Difference between pages "Skills" and "Weapon"

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Your skills can be seen through the '@' command and they reflect your proficiency with various weapons.
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{{safe}}
  
There are the following skills in the game:
 
  
* [[Unarmed Combat]]
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[[Character|You]] are sent on a dangerous quest to traverse the desolate [[Underwater Tunnel]] filled with deadly [[monsters]] all alone - you ''will'' need a weapon if you want to survive.
* [[Kicking]]
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* Biting
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You can see the extended statistics of all weapons in your inventory screen:
* [[Small swords]]
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an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]
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 +
This tells you many things about the weapon:
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* its [[Materials|material]] is [[adamantine]],
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* it is covered in [[blood]], which doesn't do much, but weapons covered eg. in [[poison]] can be quite useful indeed,
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* it is [[Scrolls|enchanted]] up to +6,
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* it [[Encumbrance|weights]] 1000 grams (take it, [https://en.wikipedia.org/wiki/Imperial_units imperialists]),
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* it has the given damage range,
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* it is very accurate, hitting more often,
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* it is very durable, breaking much less likely,
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* your [[Skills|skill]] with the weapon category is 16, while your hand accustomization skill is 0.
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The accuracy ratings go as follows:
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unbelievably inaccurate
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extremely inaccurate
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inaccurate
 +
decently accurate
 +
accurate
 +
highly accurate
 +
extremely accurate
 +
unbelievably accurate
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The durability ratings then are as follows:
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fragile
 +
rather sturdy
 +
sturdy
 +
strong
 +
very strong
 +
extremely strong
 +
almost unbreakable
 +
 
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== Types of Weapons ==
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* [[Axes]]
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* [[Blunt weapons]]
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* [[Unarmed Combat|Fist weapons]]
 
* [[Large swords]]
 
* [[Large swords]]
* [[Blunt Weapons]]
 
* [[Axes]]
 
 
* [[Polearms]]
 
* [[Polearms]]
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* [[Small swords]]
 
* [[Whips]]
 
* [[Whips]]
* [[Shields]]
 
* Uncategorized Weapons
 
  
* Right Accustomization - This skill (and likewise the Left Accustomization skill) is trained when you wield and use one item for a prolonged period of time. Be aware that switching to another item will reset this skill to zero and you have to build it up again.
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All other items wielded as a weapon use the Uncategorized Weapons skill.
* Left Accustomization
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=== Magical Weapons ===
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These weapons have magical qualities that make them quite desirable and powerful.
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* [[Axe of sharpness]]
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* [[Banshee sickle]]
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* [[Chilling axe]]
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* [[Dagger of venom]]
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* [[Dark axe]]
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* [[Flaming sword]]
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* [[Rune sword]]
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* [[Scythe of oxidation]]
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* [[Scythe of terror]]
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* [[Staff of wondrous smells]]
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* [[Taiaha]]
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* [[Thunder hammer]]
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* [[Weeping blade]]
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* [[Whips|Whip of thievery]]
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* [[Whips|Chameleon whip]]
  
Skills are automatically trained while fighting and give you a bonus to your combat abilities with the given weapon type. Some non-weapon items use one of the weapon skills (e.g. fighting with banana peels will train Whips skill, sticks train Blunt Weapons), while the rest will train Uncategorized Weapons. Also, your skills can rust if you evade fighting for too long, but the loss is completely negligible.
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=== Artifact Weapons ===
  
For a deeper insight into the in-game implementation, see [[Skill|here]] and beware of spoilers.
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* [[Asa'marum]]
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* [[E-numa sa-am]]
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* [[Eptyron]]
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* [[Gleipnir]]
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* [[Gorovits family hammer]]
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* [[Gorovits family scimitar]]
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* [[Gorovits family sickle]]
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* [[Grand stollen knife of Attnam]]
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* [[Holy Banana of Oily Orpiv]]
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* [[Justifier]]
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* [[Lost ruby flaming sword of Xinroch]]
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* [[Mjolak]]
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* [[Neerc Se-ulb]]
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* [[Pica]]
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* [[Pick-axe of Kharaz-arad]]
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* [[Saal'Thul]]
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* [[Turox]]
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* [[Vermis]]
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* [[Y'yter Durr]]
  
[[Category:Character Attributes]]
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[[Category:Items]]
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[[Category:Weapons]]

Latest revision as of 13:49, 25 February 2020

Spoiler Free: This page is spoiler free. Links from this page do not necessarily share this guarantee.


You are sent on a dangerous quest to traverse the desolate Underwater Tunnel filled with deadly monsters all alone - you will need a weapon if you want to survive.

You can see the extended statistics of all weapons in your inventory screen:

an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]

This tells you many things about the weapon:

  • it is covered in blood, which doesn't do much, but weapons covered eg. in poison can be quite useful indeed,
  • it has the given damage range,
  • it is very accurate, hitting more often,
  • it is very durable, breaking much less likely,
  • your skill with the weapon category is 16, while your hand accustomization skill is 0.

The accuracy ratings go as follows:

unbelievably inaccurate
extremely inaccurate
inaccurate
decently accurate
accurate
highly accurate
extremely accurate
unbelievably accurate

The durability ratings then are as follows:

fragile
rather sturdy
sturdy
strong
very strong
extremely strong
almost unbreakable

Types of Weapons

All other items wielded as a weapon use the Uncategorized Weapons skill.

Magical Weapons

These weapons have magical qualities that make them quite desirable and powerful.

Artifact Weapons