Character

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See here for older article.


You are the player and you will guide your hero/adventurer/character through the dungeons of IVAN. You can only have a single hero at a time , but the bone files can provide a kind of a limited interaction with former characters.

Your adventurer has Hit Points, attributes, an alignment and skills. He also has a purse (to hold your gold) and a backpack (or inventory).

You always start the game accompained by a pet Kenny the Puppy who is intended to help you, especially in the early stages of the game.


Attributes

You have nine basic attributes, showing your physical or mental capabilities. All attributes can be trained and lost, as well as gained through other means.

There are also two attributes unused as of the current version, Willpower (Wil) and Mana. They are defined in the game files, nonetheless, and the latter one is confirmed to be prepared here for an upcoming magic system.

Name Effect
AStr Arm Strength Ability to wield heavy weapons and do more damage in melee.
LStr Leg Strength Increased kick damage, ability to carry heavy items.
Dex Dexterity Ability to place traps, attack fast and block attacks.
Agi Agility Increased movement speed and ability to dodge attacks.
End Endurance Increased hit points and rate at which you heal.
Per Perception Ability to see longer distances away, also affects dodging.
Int Intelligence Ability to cause magical effects and use magical tools.
Wis Wisdom Ability to interact with gods.
Cha Charisma Increased social skills, better prices in shops.
Size Size Affects how hard is it for your enemies to hit you.
HP Hit Points Whenever the HP of one of your body parts falls to 0, that body part is destroyed. You can loose limbs that way, but if a vital body part of yours (your head, torso or groin) is destroyed, you die.
Talents and Weaknesses How easy/hard is it for you to improve attributes.


Status Effects

During your exploration, your character may get various status effects. Depending on how you got the status, it may be permanent. Permanent states are written in blue below your character sheet, otherwise they are written in white. Not all status effects are shown by default, you may have to use a stethoscope to find out all the effects that influence you.


Name Effect Can be permanent?
Diseases There are several diseases in the game, most with specific cures and no status to report the infection. Yes
ESP Ability to detect intelligent creatures around you, even if they are invisible or behind a wall. Yes
Hasted You are faster. Yes
Infravision Ability to detect warm-blooded creatures around you, even if they are invisible or behind a wall. Yes
Invisible You're invisible. Creatures need to have ESP or Infravision to detect you. Yes
Levitating You hover above the ground. Yes
PolyControl Ability to choose which creature you polymorph into. Yes
Polymorph You get polymorphed randomly. Yes
Poisoned You are poisoned - your HP will slowly decrease. No
Searching Ability to detect hidden things, such as traps or mines. Yes
Slowed You are slower Yes
TeleControl Ability to choose where you are landing when you teleport. Yes
Teleportitis You get teleported randomly. Yes
Ethereal You can pass through solid objects and over water. No
Gass Immunity You are immune to the effects of various clouds. Yes
Life Saved You will survive your own death once. Yes


Physical States

These are not induced by magic but rather by the way you treat your body. Most of the physical states relates to your hunger, encumberance and stamina.

Several other descriptive states can appear in your status line, such as Reading or Resting. They doesn't mean anything more or less than what they say.


Name Effect
Overfed!
Bloated
Satiated
Hungry
Very Hungry
Starving!
Burdened
Stressed
Overload!
Running
Panicked State during which you are running and can't stop, rest or attack.
Exhausted
Fainting!
Unconscious


Alignments

Alignment in IVAN is a trichotomy:

  • Lawful
  • Neutral
  • Chaotic

It mostly describes your personality, but also relates to your ability to interact with gods.