Searched for posts by
Zulox in all forums
Showing results
1 - 10 out of
56 total
Modify your search
I have an idea that should be easy to implement and would increase realism of the game - shop shelfes. Each shop should have specialised furnitures for item display. Armor racks, weapons racks, potions cabinets and so on, they suppose to work in the same way as bookshelfs in Attnam librairy. This way shops could be smaller, contain more items of wider array and be generally more friendly to costumers.
What about two-handed scimitars? They are higher on damage and lower on accuracy than zweihanders, so Valpurium version should own Two-Handed Valpurium sword.
Weapon weight also affects base accuracy of attacks/parries of the weapon. Compare Adamantium and Valpurium two-handed swords.
Training End that way in CVS will cause to many scars that would decrease HP and other stats. Eat some spiders or get bitten by a snake at 64 or more HP.
Savescumming is good only for checking things out in real game or strategy making. The only problem is the multiple generation of bone files with the same char, so it should be done on fresh copy of the game.
7: He can spawn anywhere, even in UT4.
8: I always start with God-Frog. Valp is good only for Valpurium blade, but it is a GREAT asset. It's the best sword aside from justifier you can obtain without SoCM. After that I usually switch to Mellis for Ommel Cerumen and other Ommel stuff.
9: Those levels are insane masochistic hell. They have non-standard proportions (long and narrow). Walls there are glass-like, so enemies can see you from their maximum perception range. That is bad, so use wand of door creation to provide yourself cosy spot for healing/reading. All walls are made of precious stuff, so rage-sacrifice every piece you can to any god you can - more angels for you, more targets for enemies. Mage room is the hardest challange in game, in comparision to that Izzy is easy. Keep some Acid Rain wands until CG9. Release the acidious furry from safe (MAXIMUM AVALIABLE!) distance by throwing wands against mage room octiron wall. If you find yourself unagle to brake wand by throwing (AStr too low or something) use SoCM to transform the wand into banana flesh or similiar material. If you can't get a clear shot/throw use striking/fireball wands to clear walls (never do that with pickaxe - that would mean getting closer and thus dying in a voilent way). You can also try throwing some backpacks in the room and fusing them with fireball. Mage pets will also help a bit, but they tend to get killed there easly. If your AGI is around 120 and you have PolyControl+TeleControl+haste+ESP with good elemental protection (+9 up) you can try melle attempt - it worked for me twice, but only in .50 when I had Healing potions. One level made of arcanite earth and octiron walls will be full of kamikaze dwarfs. Not really a problem, unless they chain-blow, avoid hoarding them. In Orr's Lair ignore golems and knights - deal with mages and frogs first by teleporting next to them and raping their guts with cold steel. Lair is almost impossible without levitation belt 'cause it's filled with blood you can't swim in. You might also want to try dragging Ennear Beast corpse around and reviving him in each level while polymorphed into something tought.
Yes you can, Silva accepts normal food, every single god likes Valdemar and Vodka. I think that corpses are "It's too important for you to be sacrificed." because they can be revived into loayal pets.
Oh, and by the way, Jenny can be brought back to life with Res wand and each time she(/it?) regrow 3 pinaples.
It's also worth checking if material's strenght makes a diference. Whenever I get good char with lots of SoCMs I change one big chest to GEF, just to make it lighter and easier to spot if it happens to get 'potred away, and it seems to me like it is helping a little.
Took one box/chest of each type and size and placed a granade in each one and then put box to small chest, this two to normal chest and contained that inside large. After that I went for some mine-stomping, added a little wandzapping followed by chest-kicking and box-throwing. After each mine/spell/kick I've been checking how many granades there are left in the chest matryoshka.