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Posted by fejoa, Mar 4, 2019 at 10:41 pm
While tooling around with the configs a bit more, I figured you can set relative paths in VS Express 2013 like this:


So no need for those absolute paths I mentioned earlier. I think VS 2017 will allow you to evaluate the expression in a window below so you can check the result is what you expect.
Posted by fejoa, Mar 3, 2019 at 11:24 pm
Hey RustKnight, you're in luck! I have been tooling around with Visual Studio Express 2013 for Windows Desktop (available here in m$ "hard-to-find" section):

I used the "Concurrent Version System" version of IVAN, purported to be the last version the original devs worked on, linked here:
Download the source, which is ivan-cvs.tar.gz (you can unzip this using 7zip). I unzipped it somewhere with a handy folder name like C:\ivan-cvs

Then I downloaded SDL 1.2 (not SDL 2.x) from here:
I downloaded the for Visual C++. I unzipped this folder into C:\ivan-cvs and re-named it just "SDL" (so now I have a folder located here: C:\ivan-cvs\SDL

Next I opened the IVAN.dsw (found in C:\ivan-cvs) with Microsoft Visual Studio Click OK and it does the conversion step automatically, it will say it's no longer backward-compatible but you can ignore this.

IMPORTANT STEP: Once in Visual Studio, my very first step is to change the "Solution Configuration" in the drop-down menu to "Release"

Next I followed the incredibly well written SDL setup steps from
These steps are the same for SDL1.2 as they are for SDL2.0, except you should use SDL where they write SDL2 etc
Other changes were: I used absolute paths for the location of SDL, both the header files (where SDL.h is found) and the library files (where SDL.lib and SDLmain.lib are found)
IVAN is a little bit different in that the "Main" project (ivan.exe) is dependant on "FeLib" (a.k.a. the "Fatal Error" library - the original devs' custom C++ library). Simply follow the same configuration steps to both Main and FeLib. For instance, for FeLib, the Additional Dependencies can be found under "Configuration Properties- > Librarian -> General" and you can add


(This contrasts with Main, where this is done under "Configuration Properties- > Linker -> Input", as per the instructions in the SDL setup guide I linked).

You can press F7 now to build, but you will get errors. I made them go away by doing the following:

1. Added _USE_32BIT_TIME_T to "Preprocessor Definitions" which I found under Alt-F7 "Configuration properties -> C/C++ -> Preprocessor"
2. Added WIN32 and _WIN32 to Preprocessor Definitions (this seemed not ti fix anything, but I did this for superstition)
3. Replaced #include "afxres.h" with #include "windows.h" in Ivan.rc (seemed to overcome the "afxres.h not found" error, thanks to this answer here:
4. I used absolute paths for SDL.lib and SDLmain.lib, like so:

Then I pressed F7 to compile and build. It magically builds IVAN.exe located at C:\IVAN-cvs. If you click on it to run, you will get another error saying SDL.dll not found. Copy SDL.dll from C:\IVAN-cvs\SDL\lib\x86 to the folder where IVAN.exe is and then open IVAN again. It will run the game.

Please let me know if you get stuck and I will see what I can do to help. If you're unsure about my VS configs, I can post screenshots if you like

Corollary: I wonder if Appveyor does Visual Studio builds in the cloud??
Posted by fejoa, Mar 3, 2019 at 4:59 am
Hey RustKnight, I've been thinking about this and I vaguely remember that either or both of the 0.50 source or CVS source has an msvc project packaged with them, which you could try opening. I don't know if they are live but if so, they could be good starting points.

Another strategy could be to start with the CVS source since it only relies on SDL, which should be straightforward to set up.

The community version on GitHub uses CMake to prepare makefiles. I wonder if it can produce makefiles for Visual Studio?

These are all just guesses at the moment, I'll need some more time to search around for answers, I'll have a look early tomorrow.

EDIT: in answer to your question, no it won't break stuff. If VS is configured correctly and has all the right dependencies, then it should compile no problems. Getting there will most likely not be trivial, but it won't be impossible
Posted by fejoa, Feb 28, 2019 at 10:42 pm
That's a relief Welcome to the forum GrooveMaster!
Posted by fejoa, Feb 22, 2019 at 5:51 pm
capristo wrote
Just witnessed Kenny eat a whale bone spear - leaving just a stick of oak when he finished.

Love the small details!

I wonder if puppies could fetch sticks when thrown?
Posted by fejoa, Feb 22, 2019 at 5:47 pm
How we put up with such tiny graphics before, I do not know. At least now with the upscaling we can play IVAN long into old age!
Posted by fejoa, Feb 19, 2019 at 12:13 am
capristo wrote
Thanks fejoa!!

The window size doesn't seem to have changed but the resolution looks a lot smaller. Hm

Have you been playing with a different resolution previously?
Posted by fejoa, Feb 18, 2019 at 10:23 pm
IVAN 0.56 is out now! Check out the new icon for mac and windows.

I'm sure I missed a few things on the release description. Anyone have a good summary of changes?

In build news: Windows builds are being done with mxe again. Jeepers homebrew was slow today... mac builds seem to download a lot of "cruft" before they get going.

EDIT: Ooh, new page!
Posted by fejoa, Feb 14, 2019 at 5:45 pm
I missed this, so awesome! I must remember to try this trick when I next find an amulet of life saving!
Posted by fejoa, Feb 14, 2019 at 5:42 pm
Dark-Star2018 wrote
Not working for me...

The next release should be back up to the usual standard. Should be out before the end of the month.