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Posted by fejoa, Sep 26, 2019 at 10:02 pm
red_kangaroo wrote
Announced on RogueBasin and IVAN Discord.

Fantastic! Thanks for keeping the changelog up to date too, that helps a lot when preparing the release text.
Posted by fejoa, Sep 25, 2019 at 3:16 am
After finding a rogue semicolon in the item datafile in a newly minted IVAN build, a half-hour game of whack-a- ensued, with me trying to delete the correct remote tag. Got it working with a bit of git bodging. Boy am I glad that I checked the zip file the first time around!! Note to self to build locally and try running the game before pushing the build tag for the production run

IVAN 0.57 is out. I'd better go eat a banana...
Posted by fejoa, Sep 10, 2019 at 5:06 pm
red_kangaroo wrote

I need to earn it first...
Posted by fejoa, Sep 10, 2019 at 12:48 am
red_kangaroo wrote
When do we want to publish a new version? There were quite a few fixes, so we could put out a version that would run smoother for players.

I'll try to do one this month.
Posted by fejoa, Aug 11, 2019 at 7:28 pm
Nice work red, looking forward to getting this on the next release
Posted by fejoa, Jun 27, 2019 at 6:11 am
This is a great way to make use of the crafting subsystem. Just code a secondary material to armour and it's pretty much done.
Posted by fejoa, Jun 6, 2019 at 11:49 pm
Some work has recently been done by someone on this: https://github.com/Attnam/ivan/pull/559
Posted by fejoa, Jun 6, 2019 at 5:27 am
Be cool if some limb material changes were not permanent, but wore off after some time.
Posted by fejoa, Jun 5, 2019 at 8:22 pm
Can we please have explosion smileys?
Posted by fejoa, Jun 4, 2019 at 5:51 am
Exquisite suggestion Lord_404.

Ischaldirh wrote
Oh my god does this work how did I not know

Indeed. I did not know this either!