creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
BiteToHitValue = Master->GetAttribute(AGILITY) * sqrt(2.5 * Master->GetAttribute(PERCEPTION)) * GetHumanoidMaster()->GetCWeaponSkill(KICK)->GetBonus() * Master->GetMoveEase() / 1000000;Was it know that biting accuracy is influenced by kick skill?
Damage received by 14 END character (74 Max HP) with 0 AV (all cloaks made of air) vs Kamikaze Dwarf of Nefas (adjacent diagonal square) NAKED -> 0 FireRes 44 damage 44 44 CLOAK ONLY -> 25 FireRes 22 22 22 AMULET ONLY -> 30 FireRes 22 22 22 ONE RING -> 15 FireRes 22 22 22 TWO RINGS -> 30 FireRes 22 22 22 CLOAK + ONE RING -> 40 FireRes 22 22 22 CLOAK+TWO RINGS+AMULET -> 85 FireRes 22 22 22 TORN CLOAK -> 10 FireRes 22 22 22 MODIFIED RING -> 1 FireRes 44 44 44 MODIFIED RING -> 5 FireRes 29 28 29 MODIFIED RING -> 3 FireRes 35 34 32 TWO MODIFIED RINGS -> 6 FireRes 28 26 26 MODIFIED RING -> 9 FireRes 27 27 24 MODIFIED RING -> 10 FireRes 25 22 24 TORN CLOAK RETEST -> 10 FireRes 24 24 25 AMULET RETEST -> 30 FireRes 22 22 22 TWO MODIFIED RINGS -> 16 FireRes 22 22 22 MODIFIED RING + TORN CLOAK -> 15 FireRes 22 22 23 MODIFIED RING -> 14 FireRes 22 22 22 MODIFIED RING -> 12 FireRes 24 22 22
System would indicate in graphic if person is mounted on horse or not. Same system also show if person mounted on boar, elephant, polar bear etc. Or if person mounted on ass. Ivan find mounting on ass funny.
if(!PenetrateResistance) Damage -= (BodyPart->GetTotalResistance(Type) >> 1) + RAND() % ((BodyPart->GetTotalResistance(Type) >> 1) + 1);
System would indicate in graphic if person is mounted on horse or not. Same system also show if person mounted on boar, elephant, polar bear etc. Or if person mounted on ass. Ivan find mounting on ass funny.