Difference between pages "Questions and Answers" and "Weapon"

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=== What is IVAN? ===
 
  
Yet another roguelike.
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[[Character|You]] are sent on a dangerous quest to traverse the desolate [[Underwater Tunnel]] filled with deadly [[monsters]] all alone - you ''will'' need a weapon if you want to survive.
  
IVAN is an abbreviation for "Iter Vehemens ad Necem" which means "Violent Road to Death" in Latin. IVAN is regarded as one of the more difficult roguelike games and is also known for innovative game design and sarcastic humor.
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You can see the extended statistics of all weapons in your inventory screen:
  
=== What is a roguelike? ===
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an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]
  
A [http://www.roguebasin.com/index.php?title=What_a_roguelike_is roguelike] [https://en.wikipedia.org/wiki/Roguelike game] is a role-playing video game which has a gameplay drawing upon the 1980 game ''[https://en.wikipedia.org/wiki/Rogue_(video_game) Rogue]''. Although there are many different roguelikes, these game shares some common attributes:
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This tells you many things about the weapon:
  
* They are '''turn-based'''; every time the player makes an action, one or more turns are spent (depending on the speed of the player and the duration of the action).
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* its [[Materials|material]] is [[adamantine]],
* They feature '''randomly generated''' dungeons (and sometimes items and monsters).
 
* They implement '''permadeath''', which means that once your character dies, your save file is deleted and you must start over.
 
  
=== But there are hundreds of roguelikes out there and they are all nearly the same. Why would I want to try out IVAN? ===
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* it is covered in [[blood]], which doesn't do much, but weapons covered eg. in [[poison]] can be quite useful indeed,
  
Listing might be the most convenient way to answer this question:
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* it is [[Scrolls|enchanted]] up to +6,
  
* '''Body part system''': Remember Monty Python and the Holy Grail? All bodyparts in IVAN have separate armors and separate hit points. After you’ve found your first good weapons, you will be able to reduce some monsters to helpless torsos by mutilating them frivolously! The game rewards brutality by showing its results graphically. Brutality can also be applied to you, though, so it’s best to have a remedy available in case of a lost limb.
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* it [[Encumberance|weights]] 1000 grams (take it, [https://en.wikipedia.org/wiki/Imperial_units imperialists]),
  
* '''Material and equipment system''': Unlike any other roguelike, there is a certain definition in IVAN for, say, a longsword. However, the material of a longsword can be anything at all. If you have been lucky enough to get a scroll of change material, you will be able to turn your ’iron longsword’ to a ’meteoric steel longsword’, but also to a ’bread longsword’ if you, for some reason, wanted to eat a bread that is shaped like a longsword (I’m not saying it’s a good idea, but it’s not impossible). Another example: you might also want to turn your ’leather boots of strength +1’ to much stronger ’phoenix feather boots of strength +1’. Besides allowing you to upgrade your equipment in a fresh way, the material system makes it possible for the game engine to easily generate lots of different objects in the dungeons for your use and amusement.
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* it has the given damage range,
  
* '''Graphic effects''': IVAN has probably more advanced graphics than any other roguelike. ”But graphics are useless in a roguelike!” you might exclaim. You would probably reconsider such an opinion when following a wounded and panicked monster according to its trail of blood. Besides that, you’ll face dynamically generated and animated flames, smoke, auras, weather effects, explosions, sources of coloured light and much more, even animated squares such as water.
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* it is very accurate, hitting more often,
  
* '''General Gameplay''': IVAN brings gameplay issues further than most roguelikes, while still remaining easy to play. Besides the bodypart system and the material and equipment system there are such curiosities as 2x2 monsters, wandering mercenaries and slaves which you can recruit/buy, smiths and tailors who can repair broken equipment, and monsters which are able to reproduce. The game also features many different deities ranging from chaotic to neutral and lawful. Each god has its own specialities and altars, and you will be able to affect your own alignment by the way you play. And on the top of all that, IVAN’s storyline will keep you pumped with its unique events!
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* it is very durable, breaking much less likely,
  
=== Who or what is ''Jenny''? ===
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* your [[Skills|skill]] with the weapon category is 16, while your hand accustomization skill is 0.
  
