeon Building]]. Most importantly, the [[#Dungeon_Building:DungeonControlVariable|<code>Dungeon</code>]] control variable will need to be the <code>DEFINED_VALUE</code> you set in <code>define.dat</code>, which will help link the dungeon to its overworld terrain.
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! colspan="2" style="background:#369; color:#fff; padding:4px;"|Name
 
+
|-
=== define.dat ===
+
| width="36" | [[Image:Angel.png]] || width="300" | [[Angel]]
 
+
|-
You will need to define the name that the IVAN script files will use to recognise your dungeon. Therefore you will need to include a <code>#define</code> with the other dungeon names in <code>define.dat</code>.
+
| [[Image:Bat.png]] || [[Bat]]
 
+
|-
Anything you put in <code>define.dat</code>, you can refer to in your other script files. This is a general rule and is applicable to any of the data files. For example, if you want to create another config of a guard, then you just put a new <code>#define</code> in <code>define.dat</code>, and you can now refer to it in <code>char.dat</code> and your dungeon data file. So it follows that you can <code>#define</code> your own dungeon name, which will be essential when we come to link the dungeon data file to the terrain data file.
+
| [[Image:Bear.png]] || [[Bear]]
 
+
|-
Stick to upper case lettering when adding a new <code>#define</code>, and be sure to put an underscore when separating words. Be sure items that are enumerated follow a nice numerical sequence e.g. <code>1, 2, 3, 4, 5;</code> or <code>2, 4, 8, 16, 32;</code>, rather than <code>1, 2, 5, 7, 8;</code>.  
+
| [[Image:Blink.gif]] || [[Blink Dog]]  
 
+
|-
For programmers: note that if we wish to refer to a particular dungeon in the ''code'' itself, for example to do something special in <code>game.cpp</code>, then the code will need to know about it, and so a <code>#define</code> will also need to appear in <code>ivandef.h</code> before ''compiling'' the game.
+
| [[Image:Buffalo.png]] || [[Buffalo]]
 
+
|-
=== owterra.dat ===
+
| [[Image:Bunny.png]] || [[Carnivorous Mutant Bunny]]  
 
+
|-
The data file <code>owterra.dat</code> contains the "over-world terrains" of the IVAN world map. These are so named, because they become the pictures that sit over the ground terrain on the world map. They denote the places - cities or dungeons - you can visit when adventuring in the world map, and so they need to be linked up to the dungeon data files.
+
| [[Image:Plant.png]] || [[Carnivorous Plant]]
 
+
|-
Here are some pictures showing famous owterrains:
+
| [[Image:Chameleon.png]] || [[Chameleon]]
 
