Ideas

Jul 24, 7:27 pm
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MrMagolor wrote
Split shields up into different types, similar to swords: where the current "shield" would be the equivalent of a long sword. Bucklers would be the equivalent of a short sword, and tower shields would be likewise for bastard/twohanded swords.

So what be the difference between them be? Have the smaller ones have lower volume and arm strength requirement, and the opposite for the bigger ones?
Oct 14, 8:27 am
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TheMasterGear wrote
So what be the difference between them be? Have the smaller ones have lower volume and arm strength requirement, and the opposite for the bigger ones?

Yes, as the way short/long/bastard swords are.
Oct 16, 9:02 am
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An idea on spell-learning: reading scrolls that are similar to spells (i.e. teleport, immolation, taming(?)) should eventually grant you the ability to use that spell yourself (the time it takes would depend on Int, maybe Wis and/or Mana); unsure as to what hotkey you would use for the spells tab, though.
Nov 5, 12:00 am
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Suggestion: Endurance affecting satiation.

This could happen in a few different ways, but here's my first thought: it simply increases the number values for the satiation 'levels'. As a made up example, lets say a loaf of bread is worth 100 satiation points. Then, lets say that 0-100 satiation points is "starving", 100-200 is "very hungry", 200-400 is "hungry", 700-900 is "satiated", 900-1000 is "bloated", and above 1000 is "overfed". Then, starving person could eat 9-10 loaves of bread before becoming overfed.

Well, lets just assign these numbers to END=10. A point in either direction of 10 is equivalent to a 10% (fudge for balance) increase/decrease in all of these levels - but the loaf of bread is worth the same amount of satiation points. So, for a person with 20 endurance, they would need to eat at least four loaves of bread just to recover from being "hungry" - but at the same time, they don't hit "overfed" until they've eaten a huge amount of bread... and once they are satiated, they stay that way for twice as long. Meanwhile someone with 5 endurance would have to eat much more frequently.

Game effects: As the game moves towards mid- or late-game and endurance values begin to rise, hunger becomes a longer-term, more strategic concern. You'll be able to eat much more food in a sitting, and stay fed for longer as a result, but if you become hungry it will be harder to recover in the dungeon as food provides relatively smaller increases in satiation levels. This would also affect the balance on Seges' food-related benefits, although usually once you are in good with Seges you're never hungry again anyways...
Nov 5, 1:03 pm
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I love it!
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