Difference between pages "Loricatus" and "Weapon"

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[[Image:Loricatus.png]]
 
  
'''Loricatus''' is the [[Gods|god]] of fire, machines, and weaponry. On the mortal plane, he takes the form of a gigantic machine located in a [[Kharaz-Arad|dwarven city deep underground]]. His alignment is '''N=''', true neutral.
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[[Character|You]] are sent on a dangerous quest to traverse the desolate [[Underwater Tunnel]] filled with deadly [[monsters]] all alone - you ''will'' need a weapon if you want to survive.
  
==Praying==
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You can see the extended statistics of all weapons in your inventory screen:
  
Pleased:
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an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]
  
* If standing in the dark, attempt to ignite what you're wielding to grant you a light source.
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This tells you many things about the weapon:
  
* Hardens [[Items|''anything'']] you have wielded in your hands, with the item sparkling and glowing as shown below.
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* its [[Materials|material]] is [[adamantine]],
** This can fail, resulting in the tingling message below.
 
** Loricatus can only harden his aligned [[materials]], and your (relationship / 50) must be greater than the material's [[Int]] requirement.
 
** Failing that, there is still a 1-in-(relationship / 50) chance that a [[weapon]] made of an aligned material will be hardened anyway.
 
  ''Your item sparkles and glows like it was reforged by invisible hands.''
 
    OR
 
  ''You feel a slight tingling in your hands.''
 
  
* Has a 10% chance to grant you a [[Scrolls|scroll of repair]].
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* it is covered in [[blood]], which doesn't do much, but weapons covered eg. in [[poison]] can be quite useful indeed,
  
* May repair any broken item that you have equipped.
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* it is [[Scrolls|enchanted]] up to +6,
  
* May repair any burnt item that you have equipped.
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* it [[Encumbrance|weights]] 1000 grams (take it, [https://en.wikipedia.org/wiki/Imperial_units imperialists]),
  
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* it has the given damage range,
  
Angry:
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* it is very accurate, hitting more often,
  
* Will attempt to change your wielded items' material into [[Banana Flesh]].
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* it is very durable, breaking much less likely,
  
== Sacrifices ==
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* your [[Skills|skill]] with the weapon category is 16, while your hand accustomization skill is 0.
  
Offering one of these [[items]] to Loricatus at his [[altar]] will receive a greater bonus towards your relation with him: axe, war hammer, battle axe, hammer, pick axe, body armour, wand of door creation, scroll of change material, key, ring of fire resistance, ring of electricity resistance, ring of searching, ring of acid resistance, flaming sword, scroll of repair, scroll of harden material.
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The accuracy ratings go as follows:
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unbelievably inaccurate
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extremely inaccurate
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inaccurate
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decently accurate
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accurate
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highly accurate
 +
extremely accurate
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unbelievably accurate
  
Or most items made of forged metals, like [[copper]], [[bronze]], [[steel]], etc. See [[List of materials]] for more details.
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The durability ratings then are as follows:
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fragile
 +
rather sturdy
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sturdy
 +
strong
 +
very strong
 +
extremely strong
 +
almost unbreakable
  
[[Category:Gods]]
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== Types of Weapons ==
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* [[Axes]]
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* [[Blunt weapons]]
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* [[Unarmed Combat|Fist weapons]]
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* [[Large swords]]
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* [[Polearms]]
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* [[Small swords]]
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* [[Whips]]
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All other items wielded as a weapon use the Uncategorized Weapons skill.
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=== Magical Weapons ===
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These weapons have magical qualities that make them quite desirable and powerful.
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* [[Axe of sharpness]]
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* [[Banshee sickle]]
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* [[Chilling axe]]
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* [[Dagger of venom]]
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* [[Dark axe]]
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* [[Flaming sword]]
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* [[Rune sword]]
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* [[Scythe of oxidation]]
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* [[Scythe of terror]]
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* [[Staff of wondrous smells]]
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* [[Taiaha]]
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* [[Thunder hammer]]
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* [[Weeping blade]]
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* [[Whips|Whip of thievery]]
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* [[Whips|Chameleon whip]]
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=== Artifact Weapons ===
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* [[Eptyron]]
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* [[Gleipnir]]
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* [[Gorovits family hammer]]
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* [[Gorovits family scimitar]]
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* [[Gorovits family sickle]]
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* [[Grand stollen knife of Attnam]]
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* [[Holy Banana of Oily Orpiv]]
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* [[Justifier]]
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* [[Lost ruby flaming sword of Xinroch]]
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* [[Mjolak]]
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* [[Neerc Se-ulb]]
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* [[Pick-axe of Kharaz-arad]]
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* [[Saal'Thul]]
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* [[Turox]]
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* [[Vermis]]
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* [[Y'yter Durr]]
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[[Category:Items]]
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[[Category:Weapons]]

Revision as of 10:52, 30 October 2019

Spoiler Free: This page is spoiler free. Links from this page do not necessarily share this guarantee.


You are sent on a dangerous quest to traverse the desolate Underwater Tunnel filled with deadly monsters all alone - you will need a weapon if you want to survive.

You can see the extended statistics of all weapons in your inventory screen:

an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]

This tells you many things about the weapon:

  • it is covered in blood, which doesn't do much, but weapons covered eg. in poison can be quite useful indeed,
  • it has the given damage range,
  • it is very accurate, hitting more often,
  • it is very durable, breaking much less likely,
  • your skill with the weapon category is 16, while your hand accustomization skill is 0.

The accuracy ratings go as follows:

unbelievably inaccurate
extremely inaccurate
inaccurate
decently accurate
accurate
highly accurate
extremely accurate
unbelievably accurate

The durability ratings then are as follows:

fragile
rather sturdy
sturdy
strong
very strong
extremely strong
almost unbreakable

Types of Weapons

All other items wielded as a weapon use the Uncategorized Weapons skill.

Magical Weapons

These weapons have magical qualities that make them quite desirable and powerful.

Artifact Weapons