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Posted by fejoa, May 27, 2020 at 5:28 pm
Batman? wrote
didnt one of the Might and Magic games from the 90's have a level set in the clouds?

Yep, one of the Heroes of Might and Magic 3 expansions IIRC.
Posted by fejoa, May 27, 2020 at 5:47 am
Dark-Star2018 wrote
How about this one - going up on the worldmap to go to a unique dungeon?

Would require the Belt of Levitation or the Levitating status, and instead of 'walls' if you fall off the clouds and don't have either, you instantly "fall to your doom" with no saving throw, similar to drowning.

This... actually pretty workable. All it needs is a separate second world map, let's call it "cloud map", and we'll be away laughing.
Posted by fejoa, May 8, 2020 at 6:42 am
So... diffusion? I like it!
Posted by fejoa, May 2, 2020 at 7:27 am
The binary should be here:

Latest one was r7
Posted by fejoa, Apr 25, 2020 at 3:54 pm
Ischaldirh wrote
New dungeon: The Mine
Every level is mine themed. So there is a level with a bunch of ore and pick axes and shit. Another level has a lot of mines of both the gas and explosive variety. A third is full of firedamp - flammable gas that you can't breathe. Maybe one has a bunch of sirens (who just say "Mine" and you give them stuff).

Actually I'd prefer a new dungeon with none of these things
Posted by fejoa, Apr 15, 2020 at 6:28 am
Update: this has been largely implemented by red-kangaroo in the latest release
Posted by fejoa, Apr 11, 2020 at 6:59 am
Thanks TMG. It seems most people are getting set up with the latest Visual Studio. I'll switch the default config to VS 2019 when I next get a chance.
Posted by fejoa, Apr 8, 2020 at 6:27 am
Two-handing should be thought of as a penalty, until you have enough arm strength to dual-wield.
Posted by fejoa, Mar 24, 2020 at 1:23 pm
Awesome idea for an artifact weapon. Reminds me of Z's Hydra Slayer game, where you had to use your weapons and math to cut off the right number of Hydra heads iirc..