The Cathedral of Attnam

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All of the info presented here is based on personal experiences or the community's findings. While I am fairly certain there are no gross inaccuracies, I may recall some things wrong - take any numbers or similar with a grain of salt.
 
Note that banana kicking, library shoplifting and elite guard taming are '''no longer valid in the latest versions!''' The guide remains up to date otherwise.
 
==Short rundown of the general strategy==
Note that when using phoenix feather of any sort, you will need to take care to not get acidic substances spilled on your equipment. PF breaks very easily on contact with dark frog blood, slimes or even vomit.
Always look to have equipment that boosts your stats, with the exception of armor of great health. More info on why in the section on Danger Level. For boots, agility is preferred. For gauntlets, get the stat you've got less of.
====Weapons====
If you're cloning and aren't overflowing with SoHMs or SoCMs, clone enough to upgrade every piece of equipment (armor+weaponry). Rest of the scrolls should always be enchantment scrolls. Take a step back from the stack, stand next to it, then zap it with the wand. Revise the stack order to suit your needs (pick up everything if you have to), then zap again. Continue until you've got only one cloning charge remaining.
Wands of mirroring aren't as effective for upgrading equipment, as they are incapable of copying scrolls of harden material or change material. This also means you can just dump your 5 enchantment scrolls in your desired ratio on the ground and zap a wand dry without worrying about the stack order. Pick up and read the mirrored copies between each recharge, as they will disappear after a short while if unused. Examplesituation:
* 6 scroll of enchant weapon
# Use all SoEW on the whip
# Clone 4 EA, spider silk whip +11
# Read rest enchant scrolls, you've now got two spider silk whips of thievery +11 with other equipment octiron +6 to +7.
Wands of mirroring arenThis may sound difficult, but in practice it's very simple. Just drop scrolls, make sure you't as effective for upgrading equipmentre cloning the right ones, as they are incapable clone enough of copying scrolls of harden material or change materialeverything and bueno, you're well-equipped.  ==Training stats==This also means you can just dump section will cover the main methods to increase your 5 enchantment scrolls leg strength, intelligence and wisdom naturally without the aid of ommel supplements. Training agility and dexterity will be covered later in the level-by-level walkthrough. ====LSTR====Leg strength is an important stat to increase to the point where your desired ratio on chosen equipment and basic supplies no longer cause you to become encumbered. Fighting with the ground burdened status reduces your combat effectiveness by 25% (to-hit and zap block chances at least), while being stressed increases that to a wand dry without worrying about whopping 50% decrease. Being encumbered also causes your agility to steadily decrease over time. To effectively train your leg strength, you will require a good, stable source of food like Mellis, Seges, polypiling and to some extent Silva while in Attnam or New Attnam or Nefas if you're strong enough to kill and eat the stack ordermistresses. Pick This is because the only real way to increase your LSTR is to move and run while stressed, which wildly increases your metabolism rate. Once you've secured a way to keep yourself from starving to death, pick up enough items to go stressed and read the mirrored copies between each rechargerun around in a safe environment like a small room or above ground. Dug out stones for polypiling are excellent for this purpose, as they will disappear after polypiling always results in a short large deal of food. Eat whenever you become hungry to not lose stats to starvation. Training LSTR takes time, and you're very likely to lose agility in the process. The lost agility can be regained later by running while if unusedunencumbered.
This may sound difficult====INT/WIS====Aside from the natural stat gains from praying or reading scrolls and books, but you can use so called sci-talking to gain points in practice it's very simpleboth intelligence and wisdom. Just drop scrolls, make sure you're cloning This is the right onesact of repeatedly talking to certain neutral or tame NPCs, clone which with high enough of everything and bueno, stats occasionally engage you're wellin a stat-equippedtraining conversation. For more information on sci-talking, head over to the article on [[Science Talking]].
==Named NPCs==
====Kiting====
[[File:kiting.gif|200px|thumb|right|This image doesn't seem to be working.]]
The named NPCs of IVAN are without a question the toughest opponents you will face during any run. Luckily, most of these can be defeated using a variation of the same tactic: kiting. See the following gif for how to do it properly: [[Media:kiting.gif]] (The thumbnail doesn't seem to work for a real preview, Cap?)
====Ur-Khan====
