anything relating to ivan you're too lazy to create a new topic for

Jun 30, 8:09 pm
Joined: Jun 29, 2017
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Although, this is worth noting:

1. There's no point if your character is not good enough to progress anywhere

2. There's no point if you're OP and/or in wizardmode

3. Most importantly, you can run into the bones of the same run, when loading the savescum from a level before you generated the next one.
Jun 30, 9:19 pm
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MrMagolor wrote
3. Most importantly, you can run into the bones of the same run, when loading the savescum from a level before you generated the next one.

That's interesting, I'd never considered that before.
Jul 9, 7:22 pm
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I noticed this when I savescummed before darklevel, died there, reloaded the save, and found myself on the level the previous me died on in there.
Jul 14, 5:48 pm
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Something else I'd like to note is, as mentioned elsewhere in these forums, is that the wiki desperately needs an overhaul. Half the stuff from the current version isn't on there, in addition to the facts that the tutorials on there are more or less irrelevant. I think (although this is a tad unrealistic with the relatively small size of the fanbase) that the wiki could become like Dwarf Fortress', which I can testify was a huge help in me learning that game.
Jul 14, 7:20 pm
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MrMagolor wrote
Something else I'd like to note is, as mentioned elsewhere in these forums, is that the wiki desperately needs an overhaul.

Yeah, it does. It will take time, though...

MrMagolor wrote
the tutorials on there are more or less irrelevant.

Try this one. Extremely spoilerly, still relevat for the current version and very, very good.
Aug 11, 7:50 am
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All status effects not granted by equipment are cleared on death. This normally does not matter, but when you eat enough blink dogs or floating eyes to get their effect permanently and then you die with AoLS, you will be life saved with the effect cleared.

I found out when a zombie of a vampire killed me on TX 8 and suddenly, I was unable to teleport away safely.
Aug 13, 11:14 am
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Seems fair to me. You're resurrected, you should be reset

AoLS has never helped me. It gives you a tiny bit of hope but usually it only gives you a couple more steps of life
Aug 13, 12:47 pm
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It saved me a few times when I eg. lost use of both hands and thus couldn't teleport out of the hassle, or when I was dying of musterd gas with no more healing left. I also find it quite nice to have for boss fights, as it prevents a stray critical from ending your life in one hit.
Aug 13, 3:36 pm
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MrMagolor wrote
Something else I'd like to note is, as mentioned elsewhere in these forums, is that the wiki desperately needs an overhaul.

I haven't been on the forums in a while (and this post is a month old), but this was me and red_kangaroo's area.
Maybe I'll get back to it, I know I left a few articles hanging. I see red_kangaroo has already been working on it.

However, I'm going to tidy up all the 0.50 stuff first before I start on the new versions. There's still a lot to add to the wiki with regards to the base mechanics of the game so I'd like to get those out of the way first.

Also, it's a wiki so that means everyone's free to contribute!
...just try to keep things consistent. I think we need to fill out some new templates, especially for whole pages e.g. Item page, NPC page etc. just so those things are consistent across the wiki.
Aug 14, 7:41 am
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I never use the AoLS. whenever I equip it the Danger Level Goes crazy and i end up dying. So i carry it around in my inventory and die forgetting to put it on.
Aug 15, 7:16 pm
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Pent wrote
After messing around in wizard mode a bit, it seems that amulets and rings don't affect your danger value (according to the * menu at least), so wearing an AoLS everywhere shouldn't actually put you at risk.

Pent wrote
According to the Character Danger Values list in the * menu, none of the relative danger values changed when I equipped or took off any of the amulets. The same held true for most of the rings (ring of invisibility still boosted my danger considerably).

ESP/Telecontrol from Infuscor didn't seem to affect it, while Haste/Slow from wands did. I imagine anything that gives a direct benefit/handicap in combat does affect danger, while the "utility" states don't.

From page 23 of this very thread, and you definitely saw it since you replied to it.

Batman? wrote
i suppose this counts as empirical testing, but i swear every time i put one on the spawns get crazy. just saying.

Guess you forgot.
Aug 16, 7:26 am
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the likelihood of me remembering something from 2014 at this point is pretty much zero.
Aug 16, 9:36 am
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This thread (and the "Ideas" thread) has become bloated with so much stuff that remembering *anything* from it would be pretty impressive.
Aug 17, 12:17 am
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I didn't actually remember that specifically, I just vaguely felt there was something off so I went back through the thread to see if I was right.
Sep 23, 2:37 pm
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Is there a cure for lyncanthropy? Because it's really annoying to have good gear and turn into a weak werewolf every 10 seconds.
Sep 23, 3:43 pm
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Just ask any priest - they're quite good at curing everything.
Sep 24, 2:55 pm
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Huh. I could've sworn I tried that, though...
Oct 6, 8:27 am
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You need to zap a pile of 5 bones and a skull to raise a tame skeleton with a wand of necromancy. However, if you zap the pile with at least 30 Int, you will raise a skeleton warrior instead.
Oct 6, 9:05 am
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red_kangaroo wrote
You need to zap a pile of 5 bones and a skull to raise a tame skeleton with a wand of necromancy. However, if you zap the pile with at least 30 Int, you will raise a skeleton warrior instead.

That is so awesome. I wonder if the higher intelligence effects other creatures being necro'd/ressurected?
Oct 6, 3:50 pm
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red_kangaroo wrote
You need to zap a pile of 5 bones and a skull to raise a tame skeleton with a wand of necromancy. However, if you zap the pile with at least 30 Int, you will raise a skeleton warrior instead.

Hehe, it's in the community version only
Oct 7, 12:20 am
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fejoa wrote
Hehe, it's in the community version only

Well, I consider it the official version now.
Oct 7, 12:47 am
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Posts: 1,767
I've always liked that you can place a severed head back on a corpse to make it resurrectable again. It just makes sense to be able to do something similar for skellies.
Oct 8, 5:42 pm
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red_kangaroo wrote
You need to zap a pile of 5 bones and a skull to raise a tame skeleton with a wand of necromancy. However, if you zap the pile with at least 30 Int, you will raise a skeleton warrior instead.

Have to +1 Batman, that is AWESOME!
Oct 10, 11:19 am
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Heh heh heh, try wishing for "gun" or "bazooka".
Oct 10, 2:39 pm
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red_kangaroo wrote
Heh heh heh, try wishing for "gun" or "bazooka".

I've always wanted to give the "gun" a miniscule chance to actually fire.
Or activating it toward someone would cause them to play along.
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