Ideas

Dec 10, 2017, 2:58 pm
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https://attnam.com/wiki/Proposed_monsters

Based on the original devs ideas, add a banana slug, a enemy that looks like a banana, but attacks if you try to pick it up.
Dec 10, 2017, 7:40 pm
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I've wanted to add basically all of the dev's original monster ideas, but especially the banana slug and mountain troll.
Dec 10, 2017, 8:53 pm
Ischaldirh's avatar
Ex-Tyrant of the IVANers


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Can we add kittens too. And have one that sometimes spawns (the Lost Kitten) who spawns tame and starts following you around.
Dec 30, 2017, 7:58 am
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(These ideas may or may not have been somewhere in this thread I don't have enough time right now to look through all of it)
So, I have been thinking lately that there should be another way to IVAN lategame than 50+ int to harden materials and a lot of enchanting scrolls.
Artificial limbs are almost essential for every playthrow and winning without them is hard, but getting them without INT is hard (could still pray to Silva a lot but that's lame)
Game is too focused on high INT and there should be a way around it, like more special rewards from gods, more town NPC's that could harden your stuff/enchant.
Like, why not add a Mage NPC that would enchant and sell some rare scrolls and wands? Maybe there should be a guaranteed but overpriced wand of cloning in his shop.
Money is a easy thing to get and I always ended up with 3 - 4 k gold that I didn't know what to spend on, so more shops could be a good idea to balance this.
Jan 19, 1:19 pm
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Amulets of Speed and Phasing should rot only when worn
Jan 19, 2:39 pm
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badbeaver wrote
Amulets of Speed and Phasing should rot only when worn

I thought about that but disagree. Then you could just put them on and take them off over and over again to spread out the lifetime. Perhaps it could wait until you first put it on, but that would require some additional coding.

There are additional ways to preserve them until you need them though...

SPOILER ALERT. Click here to see text.
leave it on another level
Jan 20, 3:39 am
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capristo wrote
I thought about that but disagree. Then you could just put them on and take them off over and over again to spread out the lifetime.

Yeah, that's my thinking, too.

capristo wrote
There are additional ways to preserve them until you need them though...

SPOILER ALERT. Click here to see text.
leave it on another level

Or SPOILER ALERT. Click here to see text.
slow it with a wand of slowing.
Jan 20, 6:43 am
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red_kangaroo wrote
SPOILER ALERT. Click here to see text.
slow it with a wand of slowing.

SPOILER ALERT. Click here to see text.
Wearing a slowed amulet of speed is strange
Jan 20, 10:55 pm
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Hm. How's this for an idea. A slowed amulet of speed will rot slower, but the slow cancels out the speed. If you haste it, it rots faster, but the speed effect is also boosted.
Jan 21, 5:30 am
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chaostrom wrote
Hm. How's this for an idea. A slowed amulet of speed will rot slower, but the slow cancels out the speed. If you haste it, it rots faster, but the speed effect is also boosted.

Yeah, that is pretty cool. Controlling amulets that can rot by using wands is nice
Jan 21, 11:46 am
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The Imperialist


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I don’t think slowing it should cancel it out completely though. It should still be worth doing if you prefer the trade off of a slightly less powerful haste but for a longer time
Jan 21, 11:29 pm
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Actually, why not extend that to weapon? Hasted weapons with special effects proc more often.
Jan 26, 3:19 am
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If we ever want to do something more with liquid terrains, it would be nice if we made all items sink below the surface based on their density - so item dropped on liquid terrain but made of material with density lesser than the liquid, or items which grant levitation, would remain on the surface.
Jan 26, 5:20 am
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I like that, we could set the transparency of the water to 50 percent, and the sunken item would be just visible beneath surface of the water.
Jan 26, 5:33 am
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It might be also nice to do something about the instakill effect of water. Either making the player try to scramble for adjacent ground tile when he falls in (ala Nethack), or drain torso HP from drowning (ala POWDER).
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