Skeleton
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
"Bones. Need more bones."
Rather weak enemies made suprisingly out of bones, skeletons are in fact derived undead. That means their attributes are not given, but are rather inherited from the monster they were in life.
Skeletons share the usual undead traits, so they do not heal injuries, never panic and are immune to dangerous gases.
During your adventures you may also encounter one of the eldest known skeletons, Xinroch the skeletal warlord.
Summoned Skeletons
Necromancers are well known for their ability to summmon skeletal servants, either skeletons or skeleton warriors. Those differ from the normal skeletons in that they have no base creature, their attributes being fixed as well as their equipment. Still, by the time you meet them they are not dangerous per se, but the sheer amount of skeletons a single necromancer can summon means you will have to face a whole skeletal army very soon, so kill the necromacer promptly not to be overwhelmed.
Skeleton | ||
---|---|---|
Stats | Equipment | |
Arm Strength | 10 |
|
Leg Strength | 10 | |
Dexterity | 10 | |
Agility | 10 | |
Endurance | 10 | |
Perception | 9 | |
Intelligence | 4 | Abilities |
Wisdom | 4 | |
Charisma | 3 | |
Random Stats | - | Permanent States |
Size | 150 | Gas Immunity |
HP |
Skeleton Warrior | ||
---|---|---|
Stats | Equipment | |
Arm Strength |
| |
Leg Strength | ||
Dexterity | ||
Agility | ||
Endurance | ||
Perception | ||
Intelligence | Abilities | |
Wisdom | ||
Charisma | ||
Random Stats | - | Permanent States |
Size | 150 | Gas Immunity |
HP |