[[Ur-Khan]] is a very powerful melee combatant that can and will one-shot you given the chance without very good equipment and HP. He is also relatively fast, but can still be outrun with a haste/slow combination and about 16 agility. Do not use offensive wands on him, as this compromises the very nice stash of ommel liquids he's carrying. Can see through invisibility. Drops some bottles full of various ommel substances. ====Golgor Dhan====[[Golgor Dhan]] is very close to Ur-Khan in power, but is slightly more dangerous. Like with Urky, avoid getting hit. Danny does not have fragile drops, so feel free to blast him with striking to break his equipment from afar. The scrolls can still burn if you use fireballs, on top of them being very ineffective against him in general. Can see through invisibility. Drops some enchantment scrolls. ====Experiment ZQ-29====[[Experiment ZQ-29]] is a gospider silk golem that's completely invisible and undetectable. The only way to know it's around is to get hit by it. Unlike the other high-end uniques, he's actually not all that powerful. On the flip-side, he receives the evasion and hit-bonus benefit from being invisible to you and thus is rather tough to hit and accurate. Can see through invisibility. Drops a few wands including a wand of cloning, a SoCM and a rather useless spider silk plate mail. ====Sherarax====[[Sherarax]] is the unique NPC with most kills on me personally. She's evil. Very strong and very fast, she will ruin your day if you let her. She has a high tendency of knocking you unconscious on the first hit if not outright kill you, plus she very often rips off a limb or two in a single turn. If there's something you don't want to get hit by, it's her. To make matters worse, she's too fast to be outrun even with the haste/slow combo. Oh, and her whips can both steal your weapons and polymorph you. And like that wasn't enough, she's also wearing an amulet of life-saving, meaning you need to kill her twice instead of just once. There's a few tactics you can employ to take her down.# Multiple very strong bear traps in a row can damage her legs enough to take one off, at which point she'll be slow enough to kite normally until she dies the first time.# Wands of striking do respectable damage to her. Combine them with bear traps to get more zaps in before she closes to melee range.# Instead of running, you can zap yourself with wands of teleportation to stay ahead her while kiting. This can take multiple wands, so be prepared. Make sure to teleport far enough to not let her catch up after the zap.# Get the fuck away. With any luck, you won't need to have to face her during a freedom run. ====Ischaldirh====[[Ischaldirh]] is the final unique NPC the game can throw at you. He's basically an elder dark mage on steroids, peppering you with both fire and lightning from afar and summoning high-end golems to fight you. I've never managed to actually meet him myself during any of my runs. To get him to spawn, you'll need to sport around 400 HP. Which is why you don't sport that much HP. Seriously, don't do it during a freedom run. If you somehow manage to get him to spawn and want to take him on, here's how it should probably be done:# Haste# Scroll of detection on human flesh# Teleport next to him# Hope he doesn't teleport away before you hit him# Hit him.# Read another scroll to find him again# etc. until dead 
==Various hints, tips and recommendations==
====Combat====
* Always be aware of how much damage an NPC is capable of doing. Often this is sadly something you can only reliably tell with experience. Use 'l'ook to check the gear of tough humanoids like orc squad leaders or mistresses, and adjust your tactics accordingly. Keep that chance of a one-shot death to minimum.
* Only fight on your own terms! Skip any risky NPCs for later if you can't safely take them on, and fight as few at once as you can. Avoid being surrounded.* Always have a way to escape when SHTF. Everything from safe escape routes to teleports with telecontrol works, as long as it's reliable and takes you out of combat the moment things go sourto hell.* Learn to notice when shit is about to hit the fan. Mostly this just means taking combat slow and reading through the messages for hits and misses when in high-risk situations.
* Wands of teleportation are excellent for escaping, but require at least one usable hand to work. If you can't pray to Sophos for a getaway, reading a scroll of teleportation does not require hands. Note that unlike zapping, the effect of scrolls is not front-loaded - it takes a few turns to read one out.
* If you can't take kamikaze dwarves down before they blow, hit them with a wand from afar.
====Loot====
* Every run has a limited amount of items spawned. Use polypiling to increase this amount for more chances at those great items like ommel substances, scrolls, wands and magical equipment (5*5 items in a row for 25 per zap). Get a pickaxe and mine out some rocks for easy items and a safe room for polypiling.
* Pick up the first small chest or lockbox you find, and keep your fragile items like wands, scrolls and ommel liquids in it. Lockboxes are smaller than chests, and in my experience do not seem to provide any additional protection. When you find a normal sized chest, start keeping most of your fragile things, foods and such there and only keep the bare necessities on your person in the smaller box. Keep the larger stash on the previous level you cleared on the stairs down to avoid possible spoilage, accidental explosions and such.
* Carry those valuable stones to the Attnam shop early on, you may need the cash.
 
