anything relating to ivan you're too lazy to create a new topic for

Jan 28, 12:18 pm
Ischaldirh's avatar
Ex-Tyrant of the IVANers


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Hah! This seems to be cropping up all over.

Welcome to the forum!
Feb 4, 8:58 am
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
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I just found a shield of the phoneix on the floor of GC1. The wiki says it give life saving status, does it dissapear after use?
Feb 4, 1:01 pm
red_kangaroo's avatar
orc general


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Batman? wrote
I just found a shield of the phoneix on the floor of GC1. The wiki says it give life saving status, does it dissapear after use?

Yes.
Feb 7, 12:03 pm
Joined: Dec 22, 2008
Posts: 12
what is making my health slowly decrease, and how do I heal it? I don't see anything on the wiki or in the changelogs about it

to be clear, I mean total health. whatever is causing these little black marks to show up on my body when I get seriously hurt
Feb 7, 7:33 pm
capristo's avatar
The Imperialist


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Yep those are permanent scars that you can get randomly. I don’t know the details but I’m guessing they’re more likely after a critical hit
Feb 8, 5:40 pm
red_kangaroo's avatar
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Scars are in the game since before 0.50, so you'd have to go far back in the Changelog to see them added.

No way to heal them, but they only have a chance to be created after a crit or an attack that deals very heavy damage to you, AFAIK. Get a good armor and you will gain one only very rarely.
Feb 8, 6:21 pm
Ischaldirh's avatar
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
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I don't believe scars were in 0.50. I have no memory of encountering them prior to CVS.
Feb 8, 8:47 pm
Joined: Sep 8, 2010
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Ischaldirh wrote
I don't believe scars were in 0.50. I have no memory of encountering them prior to CVS.

Yep, they were introduced post-0.50
Feb 12, 4:48 am
Joined: Dec 22, 2008
Posts: 12
kinda sucks getting a couple in the underground tunnel before I have armor, but maybe I'm overestimating how much they end up hurting me

this post officially brings me to 1 post per year, so I guess I'll see you in around 12 months
Feb 12, 10:18 am
Joined: Dec 14, 2017
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What do I need the skull of Xinroch for? Didn't find it in the Xinroch's tomb, just killed him after a master necromancer summoned him in GC
Feb 12, 11:44 am
red_kangaroo's avatar
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Wise men say that Infuscor once was very fond of Xinroch because of his beautifully shaped skull, and now that it is rid of that pesky flesh...
Feb 12, 12:22 pm
Ischaldirh's avatar
Ex-Tyrant of the IVANers


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Rotinaj wrote
this post officially brings me to 1 post per year, so I guess I'll see you in around 12 months

I'm impressed you remember your password
Feb 12, 1:09 pm
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Rotinaj wrote
kinda sucks getting a couple in the underground tunnel before I have armor, but maybe I'm overestimating how much they end up hurting me

Getting one or two scars can help keep kamikaze dwarves away since
SPOILER ALERT. Click here to see text.
it keeps your hp below the threshold for generation
Feb 12, 1:24 pm
capristo's avatar
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Rotinaj wrote
kinda sucks getting a couple in the underground tunnel before I have armor, but maybe I'm overestimating how much they end up hurting me

this post officially brings me to 1 post per year, so I guess I'll see you in around 12 months

I think you are overestimating it. Most of the time you die from critical hits to head/groin, explosions, poison, lost limbs, etc. I don't think 1 or 2 HP (or even 4 or 5) is a big deal. Endurance is easy enough to train if you want to compensate for it. See you in 2019!
Feb 12, 8:52 pm
Joined: Dec 22, 2008
Posts: 12
here's a cool tip for the thread- if your dog dies in a shop, you have to buy the corpse!



also, were the thresholds for a status becoming permanent lowered? I got permanent ESP from a handful of eyes and telecontrol from like, 3 dogs
Feb 12, 8:55 pm
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I think it’s always been 3 dogs and 3 eyes
Feb 12, 11:08 pm
Joined: Dec 22, 2008
Posts: 12
oh, I was thinking of haste. I still remember drinking fountains and breaking wands of haste to try and get permanent status
Feb 13, 11:12 am
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
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Does Density affect anything other than weight? I noticed the sigdure has a strength of 225 but only needs 25 in for SOCM , vs mithril which is 200Str but needs 30 Int. Maybe boost the int requirement for sigdure?
Feb 13, 1:09 pm
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Both strength and density affect power of the material - so sidgure is strong, but very light, making it less powerful than mithril. See how when you SOCM mithril sword into an octiron one, it drops in damage, because it is suddenly extremely light.
Feb 13, 1:18 pm
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How does that affect its use as an armor?
Feb 13, 6:56 pm
Ischaldirh's avatar
Ex-Tyrant of the IVANers


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In armor, you generally want material that is strong (for AV), light (for weight), and flexible (for penalties). You don't need that much flex, either: you can probably get away with flexibility of 5 without taking any penalties. High weight has no positive effect on armor, AFAIK.

In weapons there is a bit more to it. Strength is still important, of course, especially for light weapons like daggers, short swords, and spears which don't have all that much mainmaterialvolume to begin with (and thus are less effected by the mass of the main weapon material). Flexibility is pretty much irrelevant for anything except whips. Density comes into play with heavy weapons like maces, axes, halberds, and hammers. For any weapon, higher mass leads to both greater damage and lower accuracy/speed. But you still need a balance: a mace made of gold might be pretty and heavy, but it will also be horribly slow. It will do some damage, yes, but probably not as much as if your mace were made of steel. Arcanite and octiron make lousy mace materials due to their low weight, but they make excellent daggers, spears, and armor bits. Swords can go either way: the two-handers might benefit from a heavier material, but then you also run the risk of not being able to use them effectively.
Feb 16, 10:06 am
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Can pets follow you through the portals like they do when you descend stairs?
Feb 17, 8:01 pm
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What does the wand of alchemy do?
Feb 18, 2:01 am
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SPOILER ALERT. Click here to see text.
Zap it at piles of items (I think corpses are excluded) and it turns into gold. Actually saved my ass once when I got leprosy in UT
Feb 18, 12:54 pm
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SPOILER ALERT. Click here to see text.
I think it needs to be tweaked. I just checked it and it doenst work on walls or golems, or items being wielded by another monster. And when zapped at a metal chest it consumes the contents as well (unlike the wand of poly mechanic). I think it would be cooler if it worked on more items but had a chance to create a hostile golem as a balance. The increased functionality would make it a super desirable item. Maybe make it super rare or quest reward only as an offset.
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