anything relating to ivan you're too lazy to create a new topic for

Mar 20, 2010, 11:43 am
Joined: Sep 22, 2008
Posts: 634
That's just false. Each item has a coded size which restricts the amount chests can hold. For example, you can put 40 scrolls in a small chest before it's full, while you need 80 wands of resurrection or 18 cans full of banana flesh to do the same. 40 scrolls weight 8000g, the wands 2000g and the cans 18000g.

Here's the part for wands, scrolls and cans from the script:
wand
{
  Category = WAND;
[u][b]  DefaultMainVolume = 125;[/b][/u]
  StrengthModifier = 50;
  BitmapPos = 0, 288;
  FormModifier = 30;
  DefaultSize = 30;
  NameSingular = "wand";
  IsAbstract = true;
  Roundness = 5;
  CanBePiled = false;
  BreakEffectRangeSquare = 2;
  WieldedBitmapPos = 160, 352;
  TeleportPriority = 1000;
scroll
{
  Category = SCROLL;
[u][b]  DefaultMainVolume = 250;[/b][/u]
  StrengthModifier = 25;
  BitmapPos = 16, 176;
  FormModifier = 20;
  DefaultSize = 30;
  NameSingular = "scroll";
  MainMaterialConfig == PARCHMENT;
  IsAbstract = true;
  Roundness = 15;
  WieldedBitmapPos = 176, 144;
  AllowEquip = false;
  TeleportPriority = 300;
}
can /* materialcontainer-> */
{
  DefaultSize = 10;
  Possibility = 450;
  Category = FOOD;
[b][u]  DefaultMainVolume = 50;
  DefaultSecondaryVolume = 500;[/u][/b]
  StrengthModifier = 50;
  /* BitmapPos depends on being full or not */
  FormModifier = 15;
  NameSingular = "can";
  /* Adjective and PostFix overridden */
  MainMaterialConfig == IRON;
  SecondaryMaterialConfig = { 6, BANANA_FLESH, SCHOOL_FOOD, MUSHROOM_FLESH, PEA_SOUP, OMMEL_CERUMEN, OMMEL_SNOT; }
  MaterialConfigChances = { 6, 750, 5, 25, 5, 10, 10; }
  Roundness = 60;
  AttachedGod = NONE;
  WieldedBitmapPos = 176, 144;
  IsValuable = false;
}
As you can see, the volume scrolls need is double of what wands do, hence you can fit twice the amount of wands in a chest. The total volume a small chest can hold is 10k.
  Config SMALL_CHEST;
  {
    NameSingular = "chest";
    Adjective = "small";
    DefaultSize = 50;
    StorageVolume = 10000;
    DefaultMainVolume = 5000;

I like it how a small chest can hold twice the amount of stuff than its own volume is.
Apr 18, 2010, 8:10 pm
Joined: Feb 19, 2010
Posts: 13
Rabbits + carrots = TEH AWESOME perception boost.

Snapped a wand of polymorph, picked up 2 carrots from the resulting poly'd stones, ate them and got a +3 Perception bonus each.

But most unfortunately...that doesn't equate to an equal same bonus when you return your original form.
Apr 21, 2010, 3:17 am
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
Wow... they really thought of everything!
Apr 23, 2010, 2:19 pm
Joined: May 22, 2008
Location: Worldmap
Posts: 145
Here's a question...

Is the fire damage of a fire sword increased when enchanted or just the physicall damage?
Apr 24, 2010, 3:37 am
Joined: Jan 25, 2008
Occupation: Turns out I can't have a cool avatar, I'll just put crap in it.
Location: 48kg / 105 lbs
Interests: My name is Failbert
Posts: 697
return Enemy->ReceiveBodyPartDamage(Hitter, 3 + (RAND() & 3), FIRE, BodyPartIndex, Direction) || BaseSuccess;
This is the line responsible for the fire damage of a flaming sword. It doesn't seem to consider the enchantment (the related functions don't seem to, either), so I suppose that just slash and pierce damage is increased.

Despite the fact that it doesn't benefit from enchantments, the unblockable fire damage is cool anyway.
Well I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri)... unless it's LAERSER SKISKLS POEWN PEWN!
Apr 26, 2010, 8:56 pm
Joined: May 22, 2008
Location: Worldmap
Posts: 145
I noticed that as I enchanted a fire sword it burned much more frequently than when not enchanted. Although it could have something to do with accustomization or weapon class skill, I really don't know if any of these are correct.

Also, the fire damage doesn't seem to hurt uniques at all and sometimes other monsters like orc officers aren't hurt by it. I mean when you read "It is not hurt".