+
|-
{| class="wikitable"
+
| [[Image:Cossack.png]] || [[Cossack]]
! New Attnam
+
|-
! Attnam
+
| [[Image:GiantDarkFrog.png]] || [[Dark Frog]]
! Gloomy Caves
+
|-
 +
| [[Image:EliteDarkKnight.png]] || [[Dark Knight]]
 +
|-
 +
| [[Image:DarkBattlemage.png]] || [[Dark Mage]]
 +
|-
 +
| [[Image:Eddy.gif]] || [[Eddy in Spacetime Continuum]]
 +
|-
 +
| [[Image:FloatingEye.png]] || [[Floating eye]]
 +
|-
 +
| [[Image:Genie.png]] || [[Genie]]
 +
|-
 +
| [[Image:Ghost.png]] || [[Ghost]]
 +
|-
 +
| [[Image:Magpie.png]] || [[Giant Magpie]]
 +
|-
 +
| [[Image:Gibberling.png]] || [[Gibberling]]
 +
|-
 +
| [[Image:GoblinButcher.png]] || [[Goblin]]
 +
|-
 +
| [[Image:IronGolem.png]] || [[Golem]]
 +
|-
 +
| [[Image:Hattifattener.png]] || [[Hattifattener]]
 +
|-
 +
| [[Image:Hedgehog.png]] || [[Hedgehog]]
 +
|-
 +
| [[Image:Imp.png]] || [[Imp]]
 +
|-
 +
| [[Image:InvisibleStalker.png]] || [[Invisible Stalker]]
 +
|-
 +
| [[Image:Jackal.png]] || [[Jackal]]
 +
|-
 +
| [[Image:KamikazeDwarfLegifer.png]] || [[Kamikaze Dwarf]]
 +
|-
 +
|}
 +
| valign="top" |
 +
{| style="border:2px solid #000;" cellpadding="3" cellspacing="0" border="0" width="336"
 +
! colspan="2" style="background:#369; color:#fff; padding:4px;"|Name
 +
|-
 +
| width="36" | [[Image:Kobold.png]] || width="300" | [[Kobold]]
 +
|-
 +
| [[Image:Cat.png]] || [[Large Cat]]
 +
|-
 +
| [[Image:Rat.png]] || [[Large Rat]]
 +
|-
 +
| [[Image:Lion.png]] || [[Lion]]
 +
|-
 +
| [[Image:Mammoth.png]] || [[Mammoth]]
 +
|-
 +
| [[Image:Mindworm.png]] || [[Mind worm|Mind Worm]]
 +
|-
 +
| [[Image:MistressTorturingChief.png]] || [[Mistress]]
 +
|-
 +
| [[Image:GreenSlime.png]] || [[Mommo Slime]]
 +
|-
 +
| [[Image:Mushroom.png]] || [[Mushroom]]
 +
|-
 +
| [[Image:MutantAss.png]] || [[Mutant Ass]]
 +
|-
 +
| [[Image:MasterNecromancer.png]] || [[Necromancer]]
 +
|-
 +
| [[Image:OrcOfficer.png]] || [[Orc]]
 +
|-
 +
| [[Image:Punisher.png]] || [[Punisher]]
 +
|-
 +
| [[Image:Puppy.gif]] || [[Puppy]]
 +
|-
 +
| [[Image:PureMass.png]] || [[Pure Mass of Bill's Will]]
 +
|-
 +
| || [[Siren]]
 +
|-
 +
| [[Image:SkeletonWarrior.png]] || [[Skeleton]]
 +
|-
 +
| [[Image:Skunk.png]] || [[Skunk]]
 +
|-
 +
| [[Image:Snake.png]] || [[Snake]]
 +
|-
 +
| [[Image:Giantspider.png]] || [[Spider]]
 +
|-
 +
| [[Image:Moose.png]] || [[Two-Headed Moose]]
 +
|-
 +
| [[Image:BlackUnicorn.png]] || [[Unicorn]]
 +
|-
 +
| [[Image:Werewolf.gif]] || [[Werewolf]]
 +
|-
 +
| [[Image:Wolf.png]] || [[Wolf]]
 
|-
 
|-
| [[File:Ownewattnam.png|80px]]
+
| [[Image:ZombieFull.png]] || [[Zombie]]  
| [[File:Owattnam.png|80px]]
+
|}
| [[File:Owgloomycaves.png|80px]]
 
 
|}
 
|}
  
As of IVAN 0.50.6, there are exactly 32 slots (<code>dungeonAA</code> up to <code>dungeonBF</code>) available for use as the over-world linkages to your dungeon. Simply pick one out that is free and modify it to link together with your dungeon data file by specifying which <code>DEFINED_VALUE</code> you introduced in define.dat
+
=== Neutral Creatures ===
  
This table shows the control variables for each over-world terrain. You can configure your over-world terrain with the ground terrain type of your choice, and a bunch of other things besides.
+
{| cellpadding="0" cellspacing="0" border="0" width="700"
 
+
|-
{| class="wikitable"
+
|
! Keyword
+
{| style="border:2px solid #000;" cellpadding="3" cellspacing="0" border="0" width="336"
! Values
+
! colspan="2" style="background:#369; color:#fff; padding:4px;"|Name
! Description
+
|-
 +
| width="36" | [[Image:Farmer.png]] || width="300" | [[Farmer]]
 
|-
 
|-
| <code>BitmapPos</code>
+
| [[Image:Hunter.png]] || [[Hunter]]
| <code>x, y;</code>
 
| This determines the bitmap position of the picture of the terrain in <code>WTerra.pcx</code>. You can create your own picture by modifying <code>WTerra.pcx</code>.
 
 
|-
 
|-
| <code>NameStem</code>
+
| [[Image:Wife.png]] || [[Wife]]
| <code>"string"</code>
 
| This is a string, beginning with a lowercase word, usually a noun or an adjective, for example, "mighty cathedral" or "cave entrance".
 
