Difference between pages "Combat" and "Wishing"

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The strength requirement of an item is:
+
{{Spoiler}}
1.25 * 10^-10 * Weight ^ 2 * Size ^ 2
 
  
The hit strength of a weapon is:
+
'''Wishing''' is an opportunity to gain any single [[item]] of the [[player]]'s choosing.  
(Arm Strength) - (Strength Requirement)
 
If you're dual-wielding, use combined arm strength and half the strength requirement.
 
  
Weapon skill bonuses are equal to:
 
1000 + 50 * (Skill Level)
 
  
Any weapon or armor's THVBonus (To Hit Bonus) is:
+
== Getting a wish ==
Enchantment * 0.5
 
  
Move Ease is based on burden state:
+
There are several ways to obtain a wish, including:
OverLoaded = 50
 
Stressed = 50
 
Burdened = 75
 
Unburdened = 100
 
Anything Else = 666 (Yeah. Shouldn't actually happen.)
 
  
Your to-hit-value when unarmed is:
+
* Reading a [[Scrolls|scroll of wishing]].
Dexterity * sqrt(2.5 * perception) * (Move Ease) * (Unarmed skill bonus) * (10 + Gauntlet's THV Bonus) / 5000000
 
  
Your to-hit-value when armed is:
+
* Rubbing an [[Light source|oil lamp]].
If the hit strength of your weapon is 0 or less, 0
 
If your weapon's hit strength is less than 10 but over 0, pretend it was 10.
 
Base = 2 * 10 ^ -11 * (Weapon's hit strength) * (Weapon class skill bonus) * (Specific weapon skill bonus) * (Move Ease) * 10000 / (1000 + weapon weight + (enchantment / 2))
 
ThisToHit = dexterity * sqrt(2.5 * perception);
 
And your to-hit-value is ThisToHit * Base.
 
There are, however, special cases, if your other arm is usable.
 
If your other arm has no weapon, and the first arm's weapon is two handed and not a sheild:
 
Add (other arm's dexterity) * sqrt(2.5 * perception) to ThisToHit.
 
Then divide ThisToHit by two.
 
If your other arm does have a weapon, and neither weapon is a shield:
 
Divide ThisToHit by 1 + (500 * (Arm2's weapon weight)) / (1000 + (Arm1's weapon weight) / 2)
 
  
The blocking modifier of a weapon is:
+
* Drinking from a [[Fountains|fountain]].
Size * Roundness * 2.
 
Multiply by an additional two for shields.
 
  
Blocking value is:
+
* Using the (X) command in wizmode, through which you will gain 5 scrolls of wishing.
ToHitValue * Block Modifier / 10000
 
  
The blocking capability of a weapon:
 
If you have no weapon or our weapon's hit strength is 0 or less, then 0.
 
If you're still here, pretend your weapon's hit strength was at least 10.
 
Blocking Capability is (hit strength) * (weapon's strength) * (weapon skill class bonus) * (specific weapon bonus) / 10000000
 
  
For each arm you block with:
+
== What to wish for ==
BlockStrength = GetBlockCapability
 
BlockValue = GetBlockValue
 
if either of those are 0, do nothing and give up on this function
 
  
you'll block if:
+
[[IVAN]] has many useful items, but the following are good and rare enough to be prime candidates for wishing.
RAND() % int(100 + WeaponToHitValue / BlockValue / (1 << BlocksSinceLastTurn) * (100 +
 
  
Success)) < 100)
+
''WIP!''
if you don't, give up on this function
 
new damage is damage - blockstrength. Minimum is 0.
 
lose (10000 / Arm Strength) stamina
 
gain some strength based on the weight of the item you blocked with.
 
gain some dex based on some crazy crud I can't be bothered to figure out
 
(long DexExp = Weight ? Limit(75000L / Weight, 75L, 300L) : 300;)
 
if you're dual-weilding, do that same experience for both arms
 
receive some skill in your weapon based on relative strength of who you blocked
 
the item you blocked with recieves damage equal to the ORIGINAL damage before block
 
  
if what you blocked was an item (I THINK, could just be still existing)
+
=== Equipment ===
it recieves damage equal to the difference between original and new damages
 
if your blocks since last turn isn't 16 yet, add one to that count.
 
  
 +
* A magical [[weapon]]: Way more powerful than normal weapons. Some grant [[Status Effects]], other have special effects on hitting a foe. It is sometimes wiser to wish for a broken weapon instead of an intact one, since the game often generates better [[materials]] for broken items to compensate the need of repairing.
 +
** Note that since [[Release 0.50.9]], [[artifact]]s are no longer wishable. You can still wish for a number of magical weapons, though.
 +
** Good candidates for wishing are: [[Axe of Sharpness]], [[Banshee sickle]], [[Chilling axe]], [[Flaming sword]], [[Rune sword]], [[Scythe of terror]], [[Taiaha]], [[Thunder hammer]], [[Whip of thievery]]
  
Dodging attacks:
+
* [[Beast claw]]: A rare weapon using [[Unarmed Combat]] skill, you might want to wish for it if you plan to use unarmed for the whole game.
if the attacker can't be seen by the target, double ToHitValue
 
if the target can't be seen by the attacker, double DodgeValue
 
if the attacker is confused, multiply ToHitValue by 0.75
 
if the attacker is fainting, halve ToHitValue
 
if the attacker is exhausted, multiply ToHitValue by 0.75
 
if the target is fainting, halve DodgeValue
 
if the target is exhausted, multiply DodgeValue by 0.75
 
  
If it's going to be a critical, target won't dodge.
+
* A good [[helmet]]: Helmet of brilliance, helmet of piercing perception, or helmet of telepathy are probably the best picks.
If it's a forced hit, target won't dodge.
 
