anything relating to ivan you're too lazy to create a new topic for

Apr 20, 2014, 1:43 am
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
lol, that's awesome Pent
Apr 20, 2014, 12:39 pm
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 773
How do you change your torso material?
Apr 20, 2014, 1:07 pm
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
Yeah Pent, how did you get the message "You feel like a banana" ?
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Apr 20, 2014, 1:07 pm
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
Interests: Fiana, Peace, Melons
Posts: 1,057
By changing the script files. Not something you can do ingame.
Proudly bringing disaster and mental scarring to Attnam since '05!

"You have a rather pleasant chat about finite superarmpits with Sanae the shrine maiden."

You hear distant shuffling.

The Enner Beast tells you to COOL IT!!
Apr 20, 2014, 1:21 pm
Joined: Feb 20, 2012
Posts: 231
Warheck wrote
Yeah Pent, how did you get the message "You feel like a banana" ?

I replaced Seges' good prayer effect with code I pulled (of all places) from Arcane's old attempt at a variant. He had one of the gods change you into parchment if they were upset.

void seges::PrayGoodEffect() //Amaterasus bad prayer effect
{
	if(PLAYER->HasAllBodyParts()) //Checks if Player has all his limbs! Important because this effect crashes if you try it with missing limbs.
		{
		ADD_MESSAGE("A voice speaks. \"BANANAAAAAAAAAAAAAAA.\"");
                PLAYER->ChangeMainMaterial(MAKE_MATERIAL(BANANA_FLESH)); //Change whole body to paper.
                ADD_MESSAGE("You feel like a banana.");
				return;
		}
	else
	ADD_MESSAGE("\"No banana for you.\"");
		return;
}

Interestingly enough, after changing my whole body into banana flesh with this, reading SoCMs allowed me to change the materials of my Head, Torso, and Groin as well.
Apr 20, 2014, 1:44 pm
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
What a fascinating piece of forum archaeology. I prefer banana flesh over parchment. Can you spoil while you're made of banana flesh?
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Apr 20, 2014, 2:03 pm
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
Interests: Fiana, Peace, Melons
Posts: 1,057
God dammit Pent I just noticed that filename. You are awful.
Proudly bringing disaster and mental scarring to Attnam since '05!

"You have a rather pleasant chat about finite superarmpits with Sanae the shrine maiden."

You hear distant shuffling.

The Enner Beast tells you to COOL IT!!
Apr 20, 2014, 4:34 pm
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
Ahahahahahaha that is amazing. For those wondering, the image is named

Quote
canabananabalism.png
Apr 20, 2014, 7:53 pm
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
Why was arcane banned? Anyone remember?
Booooooooooo!
Apr 20, 2014, 8:36 pm
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
Interests: Fiana, Peace, Melons
Posts: 1,057
Because he badmouthed Cap.

He was also kind of a dick, but then that sort of made up the majority of the ruling caste on these forums, like myself.
Proudly bringing disaster and mental scarring to Attnam since '05!

"You have a rather pleasant chat about finite superarmpits with Sanae the shrine maiden."

You hear distant shuffling.

The Enner Beast tells you to COOL IT!!
Apr 20, 2014, 8:42 pm
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
Search his posts if you want to see. In hindsight it looks like an overreaction from me but it's been so long I can't remember, pretty sure him being a dick was not limited to that thread.

Anyways he created a second account later (and told me so), and I let him stay.
Apr 21, 2014, 1:08 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Pent, you are now, in my books, member of the year. For now. Though with the amount of activity this forum gets, it probably won't be topped.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Apr 21, 2014, 6:26 am
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 773
Pent wrote
Interestingly enough, after changing my whole body into banana flesh with this, reading SoCMs allowed me to change the materials of my Head, Torso, and Groin as well.

Actually, that holds true for any socm'ing as long as your vital body parts are made of inorganic material - I was able to transmute my head, torso and groin while polymorphed into a diamond golem.

Unfortunately, the change to your body materials is not carried over to your true form when the polymorph ends.

Also:



What does that mean, broken banana?
Apr 22, 2014, 12:09 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
It is as you see it. A banana that has been broken.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Apr 22, 2014, 1:01 am
Joined: Sep 22, 2008
Posts: 634
Cruddy broken bananas cannot be zapped, repair them before trying to.
May 7, 2014, 6:13 pm
Joined: Feb 20, 2012
Posts: 231
After messing around in wizard mode a bit, it seems that amulets and rings don't affect your danger value (according to the * menu at least), so wearing an AoLS everywhere shouldn't actually put you at risk.

Also, Boots of Kicking don't seem to actually have any effect. They have a higher FormModifier than regular boots, which gives them a higher base weapon strength than regular boots*, but enchanting them doesn't actually change their kicking strength.

*the formula for weapon strength is:
FormModifier * Main Material Strength * Main Material Weight
May 7, 2014, 9:09 pm
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
Ha! I knew boots of kicking were useless.
May 8, 2014, 12:17 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
The AoLS itself may not, but what about the life-save status?
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
May 8, 2014, 8:42 am
Joined: Feb 20, 2012
Posts: 231
chaostrom wrote
The AoLS itself may not, but what about the life-save status?

According to the Character Danger Values list in the * menu, none of the relative danger values changed when I equipped or took off any of the amulets. The same held true for most of the rings (ring of invisibility still boosted my danger considerably).

ESP/Telecontrol from Infuscor didn't seem to affect it, while Haste/Slow from wands did. I imagine anything that gives a direct benefit/handicap in combat does affect danger, while the "utility" states don't.
May 8, 2014, 9:01 am
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
i suppose this counts as empirical testing, but i swear every time i put one on the spawns get crazy. just saying.
Booooooooooo!
May 8, 2014, 10:56 am
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
I haven't noticed a significant raise in danger, but I haven't played for a long time.
May 8, 2014, 12:02 pm
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
capristo wrote
Ha! I knew boots of kicking were useless.

Funny, I'd never really noticed (though I never really played seriously with boots of kicking).

It begs the question, how to fix this?
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
May 8, 2014, 3:04 pm
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
Ernomouse wrote
I haven't noticed a significant raise in danger, but I haven't played for a long time.

well its time to start again, now isnt it?
Booooooooooo!
May 9, 2014, 2:48 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Warheck wrote
Funny, I'd never really noticed (though I never really played seriously with boots of kicking).

It begs the question, how to fix this?

Doesn't weight affect damage? You could make them more dense, like Neerc does with mithril, if I remember correctly.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
May 9, 2014, 2:53 am
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,170
Shouldn't adding
AffectsLegStrength=true;
to the script entry solve that? Although that would also make you able to carry more, I guess... Even thought there is a seperate flag for affecting carrying capacity.
Beware! 'tis EagleV, Hardcore Weaver of Baskets!
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