Difference between pages "Status Effects" and "Attributes"

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During your exploration, your [[character]] may get various status effects. Depending on how you got the status, it may be permanent. Permanent states are written in blue below your character sheet, otherwise they are written in white. Not all status effects are shown by default, you may have to use a [[Tools|stethoscope]] to find out all the effects that influence you.
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[[You]] have eleven primary attributes, showing your physical or mental capabilities. Primary attributes can be trained up or lost, as well as gained through [[:Category:Ommel|other]] [[Holy banana|means]]. You also have three secondary attributes.
  
'''Intrinsics''' ???
 
 
'''Extrinsics''' ???
 
 
Most status effects can be '''permanent''', but the way how to achieve this differs for the diferent effects. ???
 
 
 
== List of Intrinsics ==
 
  
 
{| cellspacing="0" cellpadding="5" border="1"
 
{| cellspacing="0" cellpadding="5" border="1"
| style="background:#ccc"|Name
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| colspan="2" style="background:#ccc"|Name
 
| style="background:#ccc"|Effect
 
| style="background:#ccc"|Effect
| style="background:#ccc"|Can be permanent?
 
 
|-
 
|-
| width="140"|Diseases
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! width="50"|AStr
| width="355"|There are several [[Diseases|diseases]] in the game, most with specific cures and no status to report the infection.
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| width="100"|[[Arm Strength]] || width="350"|Ability to wield heavy [[weapon]]s and do more damage in melee.
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[ESP]]
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! LStr
| width="355"|Ability to detect intelligent creatures around you, even if they are invisible or behind a wall.
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| [[Leg Strength]] || Increased kick damage, ability to carry heavy [[items]].
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[Haste|Hasted]]
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! Dex 
| width="355"|You are faster.
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| [[Dexterity]] || Ability to place [[trap]]s, attack fast and block attacks.
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[Infravision]]
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! Agi 
| width="355"|Ability to detect warm-blooded creatures around you, even if they are invisible or behind a wall.
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| [[Agility]] || Increased movement speed and ability to dodge attacks.
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[Invisibility|Invisible]]
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! End
| width="355"|You're invisible. Creatures need to have ESP or Infravision to detect you.
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| [[Endurance]] || Increased [[Hit Points]] and rate at which you heal.
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[Levitation|Levitating]]
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! Per
| width="355"|You hover above the ground.
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| [[Perception]] || Ability to see longer distances away, also affects dodging and ranged attacks.
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[Polymorph#PolyControl|PolyControl]]
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! Int
| width="355"|Ability to choose which creature you polymorph into.
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| [[Intelligence]] || Ability to use magical [[scrolls]] for better effects.
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[Polymorph]]
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! Wis
| width="355"|You get polymorphed randomly.
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| [[Wisdom]] || Ability to interact with the [[gods]].
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[Poison|Poisoned]]
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! Will
| width="355"|You are poisoned - your HP will slowly decrease.
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| [[Willpower]] || Resistance to mental and magical manipulation.
| width="30"|No
 
 
|-
 
|-
| width="140"|[[Search|Searching]]
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! Cha
| width="355"|Ability to detect hidden things, such as traps or mines.
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| [[Charisma]] || Increased social skills, better prices in shops.
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[Slow|Slowed]]
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! Mana
| width="355"|You are slower
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| [[Mana]] || Increased skill with [[Musical Instrument|magic items]].
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[Teleport#TeleControl|TeleControl]]
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! Ht
| width="355"|Ability to choose where you are landing when you teleport.
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| [[Height]] || Affects how hard is it for your enemies to hit you.
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[Teleport|Teleportitis]]
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! Wt
| width="355"|You get teleported randomly.
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| [[Weight]] ||
| width="30"|Yes
 
 
|-
 
|-
| width="140"|[[Ethereal]]
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! HP
| width="355"|You can pass through solid objects and over water.
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| [[Hit Points]] || The health of your body parts. You can loose limbs if any of them reaches 0 HP, but if a vital body part of yours (your head, torso or groin) is destroyed, you die.
| width="30"|No
 
 
|-
 
|-
| width="140"|[[Gas Immunity]]
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| colspan="2"| [[Talent|Talents and Weaknesses]] || How easy/hard is it for you to improve attributes.
| width="355"|You are immune to the effects of various clouds.
 
| width="30"|Yes
 
|-
 
| width="140"|[[Life Saved]]
 
| width="355"|You will survive your own death once.
 
| width="30"|Yes
 
 
|}
 
|}
  
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[[Category:Character Attributes]]
  
Several other descriptive states can appear in your status line, such as Reading or Resting. They doesn't mean anything more or less than what they say.
 
  
[[Category:Character Attributes]]
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== Experience ==
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IVAN characters don't have an experience system that makes you level up, instead every attribute has it's own experience tracker. Note that AStr, LStr, DEX and AGI are not the attributes of your whole character but are tied to individual limbs.
 +
 
 +
The amount of experience required to gain a new attribute point is always the same, however the amount of experience gained slows down the higher an attribute is. Maximum experience gain is also limited by the amount an action gives. The later limit is calculated by adding the experience gain as a percentage to the starting experience of your character. Here is an example:
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If an action gives 75exp points(for example AGI by walking) is means that action can no longer be used for training after you have reached (100 + 75)% of your starting experience. If you starting AGI was 10, that means walking will no longer increase your AGI after you have reached 17 AGI.
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Another example would be running which gives 125exp. With starting AGI of 10, running will no longer yield any agility training after reaching 22 points.
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 +
 
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[[Category:Experience]]

Latest revision as of 18:13, 25 July 2020

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


You have eleven primary attributes, showing your physical or mental capabilities. Primary attributes can be trained up or lost, as well as gained through other means. You also have three secondary attributes.


Name Effect
AStr Arm Strength Ability to wield heavy weapons and do more damage in melee.
LStr Leg Strength Increased kick damage, ability to carry heavy items.
Dex Dexterity Ability to place traps, attack fast and block attacks.
Agi Agility Increased movement speed and ability to dodge attacks.
End Endurance Increased Hit Points and rate at which you heal.
Per Perception Ability to see longer distances away, also affects dodging and ranged attacks.
Int Intelligence Ability to use magical scrolls for better effects.
Wis Wisdom Ability to interact with the gods.
Will Willpower Resistance to mental and magical manipulation.
Cha Charisma Increased social skills, better prices in shops.
Mana Mana Increased skill with magic items.
Ht Height Affects how hard is it for your enemies to hit you.
Wt Weight
HP Hit Points The health of your body parts. You can loose limbs if any of them reaches 0 HP, but if a vital body part of yours (your head, torso or groin) is destroyed, you die.
Talents and Weaknesses How easy/hard is it for you to improve attributes.


Experience

IVAN characters don't have an experience system that makes you level up, instead every attribute has it's own experience tracker. Note that AStr, LStr, DEX and AGI are not the attributes of your whole character but are tied to individual limbs.

The amount of experience required to gain a new attribute point is always the same, however the amount of experience gained slows down the higher an attribute is. Maximum experience gain is also limited by the amount an action gives. The later limit is calculated by adding the experience gain as a percentage to the starting experience of your character. Here is an example:

If an action gives 75exp points(for example AGI by walking) is means that action can no longer be used for training after you have reached (100 + 75)% of your starting experience. If you starting AGI was 10, that means walking will no longer increase your AGI after you have reached 17 AGI. Another example would be running which gives 125exp. With starting AGI of 10, running will no longer yield any agility training after reaching 22 points.