====Exploration====
* When exploring a new level, fully search it before doing anything time-consuming on the level. You may miss out on some food, potions, carrots or ommel substances if you don't.
* Don't drink from fountains in GC.
* Carefully consider whether or not you can skip drinking from fountains in UT.
 
====Health and stats====
* Don't eat kobolds, zombies, snakes, giant spiders, skunks, anything mutant, werewolves, orcs or frogs. Everything else is edible and should be eaten before those cans of banana flesh or meat loaves.
* If you catch a parasite ("You feel you are no longer alone"/"You feel something violently carving through your intestines"), vomit repeatedly until you receive a message about a dead tapeworm coming out.
* If you're hurt and can get above ground easily, consider going up and jogging around until you regenerate instead of abusing your agility by sitting in one place.
* Avoid being satiated/bloated/overfed, this hurts your agility.
* Avoid being burdened/stressed (unless training LSTR), this hurts your agility and combat effectiveness.
* If your limbs start falling off, you've caught leprosy. Drink an antidote to get rid of it in dungeons. If you can, you may also wish to use the New Attnam priestess or the Attnam priest to first attach the limb and only then cure the disease. Remove all equipment from your limbs if using the Attnam priest, or you'll lose it if one falls off in the cathedral.
* Telecontrol is what makes teleporting awesome.
* You can gain permanent ESP or telecontrol by eating at least 3 floating eyes or blink dogs in a row, respectively. Permanent haste is also possible to gain by praying to Cleptia first for her buff, then emptying multiple wands on yourself and applying them.
* Being resurrected (wand/AoLS) clears all status effects not provided by equipment.
====Gods====
* Like with Valpurus, [[Mortifer]] only grants his reward when you're a champion. His rewards is Neerc Se'Ulb +6, a very powerful mace with a life stealing attack.
* If possible, I suggest praying to everything from Seges to Cleptia if you do not wish to go for Valpurus's or Mortifer's rewards. The Mellis-Seges combination is too strong to pass up easily. Having a broader range of gods to pray is possible, but requires you to carefully manage your standing. If going fully lawful or chaotic, you can safely pray to all aligned gods.
==Walkthrough level-by-level==
If all goes well, Elpuri should now be dead. Clear out the rest of the level, don't touch the portal, remember to pick up the head and bring it back to Petrus in Attnam. Talk with him with C for chat, not V for vomit.
Congratulations on ===Final notes=== If you've managed to get your first freedom victorywith the help of this guide, congratulations and well done! If I'm pleased putting this was many words together paid off. Go brag of your first victory, go brag on the official forums of your valorIn case there's anything missing, false or you just otherwise need additional information on something, hit the forums and drop us a thread. I'll be happy to answer any further questions.
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