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Posted by Ismaar, Dec 24, 2016 at 7:13 am
Works fine for me, too
Posted by Ismaar, Dec 23, 2016 at 8:28 am
Yeah, It said that was missing before, so I downloaded it and put it in IVAN's dir, then it asked for another dll which I also put then it says that :v
Posted by Ismaar, Dec 23, 2016 at 7:11 am
Doesn't work for me. First it asked for 2 missing dll files, and after I downloaded them and put them in the directory, it gave me with this error :

It's in french, but here's what it says : The entry point ... is missing in the dynamic link library ...
Posted by Ismaar, Dec 16, 2016 at 12:54 pm
Wishing for a bazooka gives you... a carrot.
Posted by Ismaar, Dec 15, 2016 at 7:18 pm
4zb4 wrote
The belt of carrying isn't a better weapon than a regular belt by default. All of its physical properties are identical to a regular belt, which means that it will have the same combat abilities.
It was probably only a better weapon because all belts of carrying spawn enchanted to +1.

Oh, duh, I don't know why I didn't think of that xD
Anyways, that's some nice research you've done here 4zb4, props to you man. I had noticed belts train dex faster, but It's interesting to see how all this stuff actually works and why it is the way it is

@fejoa Banana peels allow you to train on a single enemy for a long time since they do next to no damage, but they rot away after a certain time and you don't always have fresh bananas at hand, whereas once you found a belt (or two) you get to keep it for as long as you want.
Posted by Ismaar, Dec 12, 2016 at 5:24 pm
While I support the idea of bigger, nastier hedgehogs for GC or the Deep Forest, I think there's no need for a new Super Spiny status; Simply have the spiny status deal damage to an unarnmed attacker based on strength (or endurance, maybe that makes more sense ?) Since a base hedgehog's strength is quite low, this would keep it reasonable for the ones in UT, while allowing bigger ones to deal more damage.
Posted by Ismaar, Dec 12, 2016 at 3:43 pm
If there's gonna be a lot of dungeons on different continents, then this means either

a) Gloomy cave should be on a faraway continent so it is the true last dungeon

or

b) Gloomy cave should be significantly harder, meaning you have to go get stuff in other continents to be able to win

or

c) Have more stuff after elpuri/oree's lair that's on other continents (maybe the bastion of mortifer ?)
Posted by Ismaar, Dec 12, 2016 at 1:55 pm
A giant bridge would make the dungeon way too linear, quite literally : It could only be a straightforward large path.
How about a hedgehog den, with maybe more hedgehog variants and a giant hedgehog boss ?
Of course the general concept of a den works with carnivorous bunnies, kobolds, or any subterranean creature really, so that gives us an opportunity to expand on lesser critters we've all come to know and hate (especially hedgehogs, darn their high critical rate !).

Another idea that comes to my mind is a cloud dungeon, with the first floor being a giant stairway to the sky (maybe with wooden platforms and stairs branching off so it isnt too linear).
Posted by Ismaar, Dec 11, 2016 at 10:52 am
Here are a few Ideas I had :

Amulet of Hedgehogs : An amulet that grants the Spiny status to the wearer.

Staff of summoning : A quarterstaff that sometimes summons random friendly monsters on hit (the frequency of the effect is based on CHA and the monsters you get is based on INT) with the message "The staff of summoning pulls a [Monster] from another dimension !". After some time the monster disappears with the message "[Monster] was returned to it's dimension".

Magical flippers : A pair of "boots" that allows you to swim through water cases in the overworld. Doing so trains ASTR and LSTR but every tile travelled greatly exhausts stamina. If you drop to Fainting on a water tile you will drown and die.

Helmet of Dragons : A dragon hide full helmet (maybe a new named artifact ?) that has a chance of making you breath fire on the tile in front of you every time you attack, dealing fire damage to whatever is there and setting it on fire. (the fire damage is fixed, much like with the flaming swords)
Posted by Ismaar, Dec 4, 2016 at 6:25 pm
I didn't have an angle to kick the vodka onto Genetrix, that's why I used it on the little plants.