anything relating to ivan you're too lazy to create a new topic for

Nov 22, 2008, 1:55 pm
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If you really can't open a chest, a wand of polymorph might turn it into another item, releasing it's contents without a chance of breaking any bottles/wands inside. I used this on the hidden meteoric chest once after kicking and throwing it for a thousand times.

Forgot to mention: an 'easy' way to gain strong limbs is eating a zombie, get leprosy, lose a limb en pray to Sylva - she gave a citrine leg and a granite arm to a friend of mine in, i believe, UT 2 or 3.
Nov 23, 2008, 4:45 am
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Many artificial limbs are better than your starting limbs. However, there are 2 points that make natural limbs worth using.

1. They heal. Artificial limbs don't (except citrine, for some bizarre reason)
2. They get better. Artificial limbs don't.
Nov 23, 2008, 5:01 am
Ernomouse's avatar
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chaostrom wrote
1. They heal. Artificial limbs don't (except citrine, for some bizarre reason)
2. They get better. Artificial limbs don't.

Isn't citrine the stuff bugshells are made off? That'd make it logical.
Nov 23, 2008, 5:30 am
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Close but not quite: you are thinking of chitin. On the other hand, citrine is in fact a quartz variety.
Nov 25, 2008, 1:32 pm
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In case you might wonder: it is possible to dual-wield Saal'thul (or any other one-handed highly magic weapon).

And yeah, it is possible to die while doing so
Nov 26, 2008, 1:09 am
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Yeah, but you might not want to use two same artifacts, since their powers don't stack.
Nov 26, 2008, 5:33 am
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Apple wrote
Yeah, but you might not want to use two same artifacts, since their powers don't stack.

Only the ones that add an intrinsic ability -- Saal'Thul and Vermis, I believe, are the only ones that do in 050. If you can manage to get two Neerc se'Ulb, and ~35 AStr, I highly recommend using two of them. Twice the life drain = twice the fun. Two Turox, of course, means twice the chance of blowing your own face off, but can be fun nonetheless. I have a feeling I'm forgetting something, but it's probably something in LIVAN, which I'm not going to touch because I don't know what everything does in LIVAN.
Nov 26, 2008, 6:59 am
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Personally I'd recommend the Turox se'ulb combo... Deal area damage then negate it.
Nov 26, 2008, 7:37 am
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Having dual wielded turox before be warned, it sends the danger level through the roof. It started spawing nasties like crazy.
Nov 28, 2008, 11:41 am
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Yeah two Turox will do that. When you wield Ne'erc Se'ulb, does the drain effect get more common the more you wield it? Because I have only used that weapon once and it hardly ever used the effect so I switched back to my Turox, which had the explosions much more frequently, and the explosions seemed to cause more damage than the drain effect anyway. I'm just not sure if Se'ulb is even worth it
Nov 28, 2008, 3:07 pm
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ohhh It is. When you swing two of them you get more hits in per period of time, meaning more chances for the drain effect to go off. Yeah it doesn't go off THAT often, but the fact that THEY lose life and YOU gain life can make a really big difference. Plus, Neerc se'Ulb has a higher damage with it's normal attack, AND it comes +6.
Nov 28, 2008, 6:29 pm
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How much damage can it do exactly? Maybe if I saw the numbers it would be more convincing
Dec 7, 2008, 5:10 pm
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Something totally minor and probably known, but I only noticed it now: You can't resurrect headless bodies.
Dec 7, 2008, 5:48 pm
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known since first time I used a wand of resurrection.
Dec 9, 2008, 6:45 pm
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Aww. The first time is always a dissappointment, isn't it
Dec 11, 2008, 10:08 pm
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Zombies attach limbs (and heads) to themselves if they come across them. This has a few advantages and disadvantages:

ADVANTAGES:
1: If you get an artificial limb cut off and a zombie attaches it to the appropriate place instead of its chest, and then you tame the zombie, you have a killing machine right there.
2: If the limb had leprosy, the zombies limbs start falling off

DISADVANTAGES:
1: If you don't tame the zombie and they attach a particularly powerful limb to themselves, you're screwed.
2: Artificial limbs make whoever's using them slower, so a tamed zombie with artificial limbs is very slow.

Also, theorically (spelling?) if a humanoid is beheaded and you place a head on its corpse, it should be able to be resurrected again. I will test this and report back later.
Dec 11, 2008, 10:36 pm
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I think this works with IT'S head. I don't know if you could revive a headless kobold by putting a goblin head by it.
Dec 12, 2008, 12:18 am
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Geez, I can;t believe I never though of putting artificial limbs on a zombie. It would be fun to make a GEF zombie, since you can;t make a GEF golem. How sweet would that be! I'll definitelu have to try this but not till after Xmas. Go for the "Necromancer Win" with an army of artificial limbed zombies. Hmm I wonder if you could cure a zombie of its leprosy by throwing antidote at it. Probably not I'll bet leprosy is coded as an intrinsic character.
Dec 12, 2008, 7:45 am
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Dunno how well that'd work Slob, zombies rot :/
Dec 12, 2008, 12:34 pm
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But I doubt the non-zombie material limbs will. If there was a way to SoCM the torso...
Dec 12, 2008, 3:49 pm
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I tried dropping my arcanite legs in WM, but my zombie refused to attach them. Neither did it when I gave it to it. Then again, I don't know what exact conditions for zombies to attach limbs are...
Dec 12, 2008, 8:22 pm
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I'm assuming the zombie was missing it's own legs?
Dec 13, 2008, 6:04 am
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Well Erno, that's what I mean. Can't SoCM zombie torsos, and once the torso's rotted away, it's just a few artificial limbs lying about, of no use at all.
Dec 13, 2008, 11:00 pm
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chaostrom wrote
Well Erno, that's what I mean. Can't SoCM zombie torsos, and once the torso's rotted away, it's just a few artificial limbs lying about, of no use at all.

...to attach to other zombies! And of course to sell for lots of money

The only monsters I know that can SoCM their torsos and heads are golems.

God I wish the golem torsos wouldn't disappear... you could try making a golem body with zombie head monster with all sorts of limbs, but I still have to test if the head works on a different body first... and it's harder than you think to behead 2 enemies close to each other, let alone behead 2 when you've just started off, and WM hasn't helped.

EDIT: Just found out you can use a wand of resurrection to grow new limbs if they fall off.
EDIT2: Also found out you can use a scroll of repair to heal artificial limbs
Dec 13, 2008, 11:27 pm
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Sorry about the double post, but the other one was getting a little big...

So anyways, I have found that:
*Either: 1)Zombies won't attach artificial limbs to themselves or 2) They won't attach fallen limbs from the player.
*Also, if you place a limb or two onto a zombie's corpse that the zombie was missing when it died, it is not resurrected with those limbs attached. However I have only tested this with artificial (adamant to be precise) limbs.

Will edit once more testing has been done.

EDIT: SUCCESS!!
*Any monster that had its limbs cut off in battle and died can be resurrected with that limb using the wand of resurrection. Since it uses THAT LIMB instead of growing a new one when it is resurrected, you can successfully SoCM the limb and place it back on the body to resurrected, say, a kobold with a adamantine arm! This is still to be tested with a wand of necromancy.
*Zombies only attach flesh limbs
*You can also SoCM heads for some reason and place them back on the body and resurrect. Unfortunately, you cannot SoCM the torso or groin of the monster. The scroll also does not work if you try to change the material of the corpse.
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