Ideas

Sep 27, 12:39 pm
red_kangaroo's avatar
goblin prince


Joined: Apr 2, 2014
Location: North Tyris
Posts: 371
Anything that has vampirism status and undergoes an uncontrolled polymorph should automatically polymorph into a vamprie bat instead of a random creature.
Sep 27, 1:53 pm
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 766
^Totally agree. Genius.
Sep 27, 10:29 pm
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
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red_kangaroo wrote
Anything that has vampirism status and undergoes an uncontrolled polymorph should automatically polymorph into a vamprie bat instead of a random creature.

Nice, I'll try code it up
Sep 27, 11:09 pm
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,752
... Does magic mushroom gas grant vampirism?
Oct 8, 6:57 pm
Joined: Dec 11, 2008
Posts: 1,752
Branching off the bones-to-skeleton feature mentioned in the too lazy topic, a humanoid corpse that burns to destruction should leave a pile of bones and a skull.
(Or does this happen already? I don't think I've ever had the chance to see.)
Oct 10, 7:52 pm
Joined: Jun 29, 2017
Occupation: Professional Amateur Wizard
Location: Attnam Library, reading a book
Interests: The history of Sophos
Posts: 27
Maybe add a safehouse connected to the shop in Attnam that requires the octagonal key to open, and if you're not invisible the town will attack you if you try to open it or kick it, but would contain a large strongbox filled with gold bars (with an accordingly high value) and various jewelry, as well as a few holy books of Mellis, and a special ledger that could be used for a quest or something.
Oct 10, 9:32 pm
Joined: Sep 8, 2010
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Location: Drinking pea soup in the world map
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4zb4 wrote
Branching off the bones-to-skeleton feature mentioned in the too lazy topic, a humanoid corpse that burns to destruction should leave a pile of bones and a skull.
(Or does this happen already? I don't think I've ever had the chance to see.)

It's a good suggestion. It doesn't happen at the moment. Corpses are weird to code with, they contain a lot of "information" about the deceased.
Wouldn't some of the bones be charred and blackened?
Oct 13, 2:10 pm
red_kangaroo's avatar
goblin prince


Joined: Apr 2, 2014
Location: North Tyris
Posts: 371
Pressing _ (sit down) while one of your limbs (not equipment) is on fire should make you roll on the floor with a chance to extinguish the fire.
Oct 13, 8:34 pm
Joined: Dec 11, 2008
Posts: 1,752
red_kangaroo wrote
Pressing _ (sit down) while one of your limbs (not equipment) is on fire should make you roll on the floor with a chance to extinguish the fire.

I still want the ability to apply a bottle of liquid to dump it all over yourself or an adjacent tile.
Obviously that'd be my first thought for trying to extinguish a fire quickly, but I'm sure the application of being able to dump out potions would lead to all sorts of interesting things happening.

Especially things like new players trying to put themselves out with valdemar and blowing their arms off or just making the fire bigger.

EDIT: I realise we'd need to actually code in the ability for puddles to react properly since environmental puddles and splashes on equipment don't seem to do anything but rust metal right now and can't explode even if they're flammable.
Oct 16, 5:23 am
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A rare suggestion from me: the pantheon book should actually tell a random short tale about the gods, a la the stories on the wiki
Oct 16, 7:37 am
Joined: Dec 11, 2008
Posts: 1,752
fejoa wrote
A rare suggestion from me: the pantheon book should actually tell a random short tale about the gods, a la the stories on the wiki

I like it. Also a good opportunity to fit in some jokes or easter eggs since the book is so rare anyway.

EDIT: I just had a thought that we could have books or stories that appear to do nothing, but actually give you knowledge of some mythical creatures that don't appear normally in game. This way you could polymorph into them, despite them not appearing in normal play.
I'd like to include the Mola Mola story (an abridged version) maybe as part of fejoa's idea or maybe as its own book. This could give you the knowledge of the Mola Mola but you'd never be able to get enough INT to polymorph into it.
Oct 16, 8:45 am
Joined: Nov 22, 2013
Occupation: Unemployed bastard
Location: Chile
Interests: Gaming, Modding
Posts: 62
What about allowing the smithy and tailor shop to only sell items related to them? Like metal weapons and armor for the smithy and fabric/leather for the tailor shop?

I kinda did it for my version of the game but I couldn't remove their ability to buy items from players/NPCs with the money they earn with this new feature.
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