Difference between pages "Plans by red kangaroo" and "Weapon"

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== Mondedr ==
+
{{safe}}
  
* Accessible by giving the encrypted scroll to a special NPC.
 
** This would lock you out of GC and TX, but give you access to a set of other quests based in Mondedr. Thus we could have more quests added without the need to have a million NPCs who would like to have your encrypted scroll. ;)
 
* Discussion [https://attnam.com/topics/Mondedr here].
 
  
 +
[[Character|You]] are sent on a dangerous quest to traverse the desolate [[Underwater Tunnel]] filled with deadly [[monsters]] all alone - you ''will'' need a weapon if you want to survive.
  
  the Guild
+
You can see the extended statistics of all weapons in your inventory screen:
  * thieves' guild, also running all the dungeon shops (including Merka's, so consolidate the teams)
 
  * one room with diplomats/quest givers
 
    Beauteous Obsidian Lotus the dwarven diplomat
 
    * female dwarf giving Kharaz-arad quest
 
    XXX the orcish representative
 
    * gives orcish freeholds quest
 
    XXX
 
    * male elf that gives Dark Forest quest
 
 
 
  Sinja Dhan, the Protector of Mondedr
 
  * female
 
  * full steel plate mail (no helmet)
 
  * dual wields two-handed steel swords
 
 
 
  Mondedr rangers
 
  * four
 
  * ring of infra, rElec
 
  * ommel cloak of rF, ommel boots and gloves
 
  * dragon hide cap and armor
 
 
 
  * bounty hunters with bastard swords
 
 
 
  Leah the ex-familiar
 
  * black talking cat who once was a familiar to a witch
 
  * used scroll of body switch, cannot go back?
 
  
== Dark Forest ==
+
an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]
  
* Quest inspired by CLIVAN Deep Forest.
+
This tells you many things about the weapon:
* Started in Mondedr (see above).
 
* Connection to the elven ambassador in Attnam.
 
** Concerns the schism between elves of Dulcis and Nefas (mistresses).
 
  
  * Lunethia upon a giant sidgure (mango worldtree)
+
* its [[Materials|material]] is [[adamantine]],
    * three floors in a trunk
 
    * tunnel-only floor
 
    * highest floor with LEAF FillWall, ROUND_CORNERS windowed SIDGURE_WOOD rooms and SIDGURE_WOOD ground/LEAF walls for corridors
 
    * mango food shop
 
    * priestess of Dulcis
 
  * Princess-Regent
 
    Eternal Empress of Elvenkind once was a lover of Dulcis, but then met a dwarven prince whe fell in love with. However, Dulcis was jealous and turned the prince into a crystal. Empress was overcomed with sorrow and transformed herself into a tree, to make eternal company to her lover.
 
    * "crystal with a silouette inside", secondary material dwarf flesh, leaves a lump behind when destroyed, enormous, not-walkable
 
    * "elf-shaped tree" (as holy tree)
 
  * Lunethia under attack, enemies will be all the way to the up floor, where citizen will be in locked rooms
 
  
== Kharaz-arad and the orcish freeholds ==
+
* it is covered in [[blood]], which doesn't do much, but weapons covered eg. in [[poison]] can be quite useful indeed,
  
* Quest about the enmity of the dwarven fortress of Kharaz-arad and the orcish freeholds.
+
* it is [[Scrolls|enchanted]] up to +6,
* Started in Mondedr (see above).
 
* Connection to the orcish representative in Attnam.
 
  
* Alternately, your quest is to investigate strange madness than made whole Kharaz-arad into a battle zone. Dwarves are hostile until you can beat the boss.
+
* it [[Encumbrance|weights]] 1000 grams (take it, [https://en.wikipedia.org/wiki/Imperial_units imperialists]),
  
== Aslona ==
+
* it has the given damage range,
  
* Quest about the kingdom of Aslona and its civil war.
+
* it is very accurate, hitting more often,
* You will be able to join either the royal forces, of the Rebellion.
 
** Rebellion lead by Harvan Black-cloak.
 
* Connected to the emissary in Attnam.
 
