Ideas

Dec 10, 2017, 2:58 pm
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https://attnam.com/wiki/Proposed_monsters

Based on the original devs ideas, add a banana slug, a enemy that looks like a banana, but attacks if you try to pick it up.
Dec 10, 2017, 7:40 pm
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I've wanted to add basically all of the dev's original monster ideas, but especially the banana slug and mountain troll.
Dec 10, 2017, 8:53 pm
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Can we add kittens too. And have one that sometimes spawns (the Lost Kitten) who spawns tame and starts following you around.
Dec 30, 2017, 7:58 am
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(These ideas may or may not have been somewhere in this thread I don't have enough time right now to look through all of it)
So, I have been thinking lately that there should be another way to IVAN lategame than 50+ int to harden materials and a lot of enchanting scrolls.
Artificial limbs are almost essential for every playthrow and winning without them is hard, but getting them without INT is hard (could still pray to Silva a lot but that's lame)
Game is too focused on high INT and there should be a way around it, like more special rewards from gods, more town NPC's that could harden your stuff/enchant.
Like, why not add a Mage NPC that would enchant and sell some rare scrolls and wands? Maybe there should be a guaranteed but overpriced wand of cloning in his shop.
Money is a easy thing to get and I always ended up with 3 - 4 k gold that I didn't know what to spend on, so more shops could be a good idea to balance this.
Jan 19, 2018, 1:19 pm
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Amulets of Speed and Phasing should rot only when worn
Jan 19, 2018, 2:39 pm
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badbeaver wrote
Amulets of Speed and Phasing should rot only when worn

I thought about that but disagree. Then you could just put them on and take them off over and over again to spread out the lifetime. Perhaps it could wait until you first put it on, but that would require some additional coding.

There are additional ways to preserve them until you need them though...

SPOILER ALERT. Click here to see text.
leave it on another level
Jan 20, 2018, 3:39 am
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capristo wrote
I thought about that but disagree. Then you could just put them on and take them off over and over again to spread out the lifetime.

Yeah, that's my thinking, too.

capristo wrote
There are additional ways to preserve them until you need them though...

SPOILER ALERT. Click here to see text.
leave it on another level

Or SPOILER ALERT. Click here to see text.
slow it with a wand of slowing.
Jan 20, 2018, 6:43 am
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red_kangaroo wrote
SPOILER ALERT. Click here to see text.
slow it with a wand of slowing.

SPOILER ALERT. Click here to see text.
Wearing a slowed amulet of speed is strange
Jan 20, 2018, 10:55 pm
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Hm. How's this for an idea. A slowed amulet of speed will rot slower, but the slow cancels out the speed. If you haste it, it rots faster, but the speed effect is also boosted.
Jan 21, 2018, 5:30 am
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chaostrom wrote
Hm. How's this for an idea. A slowed amulet of speed will rot slower, but the slow cancels out the speed. If you haste it, it rots faster, but the speed effect is also boosted.

Yeah, that is pretty cool. Controlling amulets that can rot by using wands is nice
Jan 21, 2018, 11:46 am
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I don’t think slowing it should cancel it out completely though. It should still be worth doing if you prefer the trade off of a slightly less powerful haste but for a longer time
Jan 21, 2018, 11:29 pm
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Actually, why not extend that to weapon? Hasted weapons with special effects proc more often.
Jan 26, 2018, 3:19 am
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If we ever want to do something more with liquid terrains, it would be nice if we made all items sink below the surface based on their density - so item dropped on liquid terrain but made of material with density lesser than the liquid, or items which grant levitation, would remain on the surface.
Jan 26, 2018, 5:20 am
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I like that, we could set the transparency of the water to 50 percent, and the sunken item would be just visible beneath surface of the water.
Jan 26, 2018, 5:33 am
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It might be also nice to do something about the instakill effect of water. Either making the player try to scramble for adjacent ground tile when he falls in (ala Nethack), or drain torso HP from drowning (ala POWDER).
Dec 26, 2018, 2:10 pm
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We could add radiation. Being on the same tile as anything made of a radioactive material would have a small chance of poisoning any living creature.
Dec 26, 2018, 5:40 pm
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red_kangaroo wrote
poisoning

