Difference between pages "Combat" and "Wishing"

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The strength requirement of an item is:
+
{{Spoiler}}
1.25 * 10^-10 * Weight ^ 2 * Size ^ 2
 
  
The hit strength of a weapon is:
+
Wishing is an opportunity to be granted any item of the player's choice.  
(Arm Strength) - (Strength Requirement)
 
If you're dual-wielding, use combined arm strength and half the strength requirement.
 
  
Weapon skill bonuses are equal to:
+
== Getting a wish ==
1000 + 50 * (Skill Level)
 
  
Any weapon or armor's THVBonus (To Hit Bonus) is:
+
There are several ways to obtain a wish, including:
Enchantment * 0.5
 
  
Move Ease is based on burden state:
+
* Reading a [[Scrolls|scroll of wishing]]
OverLoaded = 50
 
Stressed = 50
 
Burdened = 75
 
Unburdened = 100
 
Anything Else = 666 (Yeah. Shouldn't actually happen.)
 
  
Your to-hit-value when unarmed is:
+
* Rubbing an [[Light source|oil lamp]]
Dexterity * sqrt(2.5 * perception) * (Move Ease) * (Unarmed skill bonus) * (10 + Gauntlet's THV Bonus) / 5000000
 
  
Your to-hit-value when armed is:
+
* Drinking from a [[Fountains|fountain]]
If the hit strength of your weapon is 0 or less, 0
 
If your weapon's hit strength is less than 10 but over 0, pretend it was 10.
 
Base = 2 * 10 ^ -11 * (Weapon's hit strength) * (Weapon class skill bonus) * (Specific weapon skill bonus) * (Move Ease) * 10000 / (1000 + weapon weight + (enchantment / 2))
 
ThisToHit = dexterity * sqrt(2.5 * perception);
 
And your to-hit-value is ThisToHit * Base.
 
There are, however, special cases, if your other arm is usable.
 
If your other arm has no weapon, and the first arm's weapon is two handed and not a sheild:
 
Add (other arm's dexterity) * sqrt(2.5 * perception) to ThisToHit.
 
Then divide ThisToHit by two.
 
If your other arm does have a weapon, and neither weapon is a shield:
 
Divide ThisToHit by 1 + (500 * (Arm2's weapon weight)) / (1000 + (Arm1's weapon weight) / 2)
 
  
The blocking modifier of a weapon is:
+
* Using (X) command in wizmode
Size * Roundness * 2.
 
Multiply by an additional two for shields.
 
  
Blocking value is:
+
== What to wish for ==
ToHitValue * Block Modifier / 10000
 
  
The blocking capability of a weapon:
+
IVAN has a lot of items but the following are extremely useful and rare enough to be a good idea for a wish. The data is accurate for v0.50.
If you have no weapon or our weapon's hit strength is 0 or less, then 0.
 
If you're still here, pretend your weapon's hit strength was at least 10.
 
Blocking Capability is (hit strength) * (weapon's strength) * (weapon skill class bonus) * (specific weapon bonus) / 10000000
 
  
For each arm you block with:
+
* [[Scroll of Change Material]]: This is a great way of improving your gear and limbs. Which [[materials]] you can wish for depends on your [[intelligence]]; thus you may wish to [[polymorph]] to a more intelligent [[Monsters|monster]] before using this. Good materials include eg. [[Phoenix Feather]], [[Mithril]] and [[Octiron]].
BlockStrength = GetBlockCapability
 
BlockValue = GetBlockValue
 
if either of those are 0, do nothing and give up on this function
 
  
you'll block if:
+
* [[Scrolls|Scroll of Taming]]: There is nothing like a good [[Pets|pet]] but do not try to use this on any quest monster.
RAND() % int(100 + WeaponToHitValue / BlockValue / (1 << BlocksSinceLastTurn) * (100 +
 
