anything relating to ivan you're too lazy to create a new topic for

May 9, 2014, 2:59 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
That's what the boots of strength are for though.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
May 9, 2014, 3:03 am
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,170
Oh, of course. That was a very particular brand of friday-morning stupid, sorry.
Beware! 'tis EagleV, Hardcore Weaver of Baskets!
May 9, 2014, 3:20 am
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,170
While looking up kicking, I came across this:
BiteToHitValue = Master->GetAttribute(AGILITY) * sqrt(2.5 * Master->GetAttribute(PERCEPTION)) * GetHumanoidMaster()->GetCWeaponSkill(KICK)->GetBonus() * Master->GetMoveEase() / 1000000;
Was it know that biting accuracy is influenced by kick skill?

Edit3:
(Never mind the block that was here, it was all just what Pent said in another format. I must refrain from posting before 6pm.)
Beware! 'tis EagleV, Hardcore Weaver of Baskets!
May 9, 2014, 4:58 am
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
Batman? wrote
well its time to start again, now isnt it?

Well, my current project is to finally finish X-COM Apocalypse, and I haven't had time to play that in a week. Once one grows older, the days seem so short and nights really ARE for sleeping. It sucks.
May 9, 2014, 8:02 am
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
Ernomouse wrote
Once one grows older, the days seem so short and nights really ARE for sleeping. It sucks.

Amen brother, Amen.
Booooooooooo!
May 13, 2014, 8:50 am
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
can the holy bannana be destroyed in your inventory like a wand?
Booooooooooo!
May 13, 2014, 10:20 am
Joined: Sep 22, 2008
Posts: 634
Yes, with even deadlier results compared to a fireballs or striking blowing up.
May 15, 2014, 10:14 pm
Joined: Feb 20, 2012
Posts: 231
I did some more testing with resistances, and came across some interesting results:

Damage received by 14 END character (74 Max HP) with 0 AV (all cloaks made of air) vs Kamikaze Dwarf of Nefas (adjacent diagonal square)

NAKED -> 0 FireRes

44 damage
44
44

CLOAK ONLY -> 25 FireRes

22
22
22

AMULET ONLY -> 30 FireRes

22
22
22

ONE RING -> 15 FireRes

22
22
22

TWO RINGS -> 30 FireRes

22
22
22

CLOAK + ONE RING -> 40 FireRes

22
22
22

CLOAK+TWO RINGS+AMULET -> 85 FireRes

22
22
22

TORN CLOAK -> 10 FireRes

22
22
22

MODIFIED RING -> 1 FireRes

44
44
44

MODIFIED RING -> 5 FireRes

29
28
29

MODIFIED RING -> 3 FireRes

35
34
32

TWO MODIFIED RINGS -> 6 FireRes

28
26
26

MODIFIED RING -> 9 FireRes

27
27
24

MODIFIED RING -> 10 FireRes

25
22
24

TORN CLOAK RETEST -> 10 FireRes

24
24
25

AMULET RETEST -> 30 FireRes

22
22
22

TWO MODIFIED RINGS -> 16 FireRes

22
22
22

MODIFIED RING + TORN CLOAK -> 15 FireRes

22
22
23

MODIFIED RING -> 14 FireRes

22
22
22

MODIFIED RING -> 12 FireRes

24
22
22

As you can see, the resistance seems to stop stacking around 10-12, which is odd since every elemental resistance-granting item grants at least 10 resistance. I'll take a look at the code tomorrow and see if I can figure out what's going on.
May 16, 2014, 5:48 pm
Joined: Dec 11, 2008
Posts: 1,770
Oh my god that would've been great to know a forever ago.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
May 16, 2014, 8:16 pm
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
Interests: Fiana, Peace, Melons
Posts: 1,057
I'm just grasping at straws here, but could it be that explosive damage can only be reduced to a certain amount? Worth checking, even if briefly.
Proudly bringing disaster and mental scarring to Attnam since '05!

"You have a rather pleasant chat about finite superarmpits with Sanae the shrine maiden."

You hear distant shuffling.

The Enner Beast tells you to COOL IT!!
May 16, 2014, 8:23 pm
Joined: Feb 20, 2012
Posts: 231
Somagu wrote
I'm just grasping at straws here, but could it be that explosive damage can only be reduced to a certain amount? Worth checking, even if briefly.
You may be onto something. I just did a similar test with a veteran kamikaze dwarf, and there was a notable difference between 1 ring (15 res) and 2 rings (30 res), as well as a slight difference between 2 rings (30 res) and all 4 items (85 res).

This seems to be the code where resistance comes into play during the damage calculation:

if(!PenetrateResistance)
Damage -= (BodyPart->GetTotalResistance(Type) >> 1) + RAND() % ((BodyPart->GetTotalResistance(Type) >> 1) + 1);

It looks like it should work fine (damage is reduced by ~50%-100% of the body part's total resistance to that damage type), but looking at those GetTotalResistance() functions leads to a maze of other functions, many of which I can't find definitions for (some of them don't even seem to be declared; is this some sort of magic with the scripts?), so I'm not sure what the hell is going on with those test results.

