Ideas

Dec 10, 2017, 2:58 pm
Joined: Apr 13, 2017
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Location: Down in the dugeons
Posts: 7
https://attnam.com/wiki/Proposed_monsters

Based on the original devs ideas, add a banana slug, a enemy that looks like a banana, but attacks if you try to pick it up.
Dec 10, 2017, 7:40 pm
Joined: Dec 11, 2008
Posts: 1,770
I've wanted to add basically all of the dev's original monster ideas, but especially the banana slug and mountain troll.
Dec 10, 2017, 8:53 pm
Ischaldirh's avatar
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Student
Location: California
Interests: (Astro)Physics, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,721
Can we add kittens too. And have one that sometimes spawns (the Lost Kitten) who spawns tame and starts following you around.
Dec 30, 2017, 7:58 am
Joined: Dec 14, 2017
Occupation: Local IVAN dealer
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Posts: 34
(These ideas may or may not have been somewhere in this thread I don't have enough time right now to look through all of it)
So, I have been thinking lately that there should be another way to IVAN lategame than 50+ int to harden materials and a lot of enchanting scrolls.
Artificial limbs are almost essential for every playthrow and winning without them is hard, but getting them without INT is hard (could still pray to Silva a lot but that's lame)
Game is too focused on high INT and there should be a way around it, like more special rewards from gods, more town NPC's that could harden your stuff/enchant.
Like, why not add a Mage NPC that would enchant and sell some rare scrolls and wands? Maybe there should be a guaranteed but overpriced wand of cloning in his shop.
Money is a easy thing to get and I always ended up with 3 - 4 k gold that I didn't know what to spend on, so more shops could be a good idea to balance this.
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