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Posted by chaostrom, Feb 22 at 8:47 pm
Hmm? I seem to recall making equipment made of gunpowder explode at some point though... Perhaps it was just an idea.
Posted by chaostrom, Feb 22 at 2:30 am
I felt the HHG was more powerful, but that was just from observation and I had nothing to back that up with.

However the second question I can answer. The answer is yes. After all, that's what makes the backpacks of gunpowder dangerous.
Posted by chaostrom, Oct 7, 2023 at 1:10 am
Yeah, I don't imagine the strongest implementation will be much liked
Posted by chaostrom, Oct 5, 2023 at 1:13 am
capristo wrote
I don't like the save loading idea, I think that was a joke suggestion anyway. That could really piss people off

But I do like the moving back and forth in time, if done right that could be really cool. Question is how exactly it would work

If jumping into the future:
* would the player's hunger be affected?
* would food they're carrying spoil?
* would things that are on fire burn up?

if jumping into the past:
* would the player teleport back to where they were at that point in time?
* would mobs that had been killed during that time come back to life?

Being able to track and restore their state would mean it would have to be limited to a certain number of steps... but I think that's better anyway. It would be much more clear to the player that they're jumping back in time - I'm thinking something like Dr. Strange fighting Dormammu where they get frustrated having to fight him over and over again (but are also forced to try something new each time, since the pseudorandom seed would be the same, repeating the same actions would result in the exact same outcome). How cool would it be if we could actually animate things "rewinding"?? And if you encounter him above ground being able to see the light change as the sun rises/sets.

Also, an idea to keep him from being overpowered - his time traveling ability could be limited to a certain number of uses, it could even be a "staff of time travel" that he uses, and then if the player manages to kill him before he uses all the charges, they may even be able to time travel by their own choice!

That's basically what I intended with messing with the saves. Reloading a save is basically going back in time.
Posted by chaostrom, Oct 3, 2023 at 1:15 am
So, I've mulled it over. I quite like Batman's idea, so here's some suggestions. Generally it's along the lines of weaker=common, stronger=rare.


Weakest: Time Mages as just another type of enemy.
Time Mages can cast Haste or Slow. Time Magic is difficult!
Elite Time Mages can additionally +/- a day. They have perma-haste.
Unique Time Lord has perma-haste, teleport + control, with the power to +/- multiple days.

Medium:
Named Time Lord is either a unique that can respawn over and over, or a pseudo-unique that is named but keeps spawning like a regular monster.
The idea being there's multiples of him from different timelines.
He has perma-haste, teleport + control, with the power to +/- multiple days.

Rare:
Named Time Lord. He can spawn over and over and doesn't leave a corpse.
The idea being he traverses different timelines by himself.
He has perma-haste, teleport + control, with the power to +/- multiple days, as well as doing a forced reload of your last save if you can't insta-kill him.

Strongest:
Like the above, but neutral.
He may not be hostile, but the day changing will mess with your game.
Will follow you around and randomly make/delete saves.
If you can't insta-kill him, he'll force load a random save.
Posted by chaostrom, Sep 30, 2023 at 12:44 am
Holy smokes Batman that's brutal.
Posted by chaostrom, Sep 27, 2023 at 11:21 pm
Wait, by reset do you mean he creates a new save point on every floor? Isn't that even easier to abuse?
Posted by chaostrom, Sep 27, 2023 at 12:36 am
Depending on how things turned ugly, it might be as easy as putting your tamed Time Lord between you and the problem.

Losing progress, no matter how much, just doesn't compare to losing a character outright, which is why I say it's too easy to abuse.

Which is why I say we've got to make it a double-edged sword. There's got to be enough downsides to keeping him around to balance out the potential abuse.
Posted by chaostrom, Sep 26, 2023 at 1:56 am
Quote
Sep 21
9:43 pm badbeaver Can't believe my seventh year on this forum will begin in December. I need to remember to celebrate, and with how slow things are nowadays, leaving a reminder in the shoutbox might work
Sep 22
4:05 pm chaostrom Have you only been here seven years? Coulda sworn it was longer...
Sep 23
1:03 am capristo wow yeah actually feels pretty short considering the forum's almost 16 years old
Sep 25
7:31 am Eagle V That can't be. I joined 14/15 years ago and was sure you guys already knew each other for forever
5:07 pm red_kangaroo I've apparently joined 9 years ago... What?! It can't be that long!
7:29 pm chaostrom I've got it! There must be a mage dispensing some timey wimey business
Sep 26
1:11 am capristo must be this guy
2:17 am red_kangaroo New enemy idea: Time Lord, who saves that game when he first sees the player, and every time you would kill him, he instead reloads the game.
3:08 am capristo so an enemy who can scum save
3:08 am capristo "oh how the turntables..."

Wouldn't he be too easy to abuse? He's a guaranteed save point in a perma-death rogue-like. Just tame him then betray him when things get ugly.

In the spirit of IVAN, we've got to make that a double-edged sword.
Posted by chaostrom, Aug 5, 2023 at 12:56 am
Motorsheep wrote
Hope it's okay to necro threads... I'm new to all this.

I know some places frown on that, but we're a small forum so we don't mind.