  
Success)) < 100)
+
* [[Wand of Cloning]]: These by themselves are not useful, but if you do have some other useful item to clone, this is worth its weight in gold. With one charge you can clone a pile of five items. Note that certain items like wands of cloning, scrolls of wishing or scrolls of charging cannot be cloned because this could be abused. It is therefore sometimes wise to drop more than five items in pile in case the game doesn't allow some to be cloned. If you have a powerful pet like [[Ivan]] or a [[mammoth]], you may lure it above the items so it will be cloned, too. You can also stand on the item pile and zap yourself, in which case you will be copied along with the stack. Note that when cloning a pet or yourself, the clone will be born without any equipment and only four items under it will be copied.
if you don't, give up on this function
 
new damage is damage - blockstrength. Minimum is 0.
 
lose (10000 / Arm Strength) stamina
 
gain some strength based on the weight of the item you blocked with.
 
gain some dex based on some crazy crud I can't be bothered to figure out
 
(long DexExp = Weight ? Limit(75000L / Weight, 75L, 300L) : 300;)
 
if you're dual-weilding, do that same experience for both arms
 
receive some skill in your weapon based on relative strength of who you blocked
 
the item you blocked with recieves damage equal to the ORIGINAL damage before block
 
  
if what you blocked was an item (I THINK, could just be still existing)
+
* [[Wand of Ressurection]]: If you have managed to get a unique monster as a pet, this may be extremely useful. It may also be used to quickly replace lost limbs.
it recieves damage equal to the difference between original and new damages
 
if your blocks since last turn isn't 16 yet, add one to that count.
 
  
 +
* [[Cloak]] or [[Ring]] of [[Invisibility]]: Invisibility is a great tactical advantage, but it also causes much more dangerous monsters to be generated.
  
Dodging attacks:
+
* [[Rings|Ring]] of [[Polymorph|Polymorph Control]]: Very useful if you happen to have a way of polymorphing. Note that being very powerful may cause tough monsters like [[Dark Mage]]s to spawn, which is not nice if you encounter them after you have returned to your original form.
if the attacker can't be seen by the target, double ToHitValue
 
if the target can't be seen by the attacker, double DodgeValue
 
if the attacker is confused, multiply ToHitValue by 0.75
 
if the attacker is fainting, halve ToHitValue
 
if the attacker is exhausted, multiply ToHitValue by 0.75
 
if the target is fainting, halve DodgeValue
 
if the target is exhausted, multiply DodgeValue by 0.75
 
  
If it's going to be a critical, target won't dodge.
+
* [[Amulets|Amulet of Life Saving]]: Basically gives you a second life. That's a *lot*.
If it's a forced hit, target won't dodge.
+
 +
* [[Musical Instrument|Magical Whistle]]: Handling more than two pets is almost impossible without this.
  
Chance of dodge is:
+
* [[:Category:Artifacts|Artifact weapon]] or [[thunder hammer]]: Way more powerful than normal weapons. Some also grants various [[Status Effects|magical effects]]. It is sometimes wiser to wish for a broken weapon instead of an intact one, since the game often generates better [[materials]] for broken items to compensate the need of repairing. Note that not all artefacts are wishable, so you may be forced to wish for a different item if you pick one of these. Those wishable include:
RAND() % int(100 + ToHitValue / DodgeValue * (100 + Success)) < 100
+
**[[Mjolak]]
A comment in the source says this means:
+
**[[Turox]]
/* Effectively, the average chance to hit is 100% / (DV/THV + 1). */
+
**[[Saal'Thul]]
Successfully dodging attacks trains agility and perception (twice as much agility)
+
**[[Vermis]]
  
Damage is boosted Success percent. (100 damage, 4 success = 104 damage).
+
* [[Holy Banana of Oily Orpiv]]: Has terrific explosive power which can aid you in boss battles. Also trains all [[attributes]] when eaten. Be sure to store this in a hard container like [[Container|strongbox]], because if it explodes in your inventory, you're in BIG trouble.
Two thirds of the time, one more point is added to damage.
 
