anything relating to ivan you're too lazy to create a new topic for

Nov 26, 2016, 6:40 am
Joined: Nov 26, 2016
Occupation: Student
Interests: Procrastinating
Posts: 15
Slipping on banana peels abuses charisma (I discovered this when attempting to create a limbless character by repeatedly slipping on banana peels in New Attnam).
Nov 26, 2016, 11:26 am
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,907
Interesting. Can anyone corroborate this?
"Put more stuff in the... thing where... more stuff goes in."
Nov 26, 2016, 4:27 pm
Joined: Nov 26, 2016
Occupation: Student
Interests: Procrastinating
Posts: 15
Here's another one I found today (probs known already, but it felt pretty cool doing it in my current run) :

Wanna get out of UT but not strong enough to face Genetrix ? Apply a wand of teleportation near her. She'll be teleported (along with you) somewhere random on the floor, giving you access to the stairs. (In my armless run I put down a wand of tp near genetrix and kicked it until broke to get past her :3)
Nov 26, 2016, 5:52 pm
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,907
That's a pretty common tactic, yeah! I'm impressed you figured it out on your own. Some veteran players will try to teleport her (preferably with a zap, rather than a broken wand) so they can come back later and train weapon skills and attributes on infinitely-spawning carnivorous plants.
"Put more stuff in the... thing where... more stuff goes in."
Nov 26, 2016, 10:44 pm
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,176
Ismaar wrote
Here's another one I found today (probs known already, but it felt pretty cool doing it in my current run) :

Wanna get out of UT but not strong enough to face Genetrix ? Apply a wand of teleportation near her. She'll be teleported (along with you) somewhere random on the floor, giving you access to the stairs. (In my armless run I put down a wand of tp near genetrix and kicked it until broke to get past her :3)

Finding out on an armless run is very impressive!
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Nov 26, 2016, 11:32 pm
Joined: Dec 11, 2008
Posts: 1,770
I feel like teleporting Genetrix should make her appear elsewhere, if not necessarily in the same dungeon.

Would be pretty neat to have her pop up in like GC7 or something because you tried to skip her with the teleport wand.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Nov 27, 2016, 12:28 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,846
That's an interesting idea 4zb4. It'd be nice if that came with a danger level adjustment too, to keep her threatening.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Nov 27, 2016, 12:56 am
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,176
Awesome idea! Might not be too difficult to implement...
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Nov 28, 2016, 1:36 am
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
Praying to silva also moves her. there are two guaranteed ways to know Silva - disarm kaethos the village elder (see what i did there..) or visit the altar of silva that is a guaranteed spawn in UT4. Second is not hard early game if you find a source of invisibility.
Nov 30, 2016, 11:45 pm
Joined: Dec 11, 2008
Posts: 1,770
I just tested out something related to the Slob's Challenges thread.

I equipped a friendly kamikaze dwarf with a wand of teleport and his usual backpack of gunpowder.
I then kicked him.
He detonated immediately, breaking the wand in the process (just according to plan!)

But the teleport beam struck me first and teleported me away before the explosion did any damage to me!
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Dec 1, 2016, 1:51 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,846
Hmm. Does that mean there's some order of priority as to which blast effect hits first, regardless of which explodes first?
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Dec 1, 2016, 1:52 am
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,176
4zb4 wrote
But the teleport beam struck me first and teleported me away before the explosion did any damage to me!

Can you teleport all the stuff out of the treasury this way?
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Dec 1, 2016, 3:46 am
Joined: Dec 11, 2008
Posts: 1,770
fejoa wrote
Can you teleport all the stuff out of the treasury this way?

That was the plan.
And yes, it works but you can't trust the wand of teleport to always break...
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Dec 11, 2016, 1:25 am
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,176
Sorry to post here, but you can sell the Justifier.

Edit: There's a pull request out.
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Dec 16, 2016, 12:54 pm
Joined: Nov 26, 2016
Occupation: Student
Interests: Procrastinating
Posts: 15
Wishing for a bazooka gives you... a carrot.
Dec 16, 2016, 2:57 pm
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,907
I am surprised that's not on the wiki already

On a side note, the wiki needs a serious overhaul...
"Put more stuff in the... thing where... more stuff goes in."
Jan 14, 2017, 6:32 pm
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 929
taming a magic mushroom and then forgetting about it on the same level as Merka ends poorly.
Booooooooooo!
Jan 16, 2017, 12:44 pm
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 683
Batman? wrote
taming a magic mushroom and then forgetting about it on the same level as Merka ends poorly.

In my last game, I happened to have the minefield, Merka and a magic mushroom infestation on the same level... Fun times.
Jun 1, 2017, 10:28 am
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 683
I found out you cannot be paralyzed by floating eyes if you can't see them... You can simply drop your lantern, backstep until you and the eye are both in darkness, then kill it with absolutely no problem.
Jun 1, 2017, 11:52 am
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 929
#Awesome. what version did you test this in?
Booooooooooo!
Jun 1, 2017, 12:59 pm
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 683
The last one, but AFAIK no change to the floating eye code happened since 0.50, so it should work there, too.
Jun 1, 2017, 2:04 pm
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,208
Ooo that's clever. Those things are such a nuisance
Jun 2, 2017, 1:45 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,846
Huh, I coulda sworn that was common knowledge at some point... Maybe it was lost to time.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jun 29, 2017, 5:46 pm
Joined: Jun 29, 2017
Occupation: Professional Amateur Wizard
Location: Spider nest, caught in a web
Interests: Rattling bones
Posts: 61
A method of savescumming, in fact exists; but this is probably already known.

1. Create a new folder (outside of the IVAN folder) (I called mine IVAN savescums)

2.Start a game.

3. Hit S to save and quit, and then quit the game from the main title screen.

4. Go to "Save" in the IVAN folder, open up your "savescum folder" too.

5. Copy (not move, nor cut/paste) the files from the IVAN saves into the "savescums".

5.5. Repeat whenever you feel in the middle of your run.

6. Whenever you die, quit out of the game, then copy (not move/cut-paste, to ensure you still have a copy of that save in the savescum folder) the save files you had in the savescum folder back into the IVAN save folder.

7. Restart the game, and presto! Your old save is ready to be played right where you saved it!
"I think my associates were turned into monkeys." ~Shitty Bill
Jun 30, 2017, 5:25 am
Joined: Apr 9, 2016
Occupation: Priestx of Sophos
Location: Standing on a big mine in GC1
Interests: the relation of queer crystal hyperfeminism and amphibious neutronium cybersocialist art
Posts: 258
Yep. Preventing savescumming in an open-source game is more or less impossible without running the game on a server.
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