  
 +
* it is very durable, breaking much less likely,
  
* player can visit both Castle of Aslona, where he will talk to young king and his prime minister, and Rebel Camp, where he can talk to Harvan Black-cloak
+
* your [[Skills|skill]] with the weapon category is 16, while your hand accustomization skill is 0.
* two artifact katanas
 
** kill the owner to get it
 
** player can give either to the other quest leader to gain 2x ending
 
  
'''Muramasa''' (maybe named Asa-mar'rum)
+
The accuracy ratings go as follows:
* Harvan
+
unbelievably inaccurate
* against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy
+
extremely inaccurate
 +
inaccurate
 +
decently accurate
 +
accurate
 +
highly accurate
 +
extremely accurate
 +
unbelievably accurate
  
'''Masamune''' (maybe named E-numa'saam)
+
The durability ratings then are as follows:
* prime minister (Harvan says king has it, but king is weak and unarmed)
+
fragile
* against creatures of darkness (any who has evil attached god), deals double damage and may panic
+
rather sturdy
 +
sturdy
 +
strong
 +
very strong
 +
extremely strong
 +
almost unbreakable
  
Possible endings:
+
== Types of Weapons ==
* kill Harvan for Muramasa and bring it to the king (2x)
 
* kill the prime minister for Masamune and bring it to Harvan (2x)
 
* take both blades to Petrus, who will annex Aslona (3x)
 
* clear an orcish freehold and bring war-banner of the chief to either Harvan or the king, giving them orcish army for the conflict (3x)
 
  
== Misc ==
+
* [[Axes]]
 +
* [[Blunt weapons]]
 +
* [[Unarmed Combat|Fist weapons]]
 +
* [[Large swords]]
 +
* [[Polearms]]
 +
* [[Small swords]]
 +
* [[Whips]]
  
* Freedom for Tweraif ending, but changed from CLIVAN.
+
All other items wielded as a weapon use the Uncategorized Weapons skill.
** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
 
  
* Freedom fighters of Tweraif.
+
=== Magical Weapons ===
  
== Done ==
+
These weapons have magical qualities that make them quite desirable and powerful.
  
* Add more materials.
+
* [[Axe of sharpness]]
** Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.
+
* [[Banshee sickle]]
** Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
+
* [[Chilling axe]]
 +
* [[Dagger of venom]]
 +
* [[Dark axe]]
 +
* [[Flaming sword]]
 +
* [[Rune sword]]
 +
* [[Scythe of oxidation]]
 +
* [[Scythe of terror]]
 +
* [[Staff of wondrous smells]]
 +
* [[Taiaha]]
 +
* [[Thunder hammer]]
 +
* [[Weeping blade]]
 +
* [[Whips|Whip of thievery]]
 +
* [[Whips|Chameleon whip]]
  
[[Category:Development]]
+
=== Artifact Weapons ===
 +
 
 +
* [[Asa'marum]]
 +
* [[E-numa sa-am]]
 +
* [[Eptyron]]
 +
* [[Gleipnir]]
 +
* [[Gorovits family hammer]]
 +
* [[Gorovits family scimitar]]
 +
* [[Gorovits family sickle]]
 +
* [[Grand stollen knife of Attnam]]
 +
* [[Holy Banana of Oily Orpiv]]
 +
* [[Justifier]]
 +
* [[Lost ruby flaming sword of Xinroch]]
 +
* [[Mjolak]]
 +
* [[Neerc Se-ulb]]
 +
* [[Pica]]
 +
* [[Pick-axe of Kharaz-arad]]
 +
* [[Saal'Thul]]
 +
* [[Turox]]
 +
* [[Vermis]]
 +
* [[Y'yter Durr]]
 +
 
 +
[[Category:Items]]
 +
[[Category:Weapons]]

Latest revision as of 13:49, 25 February 2020

Spoiler Free: This page is spoiler free. Links from this page do not necessarily share this guarantee.


You are sent on a dangerous quest to traverse the desolate Underwater Tunnel filled with deadly monsters all alone - you will need a weapon if you want to survive.

You can see the extended statistics of all weapons in your inventory screen:

an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]

This tells you many things about the weapon:

  • it is covered in blood, which doesn't do much, but weapons covered eg. in poison can be quite useful indeed,
  • it has the given damage range,
  • it is very accurate, hitting more often,
  • it is very durable, breaking much less likely,
  • your skill with the weapon category is 16, while your hand accustomization skill is 0.

The accuracy ratings go as follows:

unbelievably inaccurate
extremely inaccurate
inaccurate
decently accurate
accurate
highly accurate
extremely accurate
unbelievably accurate

The durability ratings then are as follows:

fragile
rather sturdy
sturdy
strong
very strong
extremely strong
almost unbreakable

Types of Weapons

All other items wielded as a weapon use the Uncategorized Weapons skill.

Magical Weapons

These weapons have magical qualities that make them quite desirable and powerful.

Artifact Weapons