anything relating to ivan you're too lazy to create a new topic for

Apr 6, 2008, 1:39 pm
Joined: Feb 16, 2008
Location: The Mushroom Kingdom Fusion Reactor
Posts: 124
What happens if you go through the blue portal?
Shard, the pitiful mac user....
Apr 6, 2008, 1:49 pm
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
You can't go through it as of .50
Apr 24, 2008, 11:55 pm
Joined: Jan 27, 2008
Location: Finland, preparing my kin to take over the forum.
Posts: 257
You can't make a golem out of lumps (lump of silver for example). This little thing costed me my Elpuri after I beated valpurium golem...
Right, now you killed me. Happy?
Apr 25, 2008, 2:36 am
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
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You can't? Are you sure? Some materials simply can't be golem'd because golems for that material don't exist.

I just tested it. This is completely false. It's not that it's a lump, it's that it's a material you can't golem-ify.

For reference here's a list of golem-able materials:

Valpurium, Spider Silk, acidous blood (these three may need testing, they have their own configs in the Char.dat file), glass, parchment, cloth, mithril, marble, gold, leather, leaf, expensive fabric, palm leaf, sulfur, diamond, silver, sapphire, ruby, bronze, copper, tin, ommel hair, hardened leather, nymph hair, phoenix feather, ice, dragon hide, arcanite, illithium, balsa, pine, fir, birch, oak, teak, ebony, octiron, light crystal, sandstone, limestone, calcite, obsidian, gneiss, slate, granite, basalt, milky quartz, flint, quartzite, amethyst, citrine, roze quartz, jasper, rock crystal, banana peel, plant fiber, bone, ommel bone, ommel tooth, pork, beef, human flesh, iron, steel, meteoric steel, adamant.

That could have been condensed probably, but I'm too lazy to actually do it.
"Put more stuff in the... thing where... more stuff goes in."
Apr 25, 2008, 6:55 am
Joined: Jan 27, 2008
Location: Finland, preparing my kin to take over the forum.
Posts: 257
Oh, sorry about mis-info... so you just can't make a golem out of valpurium.
Right, now you killed me. Happy?
Apr 25, 2008, 3:10 pm
Joined: Jan 11, 2008
Posts: 1,019
>_> Atomic's list was of the materials you *can* make a golem out of, not those which you cannot make a golem out of.
Apr 25, 2008, 7:17 pm
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,920
Note the note at the start however. Vapurium may still be non-golemable.
"Put more stuff in the... thing where... more stuff goes in."
Apr 26, 2008, 6:21 am
Joined: Jan 11, 2008
Posts: 1,019
I tested it in wizmode, and you are correct. It's not possible, in fact to golem-ify any of those first three materials (even though golems of said materials are possible to spawn).

Another little detail that I don't think has been mentioned yet: Exhaustion appears to train Dex and Agi, or at least speeds up the training quite a bit. A recent game of mine hit 20 Dex and 18 Agi about 3/4ths of the way through Day 2, and hadn't even gotten past Jenny yet (he died to a lucky giant carnie plant, the bastard).
Apr 26, 2008, 6:50 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
BDR wrote
>_> Atomic's list was of the materials you *can* make a golem out of, not those which you cannot make a golem out of.

I'm more inclined to believe it's a list of materials of which golems can spawn. As you've found out, you can't make valpurium golems.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Apr 26, 2008, 4:53 pm
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
BDR wrote
I tested it in wizmode, and you are correct. It's not possible, in fact to golem-ify any of those first three materials (even though golems of said materials are possible to spawn).

Another little detail that I don't think has been mentioned yet: Exhaustion appears to train Dex and Agi, or at least speeds up the training quite a bit. A recent game of mine hit 20 Dex and 18 Agi about 3/4ths of the way through Day 2, and hadn't even gotten past Jenny yet (he died to a lucky giant carnie plant, the bastard).

No that is incorrect. Exhasution does not train AGI!!!! Different character have different abilities to train stats. I have noticed it lots. Some chars train Int and wis like crazy, others Agi, or Astr. I think it must be coded somewhere.
Jun 14, 2008, 5:59 am
Joined: Jan 27, 2008
Location: Finland, preparing my kin to take over the forum.
Posts: 257
If you have an angel with you as a pet, and something severs your limb off and you pick it up, the angel will put it back to place!
Right, now you killed me. Happy?
Jun 14, 2008, 7:38 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Wait, angels can stick your limbs back on for ya?!
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jun 14, 2008, 1:45 pm
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
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Holy Cow! 10 kiwis to Apple! No, 20 and two bananas!
Jun 14, 2008, 2:57 pm
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
Nice find Apple!
Jun 14, 2008, 7:03 pm
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,920
Goddamn. Three year old version and we're STILL finding shit out about it.
"Put more stuff in the... thing where... more stuff goes in."
Jun 15, 2008, 9:45 am
Joined: Apr 1, 2008
Posts: 200
Over nine thousand of , and
Jun 17, 2008, 4:07 pm
Joined: Mar 18, 2008
Posts: 4
Vodka is great stuff to dip your weapons in- baddies really can't handle alcohol, and will just waddle around for a while if you hit 'em.

I always make genny kill her babies this way
Jun 18, 2008, 7:14 am
Joined: Apr 1, 2008
Posts: 200
Does this work for Valdemar too?
Jun 18, 2008, 2:18 pm
Joined: Jun 18, 2008
Location: Winland
Posts: 60
Carnivorous plants aren't effected by sulphuric acid (I think), but if you throw poison at them, they will suck it with their roots. This is very useful when fighting Genetrix Vesana. Also, throwing vodka at "GV" will cause it to attack other plants and vice versa.
Jun 18, 2008, 6:35 pm
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
I decided to have some fun by looking at the source files. Some interesting things:

- Being Satiated abuses Agility (I never suspected that, somehow, but it makes sense in the context of unexplainable Agility drops ).
- Eating / drinking ommel fluids is considered a chaotic act (a very minor one), as is eating unicorn flesh. The message "you feel this was an evil deed" only appears for cannibalism, though.
- Hiccups are coded even in version 0.50, but commented out - apparently, they draw monsters' attention and may interfere with reading.
Jun 19, 2008, 6:16 pm
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
The hiccups is funny. Being full (I can't remember the exact term) or overfed hurts your agility even more
Jun 20, 2008, 4:41 pm
Joined: Jan 11, 2008
Posts: 1,019
Bloated is the term. I never would have guessed that Satiated hurts agility, though...
Jun 22, 2008, 8:41 pm
Joined: Jan 11, 2008
Posts: 1,019
Apparently drinking at least ommel snot (if not other ommel substances) allows a person to heal themselves much like a bottle of healing fluid or troll blood. Not likely to be life-saving but it may well be a nice bonus (for me, it was a bonus since one of my legs had been severely wounded such that it hit my Agi and LStr).
Jun 23, 2008, 2:55 pm
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
A little bit about selling: The prices depend far more on the material's worth than actual usefulness of the item. Highly-enchanted steel weapons are often worthless, but an unenchanted mithril one can be worth lots. Similarly, in my experience, the Holy Banana of Oily Orpiv is extremely cheap if generated in a shop.

Oh, and lanterns are perfectly acceptable god gifts (for those who don't know that yet), even though I guess they're almost worthless individually. Legifer seems to like them a bit more than others.
Jun 24, 2008, 6:13 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Actually, I've come to the conclusion that it's more to do with the weight than the material. A very nice diamond dagger will still fetch a poor price.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
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