Planning for Release

Sep 28, 2016, 9:10 am
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Sometimes I use one in UT if nothing better spawns. I have been known to dual-wield them if I get gifted arcanite or octiron ones relatively early and have the stats to wield them.

IIRC they were crucial to the flesh weapons victory?
Dec 23, 2016, 3:55 am
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Is this the release thread? IVAN 0.50.8 is out!

Sorry I merged my own work...

Look out for Christmas trees in Attnam!! The annual banana should get you off to a good start for this sightseeing jaunt
Dec 23, 2016, 7:11 am
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Doesn't work for me. First it asked for 2 missing dll files, and after I downloaded them and put them in the directory, it gave me with this error :

It's in french, but here's what it says : The entry point ... is missing in the dynamic link library ...
Dec 23, 2016, 7:31 am
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Yep. Missing libgcc_s_dw2-1.dll .
Dec 23, 2016, 8:28 am
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Yeah, It said that was missing before, so I downloaded it and put it in IVAN's dir, then it asked for another dll which I also put then it says that :v
Dec 23, 2016, 2:53 pm
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Ismaar wrote
Yeah, It said that was missing before, so I downloaded it and put it in IVAN's dir, then it asked for another dll which I also put then it says that :v

Sorry, I used the new build system and it must be missing some linker flags. I've updated the release by using an old makefile (did it this way last time for 0.50.7), can you try downloading and testing now?
Dec 23, 2016, 4:13 pm
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Works perfectly
Dec 23, 2016, 4:16 pm
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Serin-Delaunay wrote
Works perfectly

Phew. Always my worst fear. Thanks for checking
Dec 24, 2016, 7:13 am
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Works fine for me, too
Apr 14, 4:06 am
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Ok so, you'll probably notice there was no March release.

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Apr 17, 5:01 am
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I have an update on things that have been going on in the code project, which will give you an idea of what is coming in the next Windows release. Detailed changes can be found in this page.

The changes that have been made are mostly improvements to the stability of the game. A number of crash bugs have been fixed, most notably the digging-while-hungry bug, which has been lurking within even vanilla IVAN (0.50) for around for 12+ years by our best estimates. Wizardmode saves should also load reliably in the next release. The wand of polymorph breaking bug has also been fixed.

For devs and some players, you will notice a change to the graphical file format. This is quite a big change, and the solution has been very generously implemented by our very own Zenith. These have been changed from Picture Exchange (PCX) format to Portable Network Graphics (PNG). This was done so that changes to the graphics from contributors can be diffed and visually compared from within the github pages. It makes it easier to keep track of the graphical file history as well. Graphics developers should take note of the format changes and adjust their workflow accordingly. Hopefully it also speeds up the process of cooking up new graphics.
Players will not be able to notice any visual difference to their IVAN experience.

There will also be the option to scale the graphics by 2x in the next release.

Unless someone else jumps ahead and does a release (most welcome), the next Windows release is planned for the end of feApril or the beginning of feMay. IVAN 0.51 will thus be due out at the end of June. The prospect of IVAN 0.51 being a stable release is looking very good at this stage.
Apr 23, 3:39 pm
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If it's possible, I would like to request review and merging of Attnam Catacombs pull request. I think I finished and fixed everything that needed to, and more changes and ideas can wait for further releases.
Apr 25, 6:20 am
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red_kangaroo wrote
If it's possible, I would like to request review and merging of Attnam Catacombs pull request. I think I finished and fixed everything that needed to, and more changes and ideas can wait for further releases.

Okay I acknowledge this. I'll have a look at the changes this week and we'll do the merging ready for the next release
Jul 13, 1:00 pm
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goblin prince


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June is somewhat out of question, so... do we have some release date to aim towards?
Jul 14, 5:38 pm
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Quote
June is somewhat out of question, so... do we have some release date to aim towards?

I hope so, I'm getting a bit anxious waiting for this release.
Jul 15, 5:23 pm
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I suggest a post on /r/roguelike when it comes time for the release.
Jul 18, 5:01 am
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red_kangaroo wrote
June is somewhat out of question, so... do we have some release date to aim towards?

Sorry guys, I've been holding off to see whether Serin will approve r_k's latest PR on the git repo. Because it's such a large PR, I'm reluctant to just go ahead and merge it. Serin is a real IVAN scholar and I respect his their suggested changes.

What next? Should I just do a release of all the merged stuff, or wait around to release all the new stuff including red's changes?
Jul 18, 6:07 am
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goblin prince


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fejoa wrote
Sorry guys, I've been holding off to see whether Serin will approve r_k's latest PR on the git repo. Because it's such a large PR, I'm reluctant to just go ahead and merge it. Serin is a real IVAN scholar and I respect his suggested changes.?

I get that. I hope I fixed everything except for the lines for Sir Lancelyn and the female prisoner, which I don't think need changing. But that's for Serin to decide.

fejoa wrote
What next? Should I just do a release of all the merged stuff, or wait around to release all the new stuff including red's changes?

Well, I would obviously like to see my PR merged, so I'm too biased to cast a vote.
Oct 24, 12:33 pm
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goblin prince


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Just putting here a rough changelog since IVAN 0.58 so far:

Changes
* several hundered new dialogue lines added,
* story of Xinroch added,
* 45 new items, including several artifacts, added,
* full helmets grant sound resistance,
* tin helmets block ESP,
* several potions added,
* two new optional minibosses are generated,
* spider level added,
* improvements to Attnam and its underground,
* more people in Tomb of Xinroch,
* sirens can be generated,
* science talking with more NPCs possible,
* several materials added,
* scaling option for graphics added,
* switch to .png graphics,
* show height and weight of creatures.

Fixes
* assorted balance tweaks,
* fix digging stopping after single turn with NumPad,
* many, many more fixes.
Oct 24, 1:16 pm
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I'm excited. It's been a long time but I think this release adds a lot of great features and updates, and fejoa's num pad fix will allow me to enjoy playing again
Oct 24, 1:29 pm
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I'm going to put up a new windows binary this Friday. Then I hope to retain the normal three month release pattern, with another one (0.51) in December.
Oct 24, 1:33 pm
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red_kangaroo wrote
Just putting here a rough changelog since IVAN 0.58 so far:

Sorry for the dp, but thanks for the list red, very handy, and all the changes are impressive.
Oct 27, 7:26 am
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fejoa wrote
Yeah, who was it that said "release early and release often"? I think there will be more frequent releases.

Lying bastard!

IVAN 0.50.9 for Windows is out!!!

Please test and let me know if it works
Oct 27, 7:39 am
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Works for me.
Oct 27, 7:42 am
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red_kangaroo wrote
Works for me.

That's great, what platform are you running? I tested on Win7 and it works.

Can you please update the RogueBasin announcements for us red? I lost my password
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