A critical hit adds an extra half to damage, then adds one more point.
 
  
!!! BodyPart = ChooseBodyPartToReceiveHit(ToHitValue, DodgeValue)
+
* [[Body armor|Armor of Great Health]]: If you have scrolls of enchant armor, this gives a huge boost to your [[HP]]s. Again, a broken one may have a better material, but usually you want to use a scroll of change material for this one, anyway.
  
Only can block if it's not a critical, and it did damage, and this attack is blockable
+
* [[Belts|Belt of Levitation]]: You're flying as long as you have this equipped. Makes you tougher to hit and nearly immune to [[Trap|bear traps and mines]]. Make sure something doesn't step on a mine if you're near one, though; you can still be hit by the blast.
If you're doing something, you won't block (I think that's what that line means.)
 
  
If you have something in your right hand, it'll try to block with it.
+
== What not to wish for ==
If there's still damage, you have something in your left, and (I think) there's still a
 
  
weapon to attack you with, you'll block with your left.
+
* Money: You get [[Valuables|50 million roubles]] which sells for just 2 gold pieces.
 
 
 
 
 
 
Someone else should feel free to try to organize that better. That might not be the entirety of the dodge function, by the way. I don't remember.
 
  
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 08:13, 15 October 2014

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Wishing is an opportunity to be granted any item of the player's choice.

Getting a wish

There are several ways to obtain a wish, including:

  • Using (X) command in wizmode

What to wish for

IVAN has a lot of items but the following are extremely useful and rare enough to be a good idea for a wish. The data is accurate for v0.50.

  • Scroll of Taming: There is nothing like a good pet but do not try to use this on any quest monster.
  • Wand of Cloning: These by themselves are not useful, but if you do have some other useful item to clone, this is worth its weight in gold. With one charge you can clone a pile of five items. Note that certain items like wands of cloning, scrolls of wishing or scrolls of charging cannot be cloned because this could be abused. It is therefore sometimes wise to drop more than five items in pile in case the game doesn't allow some to be cloned. If you have a powerful pet like Ivan or a mammoth, you may lure it above the items so it will be cloned, too. You can also stand on the item pile and zap yourself, in which case you will be copied along with the stack. Note that when cloning a pet or yourself, the clone will be born without any equipment and only four items under it will be copied.
  • Wand of Ressurection: If you have managed to get a unique monster as a pet, this may be extremely useful. It may also be used to quickly replace lost limbs.
  • Cloak or Ring of Invisibility: Invisibility is a great tactical advantage, but it also causes much more dangerous monsters to be generated.
  • Ring of Polymorph Control: Very useful if you happen to have a way of polymorphing. Note that being very powerful may cause tough monsters like Dark Mages to spawn, which is not nice if you encounter them after you have returned to your original form.
  • Magical Whistle: Handling more than two pets is almost impossible without this.
  • Artifact weapon or thunder hammer: Way more powerful than normal weapons. Some also grants various magical effects. It is sometimes wiser to wish for a broken weapon instead of an intact one, since the game often generates better materials for broken items to compensate the need of repairing. Note that not all artefacts are wishable, so you may be forced to wish for a different item if you pick one of these. Those wishable include:
  • Holy Banana of Oily Orpiv: Has terrific explosive power which can aid you in boss battles. Also trains all attributes when eaten. Be sure to store this in a hard container like strongbox, because if it explodes in your inventory, you're in BIG trouble.
  • Armor of Great Health: If you have scrolls of enchant armor, this gives a huge boost to your HPs. Again, a broken one may have a better material, but usually you want to use a scroll of change material for this one, anyway.
  • Belt of Levitation: You're flying as long as you have this equipped. Makes you tougher to hit and nearly immune to bear traps and mines. Make sure something doesn't step on a mine if you're near one, though; you can still be hit by the blast.

What not to wish for