Difference between pages "History of Golems" and "Weapon"

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m (Golem moved to History of Golems: This is fiction and should not be confused with the actual article on Golems)
 
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Humans, dwarves, kobolds, orcs, and most other life is comprised of creatures of many fleshes. A golem is a creature of a singular flesh. Despite this, most golems commonly seen are actually very physiologically similar to humans. Where a human has flesh and bones and blood, so does a golem. However, a golem's flesh is not made of flesh, nor its bone made of bone, nor its blood made of blood. An iron golem, for instance, is a creature of iron flesh, with iron bones, and molten iron coursing through its veins. They have only two major differences in anatomy from a human. Other than muscle, skin, bone, and blood, a golem has no other organs. More importantly, where a human keeps its brain, a golem keeps a holy scroll of one of the greater gods. A bone golem, for instance, has a holy scroll of Mortifer, whereas a green crystal golem has the holy scroll of Silva. This scroll is, of course, created entirely of one material: the iron golem's scroll is made entirely of iron, and its holy words written in iron ink.
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{{safe}}
  
The proper creation of a golem is a long and difficult process. The golem's body, while not terribly complicated, is often very difficult to create. To create an iron golem, for instance, one must first forge the iron skeleton -- almost as difficult as forging a fully articulated suit of armor, this is the easiest step. The muscles must be created by individually stretching iron wires across the joints of the golem's body, with room left in between them at regular intervals for blood. The skin must be created in the same manner as a suit of armor. And the blood itself must be melted and poured into the golem just as the scroll itself is placed into its head -- too soon and it would melt the muscles together, too late and the golem would come to life and immediately die of lack of blood.
 
  
However, properly created golems are rare. It is unknown if any created this way still walk the earth. Ages ago, not many years after the first golems were created, the gods began providing their followers with golem head scrolls that would perform much of the work without the delicate process. It was not long until Loricatus was providing his followers with iron scrolls that would take any roughly human-shaped iron lump with a hole in its head and create a fully functional servant. Much as they copied angels from Dulcis, all the other gods quickly stole this idea.
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[[Character|You]] are sent on a dangerous quest to traverse the desolate [[Underwater Tunnel]] filled with deadly [[monsters]] all alone - you ''will'' need a weapon if you want to survive.
  
Infuscor created the first scrolls that would shape arbitrary lumps of material into the required form. Not to be outdone, Sophos created parchment scrolls that would convert themselves into the right material when used, provided it was a material Sophos favored.
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You can see the extended statistics of all weapons in your inventory screen:
  
Some time after all the gods had copied this from eachother, the elder lightmage Yenralvitc The Direct created a simple scroll that would determine what material something was made of and burn portions of itself depending on what it was. He attached this scroll to a scroll from each god and set it to burn all but the appropriate scroll to a given material. He used his impressive array of magical powers to create thousands of these scrolls, which he planned to use to debase the various golem scroll monopolies to which he objected.
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an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]
  
Yenralvitc was smited by multiple gods at the same time for this, and his scrolls scattered to the winds. However, even today they are still found fairly frequently due to the sheer number he created. These scrolls usually being available, the gods stopped provided scrolls of their own. Despite his death, Yenralvitc's goal was still more or less accomplished.
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This tells you many things about the weapon:
  
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* its [[Materials|material]] is [[adamantine]],
  
''- Written by Squashmonster at http://attnam.jconserv.net/viewtopic.php?t=294''
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* it is covered in [[blood]], which doesn't do much, but weapons covered eg. in [[poison]] can be quite useful indeed,
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* it is [[Scrolls|enchanted]] up to +6,
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* it [[Encumbrance|weights]] 1000 grams (take it, [https://en.wikipedia.org/wiki/Imperial_units imperialists]),
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* it has the given damage range,
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* it is very accurate, hitting more often,
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* it is very durable, breaking much less likely,
 +
 
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* your [[Skills|skill]] with the weapon category is 16, while your hand accustomization skill is 0.
 +
 
 +
The accuracy ratings go as follows:
 +
unbelievably inaccurate
 +
extremely inaccurate
 +
inaccurate
 +
decently accurate
 +
accurate
 +
highly accurate
 +
extremely accurate
 +
unbelievably accurate
 +
 
 +
The durability ratings then are as follows:
 +
fragile
 +
rather sturdy
 +
sturdy
 +
strong
 +
very strong
 +
extremely strong
 +
almost unbreakable
 +
 
 +
== Types of Weapons ==
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* [[Axes]]
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* [[Blunt weapons]]
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* [[Unarmed Combat|Fist weapons]]
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* [[Large swords]]
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* [[Polearms]]
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* [[Small swords]]
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* [[Whips]]
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All other items wielded as a weapon use the Uncategorized Weapons skill.
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=== Magical Weapons ===
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These weapons have magical qualities that make them quite desirable and powerful.
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* [[Axe of sharpness]]
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* [[Banshee sickle]]
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* [[Chilling axe]]
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* [[Dagger of venom]]
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* [[Dark axe]]
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* [[Flaming sword]]
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* [[Rune sword]]
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* [[Scythe of oxidation]]
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* [[Scythe of terror]]
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* [[Staff of wondrous smells]]
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* [[Taiaha]]
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* [[Thunder hammer]]
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* [[Weeping blade]]
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* [[Whips|Whip of thievery]]
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* [[Whips|Chameleon whip]]
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=== Artifact Weapons ===
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* [[Asa'marum]]
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* [[E-numa sa-am]]
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* [[Eptyron]]
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* [[Gleipnir]]
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* [[Gorovits family hammer]]
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* [[Gorovits family scimitar]]
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* [[Gorovits family sickle]]
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* [[Grand stollen knife of Attnam]]
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* [[Holy Banana of Oily Orpiv]]
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* [[Justifier]]
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* [[Lost ruby flaming sword of Xinroch]]
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* [[Mjolak]]
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* [[Neerc Se-ulb]]
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* [[Pica]]
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* [[Pick-axe of Kharaz-arad]]
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* [[Saal'Thul]]
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* [[Turox]]
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* [[Vermis]]
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* [[Y'yter Durr]]
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[[Category:Items]]
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[[Category:Weapons]]

Latest revision as of 13:49, 25 February 2020

Spoiler Free: This page is spoiler free. Links from this page do not necessarily share this guarantee.


You are sent on a dangerous quest to traverse the desolate Underwater Tunnel filled with deadly monsters all alone - you will need a weapon if you want to survive.

You can see the extended statistics of all weapons in your inventory screen:

an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]

This tells you many things about the weapon:

  • it is covered in blood, which doesn't do much, but weapons covered eg. in poison can be quite useful indeed,
  • it has the given damage range,
  • it is very accurate, hitting more often,
  • it is very durable, breaking much less likely,
  • your skill with the weapon category is 16, while your hand accustomization skill is 0.

The accuracy ratings go as follows:

unbelievably inaccurate
extremely inaccurate
inaccurate
decently accurate
accurate
highly accurate
extremely accurate
unbelievably accurate

The durability ratings then are as follows:

fragile
rather sturdy
sturdy
strong
very strong
extremely strong
almost unbreakable

Types of Weapons

All other items wielded as a weapon use the Uncategorized Weapons skill.

Magical Weapons

These weapons have magical qualities that make them quite desirable and powerful.

Artifact Weapons