Difference between revisions of "Character"
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You are the player and you will guide your hero/adventurer/character through the [[dungeon]]s of IVAN. You can only have a single hero at a time , but the [[Ghost|bone files]] can provide a kind of a limited interaction with former characters. | You are the player and you will guide your hero/adventurer/character through the [[dungeon]]s of IVAN. You can only have a single hero at a time , but the [[Ghost|bone files]] can provide a kind of a limited interaction with former characters. | ||
− | Your adventurer has [[Hit Points]], attributes, an [[alignment]] and [[skills]]. He also has a purse (to hold your [[Gold | + | Your adventurer has [[Hit Points]], attributes, an [[alignment]] and [[skills]]. He also has a purse (to hold your [[Gold]]) and a backpack (or inventory). |
You always start the game accompained by a [[Pets|pet]] Kenny the [[Puppy]] who is intended to help you, especially in the early stages of the game. | You always start the game accompained by a [[Pets|pet]] Kenny the [[Puppy]] who is intended to help you, especially in the early stages of the game. |
Revision as of 16:33, 29 May 2014
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See here for older article.
You are the player and you will guide your hero/adventurer/character through the dungeons of IVAN. You can only have a single hero at a time , but the bone files can provide a kind of a limited interaction with former characters.
Your adventurer has Hit Points, attributes, an alignment and skills. He also has a purse (to hold your Gold) and a backpack (or inventory).
You always start the game accompained by a pet Kenny the Puppy who is intended to help you, especially in the early stages of the game.
Attributes
You have nine basic attributes, showing your physical or mental capabilities. All attributes can be trained and lost, as well as gained through other means.
There are also two attributes unused as of the current version, Willpower (Wil) and Mana. They are defined in the game files, nonetheless, and the latter one is confirmed to be prepared here for an upcoming magic system.
Name | Effect | |
AStr | Arm Strength | Ability to wield heavy weapons and do more damage in melee. |
---|---|---|
LStr | Leg Strength | Increased kick damage, ability to carry heavy items. |
Dex | Dexterity | Ability to place traps, attack fast and block attacks. |
Agi | Agility | Increased movement speed and ability to dodge attacks. |
End | Endurance | Increased hit points and rate at which you heal. |
Per | Perception | Ability to see longer distances away, also affects dodging. |
Int | Intelligence | Ability to cause magical effects and use magical tools. |
Wis | Wisdom | Ability to interact with gods. |
Cha | Charisma | Increased social skills, better prices in shops. |
Size | Size | Affects how hard is it for your enemies to hit you. |
HP | Hit Points | Whenever the HP of one of your body parts falls to 0, that body part is destroyed. You can loose limbs that way, but if a vital body part of yours (your head, torso or groin) is destroyed, you die. |
Talents and Weaknesses | How easy/hard is it for you to improve attributes. |
Status Effects
During your exploration, your character may get various status effects. Depending on how you got the status, it may be permanent. Permanent states are written in blue below your character sheet, otherwise they are written in white. Not all status effects are shown by default, you may have to use a stethoscope to find out all the effects that influence you.
Name | Effect | Can be permanent? |
Diseases | There are several diseases in the game, most with specific cures and no status to report the infection. | Yes |
ESP | Ability to detect intelligent creatures around you, even if they are invisible or behind a wall. | Yes |
Hasted | You are faster. | Yes |
Infravision | Ability to detect warm-blooded creatures around you, even if they are invisible or behind a wall. | Yes |
Invisible | You're invisible. Creatures need to have ESP or Infravision to detect you. | Yes |
Levitating | You hover above the ground. | Yes |
PolyControl | Ability to choose which creature you polymorph into. | Yes |
Polymorph | You get polymorphed randomly. | Yes |
Poisoned | You are poisoned - your HP will slowly decrease. | No |
Searching | Ability to detect hidden things, such as traps or mines. | Yes |
Slowed | You are slower | Yes |
TeleControl | Ability to choose where you are landing when you teleport. | Yes |
Teleportitis | You get teleported randomly. | Yes |
Ethereal | You can pass through solid objects and over water. | No |
Gass Immunity | You are immune to the effects of various clouds. | Yes |
Life Saved | You will survive your own death once. | Yes |
Physical States
These are not induced by magic but rather by the way you treat your body. Most of the physical states relates to your hunger, encumberance and stamina.
Several other descriptive states can appear in your status line, such as Reading or Resting. They doesn't mean anything more or less than what they say.
Name | Effect |
Overfed! | |
Bloated | |
Satiated | |
Hungry | |
Very Hungry | |
Starving! | |
Burdened | |
Stressed | |
Overload! | |
Running | |
Panicked | State during which you are running and can't stop, rest or attack. |
Exhausted | |
Fainting! | |
Unconscious |
Alignments
Alignment in IVAN is a trichotomy:
- Lawful
- Neutral
- Chaotic
It mostly describes your personality, but also relates to your ability to interact with gods.