Difference between revisions of "Weapon"
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− | + | {{safe}} | |
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+ | [[Character|You]] are sent on a dangerous quest to traverse the desolate [[Underwater Tunnel]] filled with deadly [[monsters]] all alone - you ''will'' need a weapon if you want to survive. | ||
+ | |||
+ | You can see the extended statistics of all weapons in your inventory screen: | ||
+ | |||
+ | an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0] | ||
+ | |||
+ | This tells you many things about the weapon: | ||
+ | |||
+ | * its [[Materials|material]] is [[adamantine]], | ||
+ | |||
+ | * it is covered in [[blood]], which doesn't do much, but weapons covered eg. in [[poison]] can be quite useful indeed, | ||
+ | |||
+ | * it is [[Scrolls|enchanted]] up to +6, | ||
+ | |||
+ | * it [[Encumbrance|weights]] 1000 grams (take it, [https://en.wikipedia.org/wiki/Imperial_units imperialists]), | ||
+ | |||
+ | * it has the given damage range, | ||
+ | |||
+ | * it is very accurate, hitting more often, | ||
+ | |||
+ | * it is very durable, breaking much less likely, | ||
+ | |||
+ | * your [[Skills|skill]] with the weapon category is 16, while your hand accustomization skill is 0. | ||
+ | |||
+ | The accuracy ratings go as follows: | ||
+ | unbelievably inaccurate | ||
+ | extremely inaccurate | ||
+ | inaccurate | ||
+ | decently accurate | ||
+ | accurate | ||
+ | highly accurate | ||
+ | extremely accurate | ||
+ | unbelievably accurate | ||
+ | |||
+ | The durability ratings then are as follows: | ||
+ | fragile | ||
+ | rather sturdy | ||
+ | sturdy | ||
+ | strong | ||
+ | very strong | ||
+ | extremely strong | ||
+ | almost unbreakable | ||
+ | |||
+ | == Types of Weapons == | ||
* [[Axes]] | * [[Axes]] | ||
* [[Blunt weapons]] | * [[Blunt weapons]] | ||
+ | * [[Unarmed Combat|Fist weapons]] | ||
+ | * [[Large swords]] | ||
* [[Polearms]] | * [[Polearms]] | ||
+ | * [[Small swords]] | ||
* [[Whips]] | * [[Whips]] | ||
− | + | All other items wielded as a weapon use the Uncategorized Weapons skill. | |
+ | |||
+ | === Magical Weapons === | ||
+ | |||
+ | These weapons have magical qualities that make them quite desirable and powerful. | ||
+ | * [[Axe of sharpness]] | ||
+ | * [[Banshee sickle]] | ||
+ | * [[Chilling axe]] | ||
+ | * [[Dagger of venom]] | ||
+ | * [[Dark axe]] | ||
* [[Flaming sword]] | * [[Flaming sword]] | ||
+ | * [[Rune sword]] | ||
+ | * [[Scythe of oxidation]] | ||
+ | * [[Scythe of terror]] | ||
* [[Staff of wondrous smells]] | * [[Staff of wondrous smells]] | ||
+ | * [[Taiaha]] | ||
* [[Thunder hammer]] | * [[Thunder hammer]] | ||
− | * [[Whips|Whip of | + | * [[Weeping blade]] |
− | * [[Whips|Chameleon | + | * [[Whips|Whip of thievery]] |
+ | * [[Whips|Chameleon whip]] | ||
− | Artifact Weapons | + | === Artifact Weapons === |
+ | * [[Asa'marum]] | ||
+ | * [[E-numa sa-am]] | ||
+ | * [[Eptyron]] | ||
+ | * [[Gleipnir]] | ||
+ | * [[Gorovits family hammer]] | ||
+ | * [[Gorovits family scimitar]] | ||
+ | * [[Gorovits family sickle]] | ||
+ | * [[Grand stollen knife of Attnam]] | ||
+ | * [[Holy Banana of Oily Orpiv]] | ||
+ | * [[Justifier]] | ||
+ | * [[Lost ruby flaming sword of Xinroch]] | ||
* [[Mjolak]] | * [[Mjolak]] | ||
* [[Neerc Se-ulb]] | * [[Neerc Se-ulb]] | ||
+ | * [[Pica]] | ||
+ | * [[Pick-axe of Kharaz-arad]] | ||
* [[Saal'Thul]] | * [[Saal'Thul]] | ||
* [[Turox]] | * [[Turox]] | ||
* [[Vermis]] | * [[Vermis]] | ||
+ | * [[Y'yter Durr]] | ||
+ | |||
+ | [[Category:Items]] | ||
+ | [[Category:Weapons]] |
Latest revision as of 13:49, 25 February 2020
Spoiler Free: This page is spoiler free. Links from this page do not necessarily share this guarantee.
You are sent on a dangerous quest to traverse the desolate Underwater Tunnel filled with deadly monsters all alone - you will need a weapon if you want to survive.
You can see the extended statistics of all weapons in your inventory screen:
an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]
This tells you many things about the weapon:
- its material is adamantine,
- it is covered in blood, which doesn't do much, but weapons covered eg. in poison can be quite useful indeed,
- it is enchanted up to +6,
- it weights 1000 grams (take it, imperialists),
- it has the given damage range,
- it is very accurate, hitting more often,
- it is very durable, breaking much less likely,
- your skill with the weapon category is 16, while your hand accustomization skill is 0.
The accuracy ratings go as follows:
unbelievably inaccurate extremely inaccurate inaccurate decently accurate accurate highly accurate extremely accurate unbelievably accurate
The durability ratings then are as follows:
fragile rather sturdy sturdy strong very strong extremely strong almost unbreakable
Types of Weapons
All other items wielded as a weapon use the Uncategorized Weapons skill.
Magical Weapons
These weapons have magical qualities that make them quite desirable and powerful.
- Axe of sharpness
- Banshee sickle
- Chilling axe
- Dagger of venom
- Dark axe
- Flaming sword
- Rune sword
- Scythe of oxidation
- Scythe of terror
- Staff of wondrous smells
- Taiaha
- Thunder hammer
- Weeping blade
- Whip of thievery
- Chameleon whip