On an unrelated (but fun) note, I noticed that severed enner beast heads are still animated; ostensibly a bug, but I'd like to imagine that the damned thing is actually still alive, but is rendered harmless without its body (and vocal cords).
May 18, 2014, 7:16 pm
Joined: Dec 11, 2008
Posts: 1,770
Upon looking through the source and script files trying to work out an appropriate weight for an altar I found that Petrus is actually rather large for a human (size 225), and only a little smaller than a Golem (size 250).
Of course, Golems are denser and hit like trucks anyway.

For comparison the player has a default size of 175, which means Petrus is the equivalent of a giant spider, skunk, adult male carnivorous bunny, or mystic frog's worth bigger than you.
However both Petrus and the player share the same volume so I guess that means he's some kind of sponge-being.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
May 18, 2014, 7:19 pm
Joined: Feb 20, 2012
Posts: 231
If you look at the size measurements as height in centimeters, it puts the player at about 5'9" (most other human characters are around average height as well), and Petrus at about 7'4". It may not work properly for all things, but for humanoids it seems about accurate.
May 19, 2014, 2:52 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
It's the beard. The beard, I tell you!
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
May 19, 2014, 2:56 am
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,170
Or he's wearing platform boots.
Beware! 'tis EagleV, Hardcore Weaver of Baskets!
May 19, 2014, 2:57 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Either that or he's rail-thin like an emancipated old man.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
May 19, 2014, 4:12 am
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 773
He's disguised slenderman.

Edit: Sulphur does not burn and gunpowder does not explode. Landmines etc. are probably simply defined in code to explode, but if you SoCM e.g. large chest into gunpowder and then zap it with WoF in expectations of huge fireworks, nothing happens.
May 27, 2014, 1:09 pm
Joined: Feb 20, 2012
Posts: 231
When presented with the "who do you want to talk to?" prompt, you can press '.' to talk to yourself, which abuses your Wisdom.

If you somehow manage to dip something into itself you're given the message "Very funny..." (as far as I know this isn't actually possible in-game).

Casting slow/haste on perishable items will affect the rate at which they spoil.

Limbs may hold leprosy even after you cure yourself; eating my severed arm gave me leprosy once.

Also, I'm pretty sure it's mentioned somewhere in this thread, but Nefas' mistresses sometimes spawn with bananas, which doesn't seem too exciting until you get a holy banana from a mistress.
May 27, 2014, 2:02 pm
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
re-attaching a leprositic arm will also give you leprosy. I think somewhere there is a reminder to attach your arms and then have the priestess cure you.

I think the only new item in that list is the part about the mistresses and the bannana (that sounds like the title of a dirty joke).

Seeing as how this thread is almost 600 post's long it would be useful to have the collected results stickied to avoid double posting. But I highly doubt anyone is going to spend half of their life reading and compiling the information in this post.
Booooooooooo!
May 27, 2014, 2:22 pm
Joined: Feb 20, 2012
Posts: 231
Well, the odd thing about the arm was that I had already cured my leprosy before the arm was severed (by Sherry), and after growing a new arm via healing liquid I ate the old one, which gave me leprosy, even though the arm shouldn't have had leprosy anymore.

And I'm sure that Nefas' and the mistress' love for bananas is meant to be a dirty joke.
May 27, 2014, 3:16 pm
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
Pent wrote
Well, the odd thing about the arm was that I had already cured my leprosy before the arm was severed (by Sherry), and after growing a new arm via healing liquid I ate the old one, which gave me leprosy, even though the arm shouldn't have had leprosy anymore.

was the arm rotting?
Booooooooooo!
May 27, 2014, 4:14 pm
Joined: Feb 20, 2012
Posts: 231
Nope; freshly severed.

I just did a test in wizard mode: I got leprosy, had the priestess cure it, then popped my arm off and ate it. Lo and behold, I was once again a leper. It seems that the limbs maintain the leprosy state even when the character is cured. Eating a corpse of a former-leper has the same results.
May 27, 2014, 4:20 pm
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
Pent wrote
Nope; freshly severed.

I just did a test in wizard mode: I got leprosy, had the priestess cure it, then popped my arm off and ate it. Lo and behold, I was once again a leper. It seems that the limbs maintain the leprosy state even when the character is cured.

you learn something every day. I wonder if that goes for other states as well? Severed arm of lycanthropy
Booooooooooo!
May 28, 2014, 1:07 pm
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
I think that should be reported as bug. Nice find.

Pent wrote
Well, the odd thing about the arm was that I had already cured my leprosy before the arm was severed (by Sherry), and after growing a new arm via healing liquid I ate the old one, which gave me leprosy, even though the arm shouldn't have had leprosy anymore.

So, what you are REALLY saying is that you fought Sherry, lost a limb and still lived to go pick the limb up. Impressive.
Jun 14, 2014, 8:22 pm
Joined: Feb 17, 2010
Posts: 35
What will breaking a wand of mirroring do?
Because having 9x5 items mirrored around and including the tile you stand on just sounds too good.
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