anything relating to ivan you're too lazy to create a new topic for

Sep 19, 2009, 11:12 am
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
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This thread REALLY ought to be renamed.
"Put more stuff in the... thing where... more stuff goes in."
Sep 19, 2009, 8:50 pm
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
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To what?
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Sep 19, 2009, 9:39 pm
Joined: Apr 7, 2008
Location: USSR
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Littler Detail
Sep 20, 2009, 12:10 am
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,234
anything you can think of relating to ivan that you're too lazy to create a new topic for?
Sep 20, 2009, 12:54 am
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
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Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,917
capristo wrote
anything you can think of relating to ivan that you're too lazy to create a new topic for?

Jackpot
"Put more stuff in the... thing where... more stuff goes in."
Feb 8, 2010, 6:25 am
Joined: Nov 22, 2008
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If you mod the game so you can eat bone, doing so will make you feel like a hippy...
Beware! 'tis EagleV, Hardcore Weaver of Baskets!
Feb 8, 2010, 10:47 pm
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
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Now that's cheating Eagle
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Feb 9, 2010, 3:33 am
Joined: Dec 11, 2008
Posts: 1,770
Now using that and eating ommel bone...
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Feb 9, 2010, 4:25 pm
Joined: Jan 11, 2008
Posts: 1,019
..would basically be like giving yourself a second means of across-the-board stat-gains (the first being the holy banana), as this is exactly how it works when you are polymorphed into a dog.
Feb 9, 2010, 11:39 pm
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
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Which is exactly what I was referring to when I said it was cheating :/
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Feb 10, 2010, 12:00 am
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,234
Wait, so if you throw a dog at your puppy, his stats will be boosted?
Feb 10, 2010, 12:34 am
Ex-Tyrant of the IVANers


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capristo wrote
Wait, so if you throw a dog at your puppy, his stats will be boosted?
"Put more stuff in the... thing where... more stuff goes in."
Feb 10, 2010, 12:37 am
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
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haha, oops. if you throw a bone at your puppy?
Feb 10, 2010, 3:25 am
Joined: Jan 11, 2008
Posts: 1,019
A regular bone? No. Items made out of ommel bone or ommel tooth, on the other hand..

I recall someone tried once to see if feeding ommel bone chests to wolves would make them better pets; I think their verdict was that it wasn't, but I can't recall details.
Feb 10, 2010, 6:38 am
Joined: Dec 3, 2007
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You are referring to this thread. The verdict was otherwise, and that someone mentioned in post 3 would be me. Also, throwing something of ommel bone/tooth at anything is not recommended unless it's a weapon and you are positive it'll kill it. If you want to feed it to a pet, let it eat it off the ground unless you want to sever ties with it, if you want to tame a canine a plain old bone is recommended.
Feb 21, 2010, 12:34 am
Joined: Jan 11, 2008
Posts: 1,019
Does anyone know how much faster it is to run while levitating than it is to run normally (and how much faster running is versus walking)? The game says "very fast" when you run while levitating but that isn't really very informative and I've wondered sometimes what that actually meant. I think maybe running is twice as fast as walking but I don't recall where I got that impression and can't speak to its veracity in any case so I thought I might as well ask about that too.
Feb 24, 2010, 3:13 am
Joined: Apr 4, 2009
Posts: 9
Hmmm... what would you use as a benchmark? How long it takes for a certain monster to move?
Feb 24, 2010, 4:29 am
Joined: Sep 22, 2008
Posts: 634
Tried it, but I didn't find any visibe difference in the time taken to run 10 squares on the world map with or without levitation. Both ways the time was 30 minutes with 10 agility.
With 10 agility you can run a maximum of 34 squares in a dungeon in 5 minutes both with or without levitation. With 20 agility the amount is 37 squares in 5 minutes, no difference with or without levitation.

I'd say levitation does not affect the speed at which you run.
Feb 24, 2010, 5:07 pm
Joined: Jan 11, 2008
Posts: 1,019
Hm, strange that the 'very fast' has no apparent speed effect. Now I wonder what it was meant for.
Feb 26, 2010, 3:27 am
Joined: Dec 11, 2008
Posts: 1,770
The way I see it, "flying" implies that you are airborne and moving fast, and "floating" or "drifting" implies you are moving slowly or remaining stationary whilst airborne ("X the human is floating here). So "walking" as such whilst flying would be "flying". Hence, "flying very fast" implies that you are "running" while airborne.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Feb 26, 2010, 11:12 am
Joined: Apr 1, 2008
Occupation: Man-At-Arms
Location: Podolia
Interests: Swingin' mah blade
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Ok, so I noticed that wishing for containers (preferably large chests) can get the player random stuff, but I was unable to tell if char int or wis or parameters like time or dungeon depth have any impact of quality of items generated inside of the chest. I am missing something or there is no way to incrase chance of getting niffy stuff that way?
Feb 26, 2010, 2:13 pm
Joined: Feb 17, 2010
Posts: 35
Zulox wrote
Ok, so I noticed that wishing for containers (preferably large chests) can get the player random stuff, but I was unable to tell if char int or wis or parameters like time or dungeon depth have any impact of quality of items generated inside of the chest. I am missing something or there is no way to incrase chance of getting niffy stuff that way?

I believe its more like the chests you get from Atavus, where you get random stuff, indepenndent from your stats.
Mar 2, 2010, 1:12 pm
Joined: Feb 17, 2010
Posts: 35
I might be wrong, but it seems like Legifer may polymorph nearby pets if you sacrifice him.
Or my pet-goblin ate a magic mushroom, while I wasn't watching.
Mar 19, 2010, 4:08 pm
Joined: Feb 19, 2010
Posts: 13
Here's one: just how much stuff can the different size chests (and the 1 lockbox size) contain?

I'm not sure wether the limit is by items or weight, nor what the exact limits are. Went to make a page about chests on the wiki and realized "oops, I need to know this".
Mar 20, 2010, 10:33 am
Joined: Apr 1, 2008
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It is limited by weight of the items contained. I have also checked that material of the container have no impact on how much stuff it can hold.

Small strong box - 4000g
Small chest - 8000g
Chest - 80000g
Large chest - 800000g
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