Plans by red kangaroo

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AI Improvements

  • Fast monsters might kite the player.
  • When there's space, mobs should try to encircle the player and not stand in a line and wait for their turn to be murdered.
  • Some A* pathfinding would be great.
  • Once we have throwing mobs or ranged weapons, shoot-and-run mob would be nice.
  • Mobs picking up and using wands. Some already can use wands, but they won't pick them up, AFAIK. Should be tied to enemy Int.
  • Mobs picking up potions and waiting to sip them when they're hurt. Now they just drink them when they find them. Also bottles of poison or acid should be picked up and thrown at player.

Mondedr

  • Accessible by giving the encrypted scroll to a special NPC.
    • This would lock you out of GC and TX, but give you access to a set of other quests based in Mondedr. Thus we could have more quests added without the need to have a million NPCs who would like to have your encrypted scroll. ;)
  • Discussion here.


 the Guild
 * thieves' guild, also running all the dungeon shops (including Merka's, so consolidate the teams)
 * one room with diplomats/quest givers
    Beauteous Obsidian Lotus the dwarven diplomat
    * female dwarf giving Kharaz-arad quest
    XXX the orcish representative
    * gives orcish freeholds quest
    XXX
    * male elf that gives Dark Forest quest
 
 Sinja Dhan, the Protector of Mondedr
 * female
 * full steel plate mail (no helmet)
 * dual wields two-handed steel swords
 
 Mondedr rangers
 * four
 * ring of infra, rElec
 * ommel cloak of rF, ommel boots and gloves
 * dragon hide cap and armor
  
 * bounty hunters with bastard swords
 
 Leah the ex-familiar
 * black talking cat who once was a familiar to a witch
 * used scroll of body switch, cannot go back?

Dark Forest

  • Quest inspired by CLIVAN Deep Forest.
  • Started in Mondedr (see above).
  • Connection to the elven ambassador in Attnam.
    • Concerns the schism between elves of Dulcis and Nefas (mistresses).
 * Lunethia upon a giant sidgure (mango worldtree)
   * three floors in a trunk
   * tunnel-only floor
   * highest floor with LEAF FillWall, ROUND_CORNERS windowed SIDGURE_WOOD rooms and SIDGURE_WOOD ground/LEAF walls for corridors
   * mango food shop
   * priestess of Dulcis
 * Princess-Regent
    Eternal Empress of Elvenkind once was a lover of Dulcis, but then met a dwarven prince whe fell in love with. However, Dulcis was jealous and turned the prince into a crystal. Empress was overcomed with sorrow and transformed herself into a tree, to make eternal company to her lover.
   * "crystal with a silouette inside", secondary material dwarf flesh, leaves a lump behind when destroyed, enormous, not-walkable
   * "elf-shaped tree" (as holy tree)
 * Lunethia under attack, enemies will be all the way to the up floor, where citizen will be in locked rooms

Kharaz-arad and the orcish freeholds

  • Quest about the enmity of the dwarven fortress of Kharaz-arad and the orcish freeholds.
  • Started in Mondedr (see above).
  • Connection to the orcish representative in Attnam.
  • Alternately, your quest is to investigate strange madness than made whole Kharaz-arad into a battle zone. Dwarves are hostile until you can beat the boss.

Aslona

  • Quest about the kingdom of Aslona and its civil war.
  • You will be able to join either the royal forces, of the Rebellion.
    • Rebellion lead by Harvan Black-cloak.
  • Connected to the emissary in Attnam.


  • player can visit both Castle of Aslona, where he will talk to young king and his prime minister, and Rebel Camp, where he can talk to Harvan Black-cloak
  • two artifact katanas
    • kill the owner to get it
    • player can give either to the other quest leader to gain 2x ending

Muramasa (maybe named Asa-mar'rum)

  • Harvan
  • against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy

Masamune (maybe named E-numa'saam)

  • prime minister (Harvan says king has it, but king is weak and unarmed)
  • against creatures of darkness (any who has evil attached god), deals double damage and may panic

Possible endings:

  • kill Harvan for Muramasa and bring it to the king (2x)
  • kill the prime minister for Masamune and bring it to Harvan (2x)
  • take both blades to Petrus, who will annex Aslona (3x)
  • clear an orcish freehold and bring war-banner of the chief to either Harvan or the king, giving them orcish army for the conflict (3x)

Misc

  • Maybe some quest with pirates?
    • Irinox
  • Freedom fighters of Tweraif.
  • Monster and item descriptions.

To do in the future once I learn how to do it

  • IVAN has rather primitive monster pathfinding, they could be more intelligent about flanking or using alternate routes to get to the player. Try some Dijkstra or A*, maybe?
  • Morgue files saved in .txt format.

Done

  • Add more materials.
    • Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.
    • Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
  • Freedom for Tweraif ending, but changed from CLIVAN.
    • Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
  • Mana attribute could be used to decrease cooldown of magic items, as I don't think classic spellcasting (spellbooks, fireballs etc.) would work well for IVAN.