Planning for Release

Sep 28, 2016, 9:10 am
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Sometimes I use one in UT if nothing better spawns. I have been known to dual-wield them if I get gifted arcanite or octiron ones relatively early and have the stats to wield them.

IIRC they were crucial to the flesh weapons victory?
Dec 23, 2016, 3:55 am
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Is this the release thread? IVAN 0.50.8 is out!

Sorry I merged my own work...

Look out for Christmas trees in Attnam!! The annual banana should get you off to a good start for this sightseeing jaunt
Dec 23, 2016, 7:11 am
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Doesn't work for me. First it asked for 2 missing dll files, and after I downloaded them and put them in the directory, it gave me with this error :

It's in french, but here's what it says : The entry point ... is missing in the dynamic link library ...
Dec 23, 2016, 7:31 am
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Yep. Missing libgcc_s_dw2-1.dll .
Dec 23, 2016, 8:28 am
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Yeah, It said that was missing before, so I downloaded it and put it in IVAN's dir, then it asked for another dll which I also put then it says that :v
Dec 23, 2016, 2:53 pm
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Ismaar wrote
Yeah, It said that was missing before, so I downloaded it and put it in IVAN's dir, then it asked for another dll which I also put then it says that :v

Sorry, I used the new build system and it must be missing some linker flags. I've updated the release by using an old makefile (did it this way last time for 0.50.7), can you try downloading and testing now?
Dec 23, 2016, 4:13 pm
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Works perfectly
Dec 23, 2016, 4:16 pm
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Serin-Delaunay wrote
Works perfectly

Phew. Always my worst fear. Thanks for checking
Dec 24, 2016, 7:13 am
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Works fine for me, too
Apr 14, 4:06 am
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Ok so, you'll probably notice there was no March release.

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Apr 17, 5:01 am
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I have an update on things that have been going on in the code project, which will give you an idea of what is coming in the next Windows release. Detailed changes can be found in this page.

The changes that have been made are mostly improvements to the stability of the game. A number of crash bugs have been fixed, most notably the digging-while-hungry bug, which has been lurking within even vanilla IVAN (0.50) for around for 12+ years by our best estimates. Wizardmode saves should also load reliably in the next release. The wand of polymorph breaking bug has also been fixed.

For devs and some players, you will notice a change to the graphical file format. This is quite a big change, and the solution has been very generously implemented by our very own Zenith. These have been changed from Picture Exchange (PCX) format to Portable Network Graphics (PNG). This was done so that changes to the graphics from contributors can be diffed and visually compared from within the github pages. It makes it easier to keep track of the graphical file history as well. Graphics developers should take note of the format changes and adjust their workflow accordingly. Hopefully it also speeds up the process of cooking up new graphics.
Players will not be able to notice any visual difference to their IVAN experience.

There will also be the option to scale the graphics by 2x in the next release.

Unless someone else jumps ahead and does a release (most welcome), the next Windows release is planned for the end of feApril or the beginning of feMay. IVAN 0.51 will thus be due out at the end of June. The prospect of IVAN 0.51 being a stable release is looking very good at this stage.
Yesterday, 3:39 pm
red_kangaroo's avatar
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If it's possible, I would like to request review and merging of Attnam Catacombs pull request. I think I finished and fixed everything that needed to, and more changes and ideas can wait for further releases.
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