Difference between revisions of "Weapon"
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* it is [[Scrolls|enchanted]] up to +6, | * it is [[Scrolls|enchanted]] up to +6, | ||
− | * it [[ | + | * it [[Encumbrance|weights]] 1000 grams (take it, [https://en.wikipedia.org/wiki/Imperial_units imperialists]), |
* it has the given damage range, | * it has the given damage range, | ||
Line 49: | Line 49: | ||
* [[Axes]] | * [[Axes]] | ||
* [[Blunt weapons]] | * [[Blunt weapons]] | ||
− | * [[ | + | * [[Unarmed Combat|Fist weapons]] |
+ | * [[Large swords]] | ||
* [[Polearms]] | * [[Polearms]] | ||
− | * [[ | + | * [[Small swords]] |
* [[Whips]] | * [[Whips]] | ||
Line 60: | Line 61: | ||
These weapons have magical qualities that make them quite desirable and powerful. | These weapons have magical qualities that make them quite desirable and powerful. | ||
+ | * [[Axe of sharpness]] | ||
* [[Banshee sickle]] | * [[Banshee sickle]] | ||
* [[Chilling axe]] | * [[Chilling axe]] | ||
Line 65: | Line 67: | ||
* [[Dark axe]] | * [[Dark axe]] | ||
* [[Flaming sword]] | * [[Flaming sword]] | ||
+ | * [[Rune sword]] | ||
+ | * [[Scythe of oxidation]] | ||
* [[Scythe of terror]] | * [[Scythe of terror]] | ||
* [[Staff of wondrous smells]] | * [[Staff of wondrous smells]] | ||
+ | * [[Taiaha]] | ||
* [[Thunder hammer]] | * [[Thunder hammer]] | ||
* [[Weeping blade]] | * [[Weeping blade]] | ||
Line 74: | Line 79: | ||
=== Artifact Weapons === | === Artifact Weapons === | ||
+ | * [[Asa'marum]] | ||
+ | * [[E-numa sa-am]] | ||
+ | * [[Eptyron]] | ||
+ | * [[Gleipnir]] | ||
* [[Gorovits family hammer]] | * [[Gorovits family hammer]] | ||
* [[Gorovits family scimitar]] | * [[Gorovits family scimitar]] | ||
* [[Gorovits family sickle]] | * [[Gorovits family sickle]] | ||
+ | * [[Grand stollen knife of Attnam]] | ||
* [[Holy Banana of Oily Orpiv]] | * [[Holy Banana of Oily Orpiv]] | ||
* [[Justifier]] | * [[Justifier]] | ||
+ | * [[Lost ruby flaming sword of Xinroch]] | ||
* [[Mjolak]] | * [[Mjolak]] | ||
* [[Neerc Se-ulb]] | * [[Neerc Se-ulb]] | ||
+ | * [[Pica]] | ||
+ | * [[Pick-axe of Kharaz-arad]] | ||
* [[Saal'Thul]] | * [[Saal'Thul]] | ||
* [[Turox]] | * [[Turox]] |
Latest revision as of 13:49, 25 February 2020
Spoiler Free: This page is spoiler free. Links from this page do not necessarily share this guarantee.
You are sent on a dangerous quest to traverse the desolate Underwater Tunnel filled with deadly monsters all alone - you will need a weapon if you want to survive.
You can see the extended statistics of all weapons in your inventory screen:
an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]
This tells you many things about the weapon:
- its material is adamantine,
- it is covered in blood, which doesn't do much, but weapons covered eg. in poison can be quite useful indeed,
- it is enchanted up to +6,
- it weights 1000 grams (take it, imperialists),
- it has the given damage range,
- it is very accurate, hitting more often,
- it is very durable, breaking much less likely,
- your skill with the weapon category is 16, while your hand accustomization skill is 0.
The accuracy ratings go as follows:
unbelievably inaccurate extremely inaccurate inaccurate decently accurate accurate highly accurate extremely accurate unbelievably accurate
The durability ratings then are as follows:
fragile rather sturdy sturdy strong very strong extremely strong almost unbreakable
Types of Weapons
All other items wielded as a weapon use the Uncategorized Weapons skill.
Magical Weapons
These weapons have magical qualities that make them quite desirable and powerful.
- Axe of sharpness
- Banshee sickle
- Chilling axe
- Dagger of venom
- Dark axe
- Flaming sword
- Rune sword
- Scythe of oxidation
- Scythe of terror
- Staff of wondrous smells
- Taiaha
- Thunder hammer
- Weeping blade
- Whip of thievery
- Chameleon whip