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Posted by chaostrom, Jul 14 at 1:19 am
This is actually an old one, just nobody really bothered fixing it because it didn't make too big a difference in 0.50 where shops were rather insignificant. Things might be different now with the black market and all.
Posted by chaostrom, Mar 10 at 11:56 pm
Well yeah, back in 0.50 they did break pretty easily. I'm unable to recall any discussion on making them less prone to breaking though?
Posted by chaostrom, Mar 8 at 11:57 pm
capristo wrote
I'm disabling the wiki temporarily because it seems to be overrun with bots and that's taking down the server also

From the chatbox.
Posted by chaostrom, Mar 8 at 2:06 am
vasiliy wrote
p.s.: what we REALLY need to telegraph better is the effect of worm ring. the description gives a hint, but most descriptions are just a fluff text, so the player will quickly learn to ignore them. maybe some kind of "inspect" command, which will allow intelligent player to learn about artifact properties? it's not like "identify", the artifact is fully usable without it; just informational. or wizards (or librarians?) may tell you about artifacts if you'll show them items. but i don't know yet how to make it work nice, without stupid raw stats and flags dumping. this needs some flavor text too, i guess.

Hmm, perhaps a healer or librarian could tell you? Someone with actual knowledge.

By the way the sticky notes on boxes is a fabulous idea.
Posted by chaostrom, Mar 7 at 4:36 am
vasiliy wrote
rings of teleport and polymorph are ignored too, unless the monster have a way to control their effects.

I dunno, that's how half the people new to IVAN find out what those do, really. It's either "what the hell is going on with that enemy" or "oh shit I have no control over this thing". I reckon rings should fall under "that looks nice, I'll put it on".
Posted by chaostrom, Mar 5 at 11:53 pm
Hmm, if that's possible, do you think you can tie in the hostiles going for equipment to their int stat as well?
Posted by chaostrom, Mar 3 at 12:32 am
vasiliy wrote
drop UI in a shop will show the prices. it is really boring to try to drop each item just to see how much it costs.

That's a really good QoL change!
Posted by chaostrom, Mar 1 at 2:44 am
How about making the banking the church of Mellis? I really don't think there should be another god when Mellis is already the god of commerce.
Posted by chaostrom, Feb 28 at 12:51 am
I don't think those are stupid ideas at all, especially not with Enner already in the picture. We also have some environmental awareness already, such as seeing mines go off even in unexplored areas, tracking blood trails, and such. Sound propagation seems like a natural addition.

I'm not so sure about tying stealth kills to just sound though. I mean sure, it's kinda ridiculous how the entire town instantly knows the moment you attack someone, but managing a stealth kill in plain sight of someone else not triggering a hostile reaction seems just as silly.
Posted by chaostrom, Feb 20 at 12:51 am
Well, before the market got flooded with indie devs who don't understand official build numbering, the grand 1.0 was usually reserved until after all the goals were met (or scrapped, but nobody talks about those). There were things the original devs planned, as well as things discussed during the Council of IVAN that haven't been implemented yet, so that's my guess for us not having a 1.0 release yet.