  
Chance of dodge is:
+
* [[Acid Shield]]
RAND() % int(100 + ToHitValue / DodgeValue * (100 + Success)) < 100
 
A comment in the source says this means:
 
/* Effectively, the average chance to hit is 100% / (DV/THV + 1). */
 
Successfully dodging attacks trains agility and perception (twice as much agility)
 
  
Damage is boosted Success percent. (100 damage, 4 success = 104 damage).
+
* [[Cloak]] or [[Ring]] of [[Invisibility]]: Invisibility is a great tactical advantage, but it also causes much more dangerous monsters to be generated.
Two thirds of the time, one more point is added to damage.
 
A critical hit adds an extra half to damage, then adds one more point.
 
  
!!! BodyPart = ChooseBodyPartToReceiveHit(ToHitValue, DodgeValue)
+
* [[Ring]] of [[Infravision]]
  
Only can block if it's not a critical, and it did damage, and this attack is blockable
+
* [[Ring]] of [[Polymorph|Polymorph Control]]: Very useful if you happen to have a way of [[polymorph]]ing. Note that being very powerful may cause tough monsters like [[Dark Mage]]s to spawn, which is not nice if you encounter them after you have returned to your original form.
If you're doing something, you won't block (I think that's what that line means.)
 
  
If you have something in your right hand, it'll try to block with it.
+
* [[Ring]] of [[Teleport|Teleport Control]]
If there's still damage, you have something in your left, and (I think) there's still a
 
  
weapon to attack you with, you'll block with your left.
+
* Ring of Detection: Randomly prompts you to pick a [[material]] to detect. Very handy.
  
 +
* Ring of Unchanging: If you acquired a powerful polymorph form (eg. from prayer to [[Scabies]]), this ring allows you to retain it indefinitely.
  
 +
* [[Amulets|Amulet of Life Saving]]: Basically gives you a second life. That's a *lot*.
  
Someone else should feel free to try to organize that better. That might not be the entirety of the dodge function, by the way. I don't remember.
+
* [[Amulets|Amulet of Elemental Protection]]: Grants resistance to all [[damage|elements]]. As you can be easily obliterated by any [[Trap#Landmine|mine]] in the [[Gloomy Caves]], this may save your life.
 +
 
 +
* [[Amulets|Amulet of Magic Breath]]: Immunity to gases *and* swimming!
 +
 
 +
* [[Amulets|Amulet of Phasing]]: Walk through walls freely! Note however that this amulet is temporary and will eventually disappear. Thus it should only be wished if you really need to be able to outrun and outmaneuver any monster for a while.
 +
 
 +
* [[Amulets|Amulet of Disease Immunity]]: [[Leprosy]] shall scare you no more!
 +
 
 +
* [[Body armor|Armor of Great Health]]: If you have scrolls of enchant armor, this gives a huge boost to your [[HP]]s. Again, a broken one may have a better material, but usually you want to use a scroll of change material for this one, anyway.
 +
 
 +
* [[Belts|Belt of Levitation]] or [[Cloaks|Cloak of Flying]]: You're flying as long as you have this equipped. Makes you tougher to hit and nearly immune to [[Trap|bear traps and mines]]. Make sure something doesn't step on a mine if you're near one, though; you can still be hit by the blast.
 +
 
 +
* [[Tools#Pickaxes|Pickaxe]]: Your source of unlimited digging. [[Polypiling]] for one may be better, though.
 +
 
 +
* [[Holy Handgrenade of Antioch]]: Obliterates almost any foe in a single *KABOOM*.
 +
 
 +
=== Magic Items ===
 +
 
 +
* [[Scroll of Change Material]]: This is a great way of improving your gear and limbs. Which [[materials]] you can wish for depends on your [[intelligence]]; thus you may wish to [[polymorph]] to a more intelligent [[Monsters|monster]] before using this. Good materials include eg. [[Phoenix Feather]], [[Mithril]] and [[Octiron]].
 +
 
 +
* [[Scrolls|Scroll of Body Switch]]: Switch bodies with a powerful monster and get all their abilities!
 +
 
 +
* [[Scrolls|Scroll of Taming]]: There is nothing like good [[pets]] but do not try to use this on any quest monster.
 +
 
 +
* [[Scrolls|Scroll of Immolation]]: You will be able to send a fireball even through walls with this scroll. Sadly, it only works once per scroll, so it's best paired with a [[Wand of Cloning]].
 +
 