 
|-
 
|-
| <code>UsesLongArticle</code>
+
| [[Image:Slave.png]] || [[Banana Grower]]
| <code>true</code> or <code>false</code>
 
| Specify whether to prefix the name stem with the english language short article, "a", or the long article, "an".
 
 
|-
 
|-
| <code>IsAbstract</code>
+
| [[Image:ShopGuard.png]] || [[Guard]]
| <code>true</code> or <code>false</code>
 
| Do not worry about this. An over-world terrain has no other config than the base config and only the protoype is abstract, if that means anything.
 
 
|-
 
|-
| <code>CanBeGenerated</code>
+
| [[Image:Priestess.png]] || [[Priest]]
| <code>true</code> or <code>false</code>
 
| Set this value to true if you want your user defined dungeon to appear in the world map. It is not applicable to core locations.
 
 
|-
 
|-
| <code>AttachedDungeon</code>
+
| [[Image:Tourist.png]] || [[Tourist]]
| <code>DEFINED_VALUE</code>
 
| This is the <code>#define</code> set in <code>define.dat</code> that is used to link the user-specified dungeon in the data file to its over-world terrain.
 
 
|-
 
|-
| <code>AttachedArea</code>
+
| [[Image:GiantLightFrog.png]] || [[Light Frog]]
| <code>0, 1, 2, ...</code>
 
| This sets the initial level that the player will appear in upon entering the dungeon. Normally set this to zero.
 
 
|-
 
|-
| <code>NativeGTerrainType</code>
+
| [[Image:Dolphin.png]] || [[Dolphin|Female Dolphin]]
| <code>DEFINED_VALUE</code>
 
| MUST be non-zero. Can select from <code>DESERT</code>, <code>JUNGLE</code>, <code>STEPPE</code>, <code>LEAFY_FOREST</code>, <code>EVERGREEN_FOREST</code>, <code>TUNDRA</code>, <code>GLACIER</code>. Note that the tundra type produces the familiar snow terrain.
 
 
|-
 
|-
| <code>RevealEnvironmentInitially</code>
+
| [[Image:Ostrich.png]] || [[Levitating Ostrich]]
| <code>true</code> or <code>false</code>
 
| This determines whether to reveal the dungeon on the world map initially by uncovering the darkness, a la Attnam, or whether the player will need to discover it by using the field of view, a la underwater tunnel exit. Note that this differs from the way gloomy caves is hidden, and then revealed once you talk to Petrus.
 
 
|-
 
|-
| <code>HideLocationInitially</code>
+
| [[Image:PalmGirl.png]] || [[Female Servant]]
| <code>true</code> or <code>false</code>
 
| This tells the game whether to show the location on the world map or not. If it is set to true, then the location will be undiscoverable unless some internal condition within the game is met, that triggers the location to be revealed. If it is set to false, then the location will be accessible from the beginning of the game.
 
 
|-
 
|-
| <code>CanBeOnAnyTerrain</code>
+
|}
| <code>true</code> or <code>false</code>
 
| If set to true, this forces the world map generator to ignore the requirement to place the location in its exact native terrain type. It places these locations in the first available spot from Attnam outwards. This is necessary sometimes, to more or less guarantee the location to be accessible to the player. If it is set to false, there is a high chance the location will spawn on another continent.
 
 
|}
 
|}
  
== A worked example ==
 
  
=== A Dungeon data file ===
 
  
(Attachement)
+
== Named Monsters ==
  
=== In define.dat ===
+
=== Characters ===
  
{| class="wikitable"
+
{| style="border:2px solid #000;" cellpadding="3" cellspacing="0" border="0" width="636"
! Before
+
! width="436" colspan="2" style="background:#369; color:#fff; padding:4px;"|Name
! After
+
! width="200" style="background:#369; color:#fff; padding:4px;" |Location
 +
|-
 +
| width="36" | [[Image:Kaethos.png]] || width="400" | [[Kaethos]] the village elder || [[New Attnam]]
 
|-
 
|-
|
+
| [[Image:Zolku.png]] || [[Zolku]] the shopkeeper || New Attnam
<tt> #define RANDOM 0
+
|-
  #define ELPURI_CAVE 1
+
| [[Image:SlaveDriver.png]] || the [[Banana Grower Encourager]] || New Attnam
  #define ATTNAM 2
+
|-
  #define NEW_ATTNAM 3
+
| [[Image:Priestess.png]] || the [[Priest|Priestess of Silva]] || New Attnam
  #define UNDER_WATER_TUNNEL 4
+
|-
  #define EMPTY_AREA 5
+
| [[Image:Sumo.png]] || [[Huang Ming Pong]] the sumo wrestler || New Attnam
  #define XINROCH_TOMB 6
+
|-
  #define UNDER_WATER_TUNNEL_EXIT 128
+
| [[Image:RichelDecos.png]] || [[Richel Decos]] the imperialist || New Attnam
 
