Weapon
Revision as of 10:44, 27 October 2017 by Red kangaroo (talk | contribs)
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You are sent on a dangerous quest to traverse the desolate Underwater Tunnel filled with deadly monsters all alone - you will need a weapon if you want to survive.
You can see the extended statistics of all weapons in your inventory screen:
an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]
This tells you many things about the weapon:
- its material is adamantine,
- it is covered in blood, which doesn't do much, but weapons covered eg. in poison can be quite useful indeed,
- it is enchanted up to +6,
- it weights 1000 grams (take it, imperialists),
- it has the given damage range,
- it is very accurate, hitting more often,
- it is very durable, breaking much less likely,
- your skill with the weapon category is 16, while your hand accustomization skill is 0.
The accuracy ratings go as follows:
unbelievably inaccurate extremely inaccurate inaccurate decently accurate accurate highly accurate extremely accurate unbelievably accurate
The durability ratings then are as follows:
fragile rather sturdy sturdy strong very strong extremely strong almost unbreakable
Types of Weapons
All other items wielded as a weapon use the Uncategorized Weapons skill.
Magical Weapons =
These weapons have magical qualities that make them quite desirable and powerful.
- Banshee sickle
- Chilling axe
- Dagger of venom
- Dark axe
- Flaming sword
- Scythe of terror
- Staff of wondrous smells
- Thunder hammer
- Weeping blade
- Whip of thievery
- Chameleon whip