 +
* [[Scrolls|Scroll of Charging]]: If you have a good [[wand]] and want it recharged for further use.
 +
 
 +
* [[Wand of Cloning]]: These by themselves are not useful, but if you do have some other useful item to clone, this is worth its weight in gold. With one charge you can clone a pile of five items. Note that certain items like wands of cloning, scrolls of wishing or scrolls of charging cannot be cloned because this could be abused. It is therefore sometimes wise to drop more than five items in pile in case the game doesn't allow some to be cloned. If you have a powerful pet like [[Ivan]] or a [[mammoth]], you may lure it above the items so it will be cloned, too. You can also stand on the item pile and zap yourself, in which case you will be copied along with the stack. Note that when cloning a pet or yourself, the clone will be born without any equipment and only four items under it will be copied.
 +
 
 +
* [[Wand of Polymorph]]: Especially early in a game, you can use this wand for [[polypiling]] to quickly gather resources.
 +
 
 +
* [[Wand of Resurrection]]: If you have managed to get a unique monster as a pet, this may be extremely useful. It may also be used to quickly replace lost limbs.
 +
 
 +
* [[Holy Banana of Oily Orpiv]]: Has terrific explosive power which can aid you in boss battles. Also trains all [[attributes]] when eaten. Be sure to store this in a hard container like [[Container|strongbox]], because if it explodes in your inventory, you're in BIG trouble.
 +
 
 +
* [[Musical Instrument|Magical Whistle]]: Handling more than two pets is almost impossible without this.
 +
 
 +
* [[Musical Instrument|Lyre of Charm]]:
 +
 
 +
* A magical [[horn]]: Either horn of healing, or horn of plenty.
 +
 
 +
* [[Sol Stone]]
 +
 
 +
* [[Large and Mysterious Saga of the Pantheon]]
 +
 
 +
* [[Celestial Monograph of Solicitus]]
 +
 
 +
== What not to wish for ==
 +
 
 +
* Money: You get [[Valuables|50 million roubles]] which sells for just 2 gold pieces.
 +
 
 +
* [[Banana|Gun]] or [[Carrot|Bazooka]]
  
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 18:57, 9 May 2018

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Wishing is an opportunity to gain any single item of the player's choosing.


Getting a wish

There are several ways to obtain a wish, including:

  • Using the (X) command in wizmode, through which you will gain 5 scrolls of wishing.


What to wish for

IVAN has many useful items, but the following are good and rare enough to be prime candidates for wishing.

WIP!

Equipment

  • Beast claw: A rare weapon using Unarmed Combat skill, you might want to wish for it if you plan to use unarmed for the whole game.
  • A good helmet: Helmet of brilliance, helmet of piercing perception, or helmet of telepathy are probably the best picks.
  • Cloak or Ring of Invisibility: Invisibility is a great tactical advantage, but it also causes much more dangerous monsters to be generated.
  • Ring of Polymorph Control: Very useful if you happen to have a way of polymorphing. Note that being very powerful may cause tough monsters like Dark Mages to spawn, which is not nice if you encounter them after you have returned to your original form.
  • Ring of Detection: Randomly prompts you to pick a material to detect. Very handy.
  • Ring of Unchanging: If you acquired a powerful polymorph form (eg. from prayer to Scabies), this ring allows you to retain it indefinitely.
  • Amulet of Phasing: Walk through walls freely! Note however that this amulet is temporary and will eventually disappear. Thus it should only be wished if you really need to be able to outrun and outmaneuver any monster for a while.
  • Armor of Great Health: If you have scrolls of enchant armor, this gives a huge boost to your HPs. Again, a broken one may have a better material, but usually you want to use a scroll of change material for this one, anyway.

Magic Items

  • Scroll of Immolation: You will be able to send a fireball even through walls with this scroll. Sadly, it only works once per scroll, so it's best paired with a Wand of Cloning.
  • Wand of Cloning: These by themselves are not useful, but if you do have some other useful item to clone, this is worth its weight in gold. With one charge you can clone a pile of five items. Note that certain items like wands of cloning, scrolls of wishing or scrolls of charging cannot be cloned because this could be abused. It is therefore sometimes wise to drop more than five items in pile in case the game doesn't allow some to be cloned. If you have a powerful pet like Ivan or a mammoth, you may lure it above the items so it will be cloned, too. You can also stand on the item pile and zap yourself, in which case you will be copied along with the stack. Note that when cloning a pet or yourself, the clone will be born without any equipment and only four items under it will be copied.
  • Wand of Resurrection: If you have managed to get a unique monster as a pet, this may be extremely useful. It may also be used to quickly replace lost limbs.
  • Holy Banana of Oily Orpiv: Has terrific explosive power which can aid you in boss battles. Also trains all attributes when eaten. Be sure to store this in a hard container like strongbox, because if it explodes in your inventory, you're in BIG trouble.
  • Magical Whistle: Handling more than two pets is almost impossible without this.
  • A magical horn: Either horn of healing, or horn of plenty.

What not to wish for