+
|-
</tt>
+
| [[Image:Ikiros.png]] || [[Ikiros]] the smith || [[Attnam]]
|
+
|-
<tt> #define RANDOM 0
+
| [[Image:Hulbo.png]] || [[Hulbo]] the shopkeeper || Attnam
  #define ELPURI_CAVE 1
+
|-
  #define ATTNAM 2
+
| [[Image:Mirvo.png]] || [[Mirvo]] the tailor || Attnam
  #define NEW_ATTNAM 3
+
|-
  #define UNDER_WATER_TUNNEL 4
+
| [[Image:Haathbar.png]] || [[Haathbar]] the librarian || Attnam
  #define EMPTY_AREA 5
+
|-
  #define XINROCH_TOMB 6
+
| || the [[Priest|Priest of Valpurus]] || Attnam
  <span style="background:palegreen">#define HOUSE_ON_THE_STEPPE 7</span>
+
|-
  #define UNDER_WATER_TUNNEL_EXIT 128
+
| [[Image:Haedlac.png]] || [[Sir Haedlac Galladon VII]] the master guard || Attnam
</tt>
+
|-
|}
+
| [[Image:Petrus.png]] || [[Petrus]] the high priest of the Great Frog || Attnam
 
+
|-
=== In owterra.dat ===
+
| || the [[Imprisoned Necromancer]] || [[Attnam Catacombs]]
 
+
|-
{| class="wikitable"
+
| [[Image:Merka.png]] || [[Merka]] the shopkeeper || [[Gloomy Caves|Gloomy Cave]] 2 - 5
! Before
+
|-
! After
+
| [[Image:Ivan.png]] || [[Ivan]] the communist || Gloomy Cave 8
! Result
+
|-
 +
| [[Image:Vladimir.png]] || [[Vladimir]] the gigantic carnivorous mutant bunny || Gloomy Cave 8
 +
|-
 +
| || the [[Master Tomb Guard]] || [[Tomb of Xinroch]] entry
 
|-
 
|-
|
+
| || [[Fry]] the quartermaster || Tomb of Xinroch
<tt>locationAA
 
  {
 
    BitmapPos = <span style="background:pink">0</span>, 64;
 
    NameStem = "<span style="background:pink">empty area</span>";
 
    UsesLongArticle = <span style="background:pink">true</span>;
 
    AttachedDungeon = <span style="background:pink">EMPTY_AREA</span>;
 
    AttachedArea = 0;
 
    CanBeGenerated = <span style="background:pink">false</span>;
 
    NativeGTerrainType = <span style="background:pink">JUNGLE</span>;
 
  }</tt>
 
|  
 
<tt>locationAA
 
  {
 
    BitmapPos = <span style="background:palegreen">64</span>, 64;
 
    NameStem = "<span style="background:palegreen">house on the steppe</span>";
 
    UsesLongArticle = <span style="background:palegreen">false</span>;
 
    AttachedDungeon = <span style="background:palegreen">HOUSE_ON_THE_STEPPE</span>;
 
    AttachedArea = 0;
 
    CanBeGenerated = <span style="background:palegreen">true</span>;
 
    NativeGTerrainType = <span style="background:palegreen">STEPPE</span>;
 
  }</tt>
 
| [[File:Steppes.png]]
 
 
|}
 
|}
  
== What's this about "core locations" ==
 
  
Core locations are the original ones from IVAN 0.50. These are New Attnam, Under water tunnel, Attnam and Gloomy Caves. Their generation on the world map is not handled in the generic way covered by the means of adding places to the world map described here.
 