Not merely poisoning, but mutating.
Jan 12, 11:33 am
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We should add a chance to any crit to the groin to print "It was a gelding blow!" and give you permanent "eunuch" status.
Jan 15, 4:37 pm
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It might be interesting if a PC had more control over prayer effects; i.e. if I had the option to pray for food, or healing, or an earthquake etc. It might be handled as an optional text entry field when praying, which could be parsed a bit like a wish. Of course, praying to Mellis for an earthquake shouldn't work, and may even waste your wish and/or cost piety... but it could also help avoid situations where you desperately need a certain prayer effect (Sophos' teleport effect because you are surrounded) and get a different one (in previous example, get a new leg made of parchment).
Jan 15, 5:35 pm
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Ischaldirh wrote
It might be interesting if a PC had more control over prayer effects; i.e. if I had the option to pray for food, or healing, or an earthquake etc. It might be handled as an optional text entry field when praying, which could be parsed a bit like a wish. Of course, praying to Mellis for an earthquake shouldn't work, and may even waste your wish and/or cost piety... but it could also help avoid situations where you desperately need a certain prayer effect (Sophos' teleport effect because you are surrounded) and get a different one (in previous example, get a new leg made of parchment).

I love this idea. It would come really handy for Seges to clear all exhaustion rather than filling your stomach. More often than not, I find myself prefering the first over the second and it's a bit annoying having to get slightly satiated on my own to then pray and get rid of the tiredness, so as to avoid abusing agility by being satiated for a long time. Also, you might be injured on the brink of death and she'll happily fill your stomach rather than heal you from your mortal wounds.

It would be nice for other gods too, as you mentioned. Silva could offer another effect besides causing earthquakes.
Jan 15, 8:53 pm
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That would be nice, but it seems... too nice. I get that it's a wish/prayer request, but it feels like way too much control over the gods' actions. The gods are fickle, and yeah when you're praying you're desperate, but they also shouldn't be a guaranteed safety net.

Also, that would require the player to know what the gods are capable of doing. For a beginning player, we wouldn't want to reveal those things to them, we'd want them to find out on their own.
Jan 15, 10:42 pm
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Yes, that's true. We could maybe change the satiated status to not abuse agi at least?
Or maybe make Seges not make you satiated anymore, but leaving you a tiny bit below that and only applying that prayer effect if you're near hungry? That way we could make use of the exhaustion curing more often, which would be rather nice. We could even add a slightly hungry status to make things more clear.
Jan 16, 1:20 am
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Options: On the newbie side, we could keep the normal pray option in, and have the specific pray be a separate keybind. On the "too nice" part, fair, though the game is already quite hard; to balance, perhaps specific prayers have longer cooldowns, greater piety cost, or other penalties?
Mar 1, 10:23 pm
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Randomly remembered the spam monster idea, wondered which forum that was at and did a search.

[2009-11-22 23:53:32] <Somagu> I think a better idea would be a small chance for a "scroll of wishing" to be a unique scroll that summons a 4x4 tile spam unique
[2009-11-22 23:53:41] <Chao-Chao> XD
[2009-11-22 23:53:42] <Somagu> which shoots out bolts of lightning and spams your text bar
[2009-11-22 23:53:48] <Somagu> and when you kill it it drops a bunch of cans of spam
[2009-11-22 23:53:49] <Chao-Chao> dude
[2009-11-22 23:53:53] <Chao-Chao> spamming your text bar
[2009-11-22 23:53:55] <Chao-Chao> that's brilliant
[2009-11-22 23:54:17] <Chao-Chao> how will you rape spam though
[2009-11-22 23:54:34] <Somagu> good question

For context, search this forum.

Also, a more serious idea, based on the fact lanterns make surprisingly good shields.

Caged Star

A primal relic, very rare. Made of mythril, but since it only holds energy it's very light despite how big it is. Makes an excellent light source and shield. However, if it happens to break it will go supernova.

So this is very rare. Valpurium flaming sword rare. Every turn, it takes damage from within, which contributes to its eventual breaking. Don't go turning it into balsa or anything though, or it'll go off in your hands. When it breaks, first there'll be a crackle of energy (lightning explosion), followed by the cage itself bursting apart (striking explosion), then the supernova, a series of explosions from smallest to largest.
Jul 23, 12:17 pm
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Gonna necro this thread like it's xinroch

Split shields up into different types, similar to swords: where the current "shield" would be the equivalent of a long sword. Bucklers would be the equivalent of a short sword, and tower shields would be likewise for bastard/twohanded swords.
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