Difference between revisions of "Attributes"
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− | | [[Mana]] || Increased skill with [[Musical | + | | [[Mana]] || Increased skill with [[Musical Instrument|magic items]]. |
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[[Category:Character Attributes]] | [[Category:Character Attributes]] | ||
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+ | == Experience == | ||
+ | IVAN characters don't have an experience system that makes you level up, instead every attribute has it's own experience tracker. Note that AStr, LStr, DEX and AGI are not the attributes of your whole character but are tied to individual limbs. | ||
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+ | The amount of experience required to gain a new attribute point is always the same, however the amount of experience gained slows down the higher an attribute is. Maximum experience gain is also limited by the amount an action gives. The later limit is calculated by adding the experience gain as a percentage to the starting experience of your character. Here is an example: | ||
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+ | If an action gives 75exp points(for example AGI by walking) is means that action can no longer be used for training after you have reached (100 + 75)% of your starting experience. If you starting AGI was 10, that means walking will no longer increase your AGI after you have reached 17 AGI. | ||
+ | Another example would be running which gives 125exp. With starting AGI of 10, running will no longer yield any agility training after reaching 22 points. | ||
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+ | [[Category:Experience]] |
Latest revision as of 18:13, 25 July 2020
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
You have eleven primary attributes, showing your physical or mental capabilities. Primary attributes can be trained up or lost, as well as gained through other means. You also have three secondary attributes.
Name | Effect | |
AStr | Arm Strength | Ability to wield heavy weapons and do more damage in melee. |
---|---|---|
LStr | Leg Strength | Increased kick damage, ability to carry heavy items. |
Dex | Dexterity | Ability to place traps, attack fast and block attacks. |
Agi | Agility | Increased movement speed and ability to dodge attacks. |
End | Endurance | Increased Hit Points and rate at which you heal. |
Per | Perception | Ability to see longer distances away, also affects dodging and ranged attacks. |
Int | Intelligence | Ability to use magical scrolls for better effects. |
Wis | Wisdom | Ability to interact with the gods. |
Will | Willpower | Resistance to mental and magical manipulation. |
Cha | Charisma | Increased social skills, better prices in shops. |
Mana | Mana | Increased skill with magic items. |
Ht | Height | Affects how hard is it for your enemies to hit you. |
Wt | Weight | |
HP | Hit Points | The health of your body parts. You can loose limbs if any of them reaches 0 HP, but if a vital body part of yours (your head, torso or groin) is destroyed, you die. |
Talents and Weaknesses | How easy/hard is it for you to improve attributes. |
Experience
IVAN characters don't have an experience system that makes you level up, instead every attribute has it's own experience tracker. Note that AStr, LStr, DEX and AGI are not the attributes of your whole character but are tied to individual limbs.
The amount of experience required to gain a new attribute point is always the same, however the amount of experience gained slows down the higher an attribute is. Maximum experience gain is also limited by the amount an action gives. The later limit is calculated by adding the experience gain as a percentage to the starting experience of your character. Here is an example:
If an action gives 75exp points(for example AGI by walking) is means that action can no longer be used for training after you have reached (100 + 75)% of your starting experience. If you starting AGI was 10, that means walking will no longer increase your AGI after you have reached 17 AGI. Another example would be running which gives 125exp. With starting AGI of 10, running will no longer yield any agility training after reaching 22 points.