So you have read about the unique [[monsters]] on this wiki or the [https://attnam.com/forum forums], right? Jenny, Sherry and similar names are fan nicknames given to the deadly monsters of IVAN. Let's see:
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The accuracy ratings go as follows:
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unbelievably inaccurate
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extremely inaccurate
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inaccurate
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decently accurate
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accurate
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highly accurate
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extremely accurate
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unbelievably accurate
  
{| {{table}}
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The durability ratings then are as follows:
| Danny, Jolly Dan || [[Golgor Dhan]]
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fragile
|-
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rather sturdy
| Gus || [[Guugzamesh]]
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sturdy
|-
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strong
| Izzy || [[Ischaldirh]]
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very strong
|-
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extremely strong
| Jenny || [[Genetrix Vesana]]
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almost unbreakable
|-
 
| Ron || [[Rondol]]
 
|-
 
| Sherry || [[Sherarax]]
 
|-
 
|}
 
  
=== Who or what is ''Ommel''? ===
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== Types of Weapons ==
  
It's a creature shrouded in mystery (Well, at least we think it's an organic creature.) whose details are known only to the original DevTeam, or possibly not even to them.
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* [[Axes]]
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* [[Blunt weapons]]
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* [[Swords|Large swords]]
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* [[Polearms]]
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* [[Swords|Small swords]]
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* [[Whips]]
  
Some rumors say that [[ommel]]s are so powerful that they could easily squash [[Elpuri]] with just one foot and wouldn't even notice. Other rumors say they resemble enormous camels or a huge donkeys, but who knows, right?
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All other items wielded as a weapon use the Uncategorized Weapons skill.
  
In-game known facts are:
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=== Magical Weapons ===
  
* [[Ommel Hair]] is reddish in color.
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These weapons have magical qualities that make them quite desirable and powerful.
* [[Ommel Tooth]] is harder than [[diamond]] or [[adamant]].
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* [[Ommel Urine]] glows.
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* [[Banshee sickle]]
* [[:Category:Ommel|Excretory substances]] of ommels are beneficial to most other creatures.
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* [[Chilling axe]]
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* [[Dagger of venom]]
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* [[Dark axe]]
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* [[Flaming sword]]
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* [[Scythe of terror]]
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* [[Staff of wondrous smells]]
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* [[Thunder hammer]]
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* [[Weeping blade]]
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* [[Whips|Whip of thievery]]
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* [[Whips|Chameleon whip]]
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=== Artifact Weapons ===
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* [[Gorovits family hammer]]
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* [[Gorovits family scimitar]]
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* [[Gorovits family sickle]]
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* [[Holy Banana of Oily Orpiv]]
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* [[Justifier]]
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* [[Mjolak]]
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* [[Neerc Se-ulb]]
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* [[Saal'Thul]]
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* [[Turox]]
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* [[Vermis]]
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* [[Y'yter Durr]]
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[[Category:Items]]
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[[Category:Weapons]]

Revision as of 19:44, 13 December 2017

Spoiler Free: This page is spoiler free. Links from this page do not necessarily share this guarantee.


You are sent on a dangerous quest to traverse the desolate Underwater Tunnel filled with deadly monsters all alone - you will need a weapon if you want to survive.

You can see the extended statistics of all weapons in your inventory screen:

an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]

This tells you many things about the weapon:

  • it is covered in blood, which doesn't do much, but weapons covered eg. in poison can be quite useful indeed,
  • it has the given damage range,
  • it is very accurate, hitting more often,
  • it is very durable, breaking much less likely,
  • your skill with the weapon category is 16, while your hand accustomization skill is 0.

The accuracy ratings go as follows:

unbelievably inaccurate
extremely inaccurate
inaccurate
decently accurate
accurate
highly accurate
extremely accurate
unbelievably accurate

The durability ratings then are as follows:

fragile
rather sturdy
sturdy
strong
very strong
extremely strong
almost unbreakable

Types of Weapons

All other items wielded as a weapon use the Uncategorized Weapons skill.

Magical Weapons

These weapons have magical qualities that make them quite desirable and powerful.

Artifact Weapons