Another question, what do you consider that is better: wielding two weapons or a weapon and a shield? I have a valpurium two handed sword+6, a valpurium shield and a flaming ruby sword+6, and I seem to do quite well with the two swords as I block many attacks and have two strikes in one turn... but I would like to know if having a high skill with the shield will make me almost untouchable and would be better that way. Right now my char has 41 dex and 24 agi.
Apr 26, 2010, 9:24 pm
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,920
As the game is balanced currently it's generally accepted that two weapons are the best way to go.
"Put more stuff in the... thing where... more stuff goes in."
Apr 27, 2010, 12:33 am
Joined: Jan 11, 2008
Posts: 1,019
Unfortunately shield bashes aren't in and as mentioned, you get plenty of defensive blocking from weapons. The game could probably be tweaked to make the choice less obvious, but as it is there's no contest between two attacks and one attack.
Apr 28, 2010, 1:37 am
Joined: Apr 1, 2008
Occupation: Man-At-Arms
Location: Podolia
Interests: Swingin' mah blade
Posts: 78
Ok, so I made myself niffy Phoenix Feather two handed sword as a defensive weapon (100g! I used heavier coins!). Does meterial flexilbility and silly low weight have any impact on defensive capabilities of the weapon?
Apr 28, 2010, 2:39 pm
Joined: Jan 11, 2008
Posts: 1,019
Generally speaking I'm of the impression that weapon skill affects blocking capabilities more than low weight or flexibility, though low weight intuitively seems like it'd make for a more accurate (if less damaging) weapon. Certainly the material type results in higher/lower damage for different styles of weapons, though I don't know the actual code behind it.
Apr 28, 2010, 9:50 pm
Joined: Feb 19, 2010
Posts: 13
If you're low on cash, grab one of the steel chests from a Chest Room, then kick and teleport your way to the nearest shop. (rings of teleport & telecontrol are a HUGE help)

Even a chest with a busted lock will net you a ridiculous amount of $$$. Just make sure you've emptied out the contents first, 'cause there is no way in heaven or on earth that you are gonna get enough money to buy that chest back!
-----

Speaking of chests, they apparently make foolproof containers for storing valuable items that might be eaten/drunk by passersby as there is no provision whatsoever for NPC's opening chests.
Apr 29, 2010, 9:28 pm
Joined: May 22, 2008
Location: Worldmap
Posts: 145
Any usage for a lamp that doesn't contain a genie besides selling it?
Apr 29, 2010, 10:00 pm
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Unbreakable light source.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Apr 29, 2010, 10:07 pm
Joined: May 22, 2008
Location: Worldmap
Posts: 145
I rather use a lighter one like a crystal rock... I always had the idea that maybe you could recharge it in some way.
Apr 30, 2010, 1:45 am
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,920
I imagine lamps could be a lot lighter if you changed their material to, say, wood.
"Put more stuff in the... thing where... more stuff goes in."
Apr 30, 2010, 6:42 am
Joined: Feb 19, 2010
Posts: 13
Yeah, but at the point where you have a SoCM to spare on a lamp...you're pretty much at the endgame.

I did use a SoHM once, when I was still very new to IVAN, but an Illithium lantern is horribly heavy!

Azhael had it right; nab a crystal stone.
Apr 30, 2010, 6:50 am
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
Or 3 so that their colors mix to produce white light
Apr 30, 2010, 8:44 am
Joined: Feb 19, 2010
Posts: 13
...never thought of that one.

Two VERY hard-learned lessons from today:

1. Before zapping self with wand of teleportation ("5" on the handy-dandy numpad) make sure that you aren't standing over anything valuable...like nearly your entire stash of goodies. Rare-metal and valuable weapons & armor...dozens of scrolls...wands galore...enough healing & antidote potions and food for a platoon...more gemstones than a sizable jewelry shop...

scattered all over the freaking level

2. The Holy Banana will explode when thrown against a wall. Especially bad if you just accidentally threw it against the wall of the room with your just-regathered cache.

I think this is the closest IVAN has ever come to making me cry.
Apr 30, 2010, 11:04 am
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
Why did you throw it anyway?
Apr 30, 2010, 12:58 pm
Joined: Jan 11, 2008
Posts: 1,019
Why throw the Holy Banana when you can zap it like a wand of fireballs?
Apr 30, 2010, 5:14 pm
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
=D that sound like something you'll remember for a long time... Take it as a learning experience!
Apr 30, 2010, 7:08 pm
Joined: Feb 19, 2010
Posts: 13
capristo wrote
Why did you throw it anyway?

Came around a corner and whoops!, there's a Kamikaze Dwarf right in my face.

BDR wrote
Why throw the Holy Banana when you can zap it like a wand of fireballs?

See previous answer. Was too close, a zap would have lit off the backpack, which would have lit off the HB. So all I could think of was throw it away...and BOOM.
Apr 30, 2010, 10:24 pm
Joined: Jan 11, 2008
Posts: 1,019
Well, as Erno's said, you'll remember that HBs break just like wands do and with just as much deadliness now.
May 1, 2010, 4:55 pm
Joined: Apr 30, 2010
Posts: 11
how big are explosions, how far away is safe? where can you see your points with a dierty?
talking in cirlcles always for never will you again be here lies the monk still talking in circles.
May 1, 2010, 5:04 pm
Joined: Jan 25, 2008
Occupation: Turns out I can't have a cool avatar, I'll just put crap in it.
Location: 48kg / 105 lbs
Interests: My name is Failbert
Posts: 697
Having some means of fire resistance and all body parts covered, as far as away from the graphic, isn't going to do much damage.

You can't see points themselves. However, sacrificing something (the 'O' key) to a god will give a hint on their current relation ('content' is basically enough to pray, anything from 'pleased' above is even better).
Well I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri)... unless it's LAERSER SKISKLS POEWN PEWN!
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