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Posted by JoKe, Apr 9, 2020 at 11:23 am
If I'm not horribly mistaken, the strength cap for weapons is +10.

Just as a thought, since we already have a strength minimum for one-handing a weapon, why not a dex minimum for dual wielding? Using something short like a dagger isn't too difficult to make use of in your offhand when compared to a longsword that's bound to get in the way used by someone without the skill required.
Posted by JoKe, Jan 9, 2020 at 10:54 am
Having two x2 stack into a x3 still doesn't feel right IMO. Doing the Tweraif ending is practically just busywork after successfully grabbing and returning with the veil, and isn't really comparable to taking on Petrus for the chaos ending. Adding a static bonus score X for completing a quest seems more in line to me with the multiplier only being determined by the ending you get.
Posted by JoKe, Nov 6, 2019 at 7:06 am
Agreed with red_kangaroo's points. To further elaborate on the choice between the gauntlets, limb armor values are not super important in UT before you start running into things like wolves and other fast & agile things. The vast majority of the damage you actually need to mitigate in the early levels will be to your torso from greater carnivorous plants, Genetrix and the random kobold picking up an iron mace +2. It's very rare for any of these to target your limbs. For the ones that do, the damage is mostly negligible and can just be tanked through even without armor.

This also applies to the chain mail vs leather armor. The difference between 2 AV and 5 AV is huge in UT, where you will struggle fighting Genetrix in melee with 3 AV while easily breezing through with 5 AV. Even greater carnivorous plants get somewhat dangerous with only 2 torso AV. Definitely keep the chain mail even though it's heavy and has a big hit to stats.

wizard44 wrote
I'm forgoing Huang Ming Pong since I somehow can't get the exploity tricks for beating him to work.

Make sure the bait you're leaving outside is fresh, he's not going to go after even slightly spoiled food. The bananas you can buy from the town shop rot too quickly to be properly used as the bait. Hold onto whatever food you find down in UT and use that instead.
Posted by JoKe, Feb 14, 2019 at 5:04 pm
+1 for the classic icon. I'm 100% biased though, since the modern icon has represented attnam.com specifically for ages.
Posted by JoKe, Jan 10, 2019 at 11:39 am
red_kangaroo wrote
Skeleton warriors have very high Agi (something like 20?), so maybe ihe just got lucky? I tend to run away from him until he catches up to get the first strike.

Did some further testing in both .50 and .55, skeleton warriors consistently get two attacks off when stepping into range with 13 agility right before they get an action. Dunno what's up with the third hit there, I can't seem to reproduce it.
Posted by JoKe, Jan 9, 2019 at 5:04 pm
Definitely need to give a look at the percentages, I failed to cure leprosy by drinking a full antidote bottle in one go.

EDIT: Some other bugs / oversights I've ran into:
* Dipping containers into bodies of liquid do not fill containers completely, unlike fountains do
* Line of sight sometimes does not update correctly with creatures that block LoS, creatures can vanish from sight by moving directly away from the player (lobh-se in the corner: https://i.imgur.com/mQyf8a4.png)
* Alive Xinroch probably should not be able to summon the skeletal Xinroch: https://i.imgur.com/kuaoN3A.png
* Burdened status flickers on and off randomly when a boot of strength is worn on a scarred leg while near the weight limit
* Normal armor cannot be crafted, always attempts to create armor of great health and fails
* Is always crafting broken items intended?
* Something odd is up with stepping into melee range: https://i.imgur.com/JSZtQMj.png. This was with 13 agility unburdened with a single step.

I've got a list of other feedback on the way, going to do a few runs more to be sure I'm not missing anything.
Posted by JoKe, Jan 8, 2019 at 10:23 am
It is a very small amount, like only a single point or two total over a full run. I don't think I've ever gotten a single skill up from teleporting in place, no clue as for if distance has any effect.
Posted by JoKe, Jan 8, 2019 at 4:16 am
Controlled teleports do train INT, confirmed. It's one of the reasons I like keeping a ring of teleportation or other sources of teleportitis on for. Not sure about uncontrolled teleports, I can't recall ever getting an increase from those.
Posted by JoKe, Jan 8, 2019 at 4:07 am
There should also be some exception for when the neutral / friendly NPC being talked to is attacked by another NPC. Using a hostile genie to kill things in Attnam while keeping them occupied with chatting comes to mind as an edge case. It could also result in other possible exploits in the future between two mutually hostile teams with one or both being neutral to the player.
Posted by JoKe, Dec 27, 2018 at 3:43 pm
Inventory paging is unnecessarily greedy, sometimes ending up with empty pages especially when simply viewing inventory with "i".

Full inventory fits into drop screen, whereas inventory screen unnecessarily splits into two pages. Also note incorrect total number of pages.





Also, is the switch from healing liquid into healing potion intended? Makes messages like "there is healing potion on the floor" feel weird when referring to a puddle.