Difference between pages "Armor" and "Weapon"

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Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.
 
  
You can check the extended statistics of every piece of armor in your inventory:
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[[Character|You]] are sent on a dangerous quest to traverse the desolate [[Underwater Tunnel]] filled with deadly [[monsters]] all alone - you ''will'' need a weapon if you want to survive.
  
[[Image:AV_Example.gif‎|An example of the AV rating showing a body armor with an AV rating of thirteen.]]
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You can see the extended statistics of all weapons in your inventory screen:
  
Here you have an [[Armor of Great Health]] equipped in the body armor slot, where
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an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]
  
* it's made of [[Phoenix Feather]] [[Materials|material]],
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This tells you many things about the weapon:
  
* it is [[Scroll of Enchant Armor|enchanted]] up to +7,
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* its [[Materials|material]] is [[adamantine]],
  
* it weights 1000 grams,
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* it is covered in [[blood]], which doesn't do much, but weapons covered eg. in [[poison]] can be quite useful indeed,
  
* it has '''A'''rmor '''V'''alue (AV) of 13.
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* it is [[Scrolls|enchanted]] up to +6,
  
Armor value is a number that tells just how well a particular piece of armor will protect you. Higher values obviously mean better damage reduction. However, note that even a bad armor is better than none, because having any armor equipped in a slot greatly reduces the rick of critical hits against the given body part.
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* it [[Encumbrance|weights]] 1000 grams (take it, [https://en.wikipedia.org/wiki/Imperial_units imperialists]),
  
=== Types of Armor ===
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* it has the given damage range,
  
* [[Helmets]]
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* it is very accurate, hitting more often,
* [[Cloaks]]
 
* [[Body Armor]]
 
* [[Gauntlets]]
 
* [[Belts]]
 
* [[Boots]]
 
  
== Armor Value ==
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* it is very durable, breaking much less likely,
  
There are a few ways to increase or decrease the AV of your armor:
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* your [[Skills|skill]] with the weapon category is 16, while your hand accustomization skill is 0.
  
* [[Scrolls|Harden or change]] the item's [[Materials|material]].
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The accuracy ratings go as follows:
* Use [[Scrolls|scroll of enchant armor]].
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unbelievably inaccurate
* Your armor being torn or broken in combat decreases the AV significantly and any [[ability enhancement]] is lost until the item is repaired.
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extremely inaccurate
* Also, [[spellcasting]] enemies can disenchant your armor (or soften its material, in [[CLIVAN]] only).
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inaccurate
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decently accurate
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accurate
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highly accurate
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extremely accurate
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unbelievably accurate
  
== Magical Properties ==
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The durability ratings then are as follows:
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fragile
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rather sturdy
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sturdy
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strong
 +
very strong
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extremely strong
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almost unbreakable
  
Some armor pieces will be enchanted to magically enhance or hinder a particular [[attribute]]. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the [[ability enhancement|enhancement]] will be ineffective until fixed with a [[Scrolls|scroll of repair]] or at a [[Ikiros|particular]] [[Mirvo|shop]].
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== Types of Weapons ==
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* [[Axes]]
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* [[Blunt weapons]]
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* [[Unarmed Combat|Fist weapons]]
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* [[Large swords]]
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* [[Polearms]]
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* [[Small swords]]
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* [[Whips]]
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All other items wielded as a weapon use the Uncategorized Weapons skill.
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=== Magical Weapons ===
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These weapons have magical qualities that make them quite desirable and powerful.
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* [[Axe of sharpness]]
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* [[Banshee sickle]]
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* [[Chilling axe]]
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* [[Dagger of venom]]
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* [[Dark axe]]
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* [[Flaming sword]]
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* [[Rune sword]]
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* [[Scythe of oxidation]]
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* [[Scythe of terror]]
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* [[Staff of wondrous smells]]
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* [[Taiaha]]
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* [[Thunder hammer]]
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* [[Weeping blade]]
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* [[Whips|Whip of thievery]]
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* [[Whips|Chameleon whip]]
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=== Artifact Weapons ===
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* [[Eptyron]]
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* [[Gleipnir]]
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* [[Gorovits family hammer]]
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* [[Gorovits family scimitar]]
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* [[Gorovits family sickle]]
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* [[Grand stollen knife of Attnam]]
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* [[Holy Banana of Oily Orpiv]]
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* [[Justifier]]
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* [[Lost ruby flaming sword of Xinroch]]
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* [[Mjolak]]
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* [[Neerc Se-ulb]]
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* [[Pick-axe of Kharaz-arad]]
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* [[Saal'Thul]]
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* [[Turox]]
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* [[Vermis]]
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* [[Y'yter Durr]]
  
 
[[Category:Items]]
 
[[Category:Items]]
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[[Category:Weapons]]

Revision as of 10:52, 30 October 2019

Spoiler Free: This page is spoiler free. Links from this page do not necessarily share this guarantee.


You are sent on a dangerous quest to traverse the desolate Underwater Tunnel filled with deadly monsters all alone - you will need a weapon if you want to survive.

You can see the extended statistics of all weapons in your inventory screen:

an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]

This tells you many things about the weapon:

  • it is covered in blood, which doesn't do much, but weapons covered eg. in poison can be quite useful indeed,
  • it has the given damage range,
  • it is very accurate, hitting more often,
  • it is very durable, breaking much less likely,
  • your skill with the weapon category is 16, while your hand accustomization skill is 0.

The accuracy ratings go as follows:

unbelievably inaccurate
extremely inaccurate
inaccurate
decently accurate
accurate
highly accurate
extremely accurate
unbelievably accurate

The durability ratings then are as follows:

fragile
rather sturdy
sturdy
strong
very strong
extremely strong
almost unbreakable

Types of Weapons

All other items wielded as a weapon use the Uncategorized Weapons skill.

Magical Weapons

These weapons have magical qualities that make them quite desirable and powerful.

Artifact Weapons