  
== Known limitations ==
+
=== Unique Enemies ===
  
=== Distribution of ground terrain types ===
+
{| style="border:2px solid #000;" cellpadding="3" cellspacing="0" border="0" width="636"
 
+
! width="436" colspan="2" style="background:#369; color:#fff; padding:4px;"|Name
{| class="wikitable"
+
! width="200" style="background:#369; color:#fff; padding:4px;" |Location
! Terrain type
+
|-
! Picture
+
| width="36" | [[Image:Genetrix.png]] || width="400" | [[Genetrix Vesana]] the mother carnivorous plant || [[Underwater Tunnels]] 3
! Percentage of global tiles (averaged over 8 PDS sampling trials)
+
|-
 +
| || [[Lobh-se]] the behemoth spider || [[Crystal Cave]]
 +
|-
 +
| [[Image:Enner.gif]] || the [[Enner Beast]] || [[Gloomy Cave]] 5
 +
|-
 +
| [[Image:Elpuri.png]] || [[Elpuri]] the Master Dark Frog || Gloomy Cave 9
 +
|-
 +
| [[Image:Oree.png]] || [[Oree]] the blood daemon king || [[Oree's Lair]]
 +
|-
 +
| || the [[Enner Boy]] || [[Tomb of Xinroch]]
 +
|-
 +
| || the [[Enner Girl]] || Tomb of Xinroch
 +
|-
 +
| || [[Xinroch's Grave Keeper]] || Tomb of Xinroch
 +
|-
 +
| || the [[ghost of Xinroch]] || Tomb of Xinroch
 +
|-
 +
| || [[Xinroch]] the elder grand master dark knight || Tomb of Xinroch
 +
|-
 +
| [[Image:Zq29.png]] || [[Experiment ZQ-29]] the spider silk golem || anywhere
 
|-
 
|-
| Desert
+
| [[Image:Golgor.png]] || [[Golgor Dhan]] the grand master dark knight || anywhere
| [[File:Desert.png]]
 
| 7.1 %
 
 
|-
 
|-
| Jungle
+
| [[Image:Gus.png]] || [[Guugzamesh]] the goblin king || anywhere
| [[File:Jungle.png]]
 
| 14.0 %
 
 
|-
 
|-
| Steppe
+
| [[Image:Ischaldirh.png]] || [[Ischaldirh]] the dark archmage || anywhere
| [[File:Steppe.png]]
+
|-
| 13.7 %
+
| [[Image:Rondol.png]] || [[Rondol]] the kobold patriarch || anywhere
 
|-
 
|-
| Leafy forest
+
| [[Image:Sherarax.png]] || [[Sherarax]] the mistress queen || anywhere
| [[File:Leafyforest.png]]
 
| 15.9 %
 
 
|-
 
|-
| Evergreen forest
+
| [[Image:Urkhan.png]] || [[Ur-Khan]] the orc marshal || anywhere
| [[File:Evergreenforest.png]]
 
| 6.0 %
 
 
|-
 
|-
| Tundra
+
| [[Image:Xinroch.png]] || [[Xinroch]] the skeleton warlord || anywhere
| [[File:Tundra.png]]
 
| 33.4 %
 
 
|-
 
|-
| Glacier
+
| || the [[zombie of Khaz-zadm]] || not generated yet
| [[File:Glacier.png]]
 
| 9.9 %
 
 
|}
 
|}
  
 +
== Notes ==
 +
 +
* See [[List of Monster Attributes]] for a quick reference sheet of [[attribute]] values of all monsters.
 +
 +
== Variants ==
  
As of <code>0.50.6</code>, the number of slots is <code>32</code>.
+
Here you can find monsters added by various [[:Category:Variants|variants]] of the game.
  
Overflow of number of dungeons. Ways in which this can happen.
+
* [[List of Monsters (LIVAN and CLIVAN)|LIVAN and CLIVAN]]
 +
* [[List of Monsters (IVANT)| IVANT]]
  
Population distribution of terrain types collected by the sampling algorithm.
+
[[Category:Monsters]]
 +
[[Category:Lists]]

Revision as of 16:45, 25 October 2017

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


A monster is one of the most common causes of death.


