Difference between revisions of "Character - Old"
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Revision as of 13:03, 9 April 2014
Doing the following will train this stat (there probably other sources too). Note that ommel materials and the holy banana of Oily Orpiv are not listed; they have great positive effects on many attributes simultaneously. There are also equipment like boots of strength which increase a stat as long as they are worn.
There are several NPCs, eg. angels, mages, frogs, Kaethos, Haathbar, Richel Decos, etc. which may talk to you about randomized scientific topics if your stats are high enough. This event trains intelligence, wisdom and/or charisma, depending on the talker, but only a few times per one creature.
- AStr = Arm Strength
- Increases damage inflicted on enemies
- Source: Fighting in general, digging.
- LStr = Leg Strength
- Increases carrying capacity and kicking damage
- Source: Being burdened or worse, kicking.
- Dex = Dexterity
- Increases accuracy and hit speed
- Source: Fighting, setting up traps, doing almost anything with your hands.
- Agi = Agility
- Increase movement speed and ability to dodge attacks
- Source: Kicking, being unburdened and moving about, especially running.
- End = Endurance
- Increases maximum health points and healing rate
- Source: Gaining lost HPs back, especially dangerous wounds.
- Per = Perception
- Increases sight range and accuracy
- Source: Zapping wands, eating carrots, throwing items, fighting.
- Int = Intelligence
- Increases your ability to read and use magic
- Source: Reading scrolls or books, talking to some NPCs ("science talk").
- Wis = Wisdom
- Increases your ability to deal with gods
- Source: Reading holy books, praying, offering.
- Cha = Charisma
- Improves your ability to negotiate and make deals
- Source: Doing business or chatting with characters.
Contents
Teleportitis
When the player has this state they will randomly teleport around the level.
Teleport control
When a random teleport occurs the player can choose where to teleport in a certain radius based on intelligence.
Polymorphitis
When the player has this state they will randomly polymorph into different monsters.
Polymorph control
When a random polymorph occurs the player can choose want they want to polymorph into. The power of the new form is limited by intelligence.
Diseases
There are multiple diseases in IVAN. Diseases
Levitation
This state causes the player to float in the air.
ESP
This state allows the player to see nearby intelligent monsters through walls, smoke and other map objects that would normally hinder vision.
Infravision
Can see warm creatures in the dark or when they are invisible.
Invisible
Monsters can't see you, unless the monster has infravision and/or stands next to you.
Burden states
These are not techically states, as they are more fundamental. The player may become burdened, stressed, or overloaded. Moving around when burdened or stressed exercises leg strength, increasing the ability to carry more. A player may become overloaded usually as a result of losing a lot of strength, causing him to be unable to move unless he drops most of carried equipment.