General Monsters

Hostile Creatures

Name
Angel.png Angel
Bat.png Bat
Bear.png Bear
Blink.gif Blink Dog
Buffalo.png Buffalo
Bunny.png Carnivorous Mutant Bunny
Plant.png Carnivorous Plant
Chameleon.png Chameleon
Cossack.png Cossack
GiantDarkFrog.png Dark Frog
EliteDarkKnight.png Dark Knight
DarkBattlemage.png Dark Mage
Eddy.gif Eddy in Spacetime Continuum
FloatingEye.png Floating eye
Genie.png Genie
Ghost.png Ghost
Magpie.png Giant Magpie
Gibberling.png Gibberling
GoblinButcher.png Goblin
IronGolem.png Golem
Hattifattener.png Hattifattener
Hedgehog.png Hedgehog
Imp.png Imp
InvisibleStalker.png Invisible Stalker
Jackal.png Jackal
KamikazeDwarfLegifer.png Kamikaze Dwarf
Name
Kobold.png Kobold
Cat.png Large Cat
Rat.png Large Rat
Lion.png Lion
Mammoth.png Mammoth
Mindworm.png Mind Worm
MistressTorturingChief.png Mistress
GreenSlime.png Mommo Slime
Mushroom.png Mushroom
MutantAss.png Mutant Ass
MasterNecromancer.png Necromancer
OrcOfficer.png Orc
Punisher.png Punisher
Puppy.gif Puppy
PureMass.png Pure Mass of Bill's Will
Siren
SkeletonWarrior.png Skeleton
Skunk.png Skunk
Snake.png Snake
Giantspider.png Spider
Moose.png Two-Headed Moose
BlackUnicorn.png Unicorn
Werewolf.gif Werewolf
Wolf.png Wolf
ZombieFull.png Zombie

Neutral Creatures

Name
Farmer.png Farmer
Hunter.png Hunter
Wife.png Wife
Slave.png Banana Grower
ShopGuard.png Guard
Priestess.png Priest
Tourist.png Tourist
GiantLightFrog.png Light Frog
Dolphin.png Female Dolphin
Ostrich.png Levitating Ostrich
PalmGirl.png Female Servant


Named Monsters

Characters

Name Location
Kaethos.png Kaethos the village elder New Attnam
Zolku.png Zolku the shopkeeper New Attnam
SlaveDriver.png the Banana Grower Encourager New Attnam
Priestess.png the Priestess of Silva New Attnam
Sumo.png Huang Ming Pong the sumo wrestler New Attnam
RichelDecos.png Richel Decos the imperialist New Attnam
Ikiros.png Ikiros the smith Attnam
Hulbo.png Hulbo the shopkeeper Attnam
Mirvo.png Mirvo the tailor Attnam
Haathbar.png Haathbar the librarian Attnam
the Priest of Valpurus Attnam
Haedlac.png Sir Haedlac Galladon VII the master guard Attnam
Petrus.png Petrus the high priest of the Great Frog Attnam
the Imprisoned Necromancer Attnam Catacombs
Merka.png Merka the shopkeeper Gloomy Cave 2 - 5
Ivan.png Ivan the communist Gloomy Cave 8
Vladimir.png Vladimir the gigantic carnivorous mutant bunny Gloomy Cave 8
the Master Tomb Guard Tomb of Xinroch entry
Fry the quartermaster Tomb of Xinroch


Unique Enemies

Name Location
Genetrix.png Genetrix Vesana the mother carnivorous plant Underwater Tunnels 3
Lobh-se the behemoth spider Crystal Cave
Enner.gif the Enner Beast Gloomy Cave 5
Elpuri.png Elpuri the Master Dark Frog Gloomy Cave 9
Oree.png Oree the blood daemon king Oree's Lair
the Enner Boy Tomb of Xinroch
the Enner Girl Tomb of Xinroch
Xinroch's Grave Keeper Tomb of Xinroch
the ghost of Xinroch Tomb of Xinroch
Xinroch the elder grand master dark knight Tomb of Xinroch
Zq29.png Experiment ZQ-29 the spider silk golem anywhere
Golgor.png Golgor Dhan the grand master dark knight anywhere
Gus.png Guugzamesh the goblin king anywhere
Ischaldirh.png Ischaldirh the dark archmage anywhere
Rondol.png Rondol the kobold patriarch anywhere
Sherarax.png Sherarax the mistress queen anywhere
Urkhan.png Ur-Khan the orc marshal anywhere
Xinroch.png Xinroch the skeleton warlord anywhere
the zombie of Khaz-zadm not generated yet

Notes

Variants

Here you can find monsters added by various variants of the game.