red_kangaroo wrote
They can be killed without protection, but you need to only ever take on 1 siren, always have water ready for sipping, so they cannot knock you out, and ideally dual-wield so you can disable them quickly. If 2+ sirens catch up to you or your water runs out, you are dead.
yeah. but still, the chance for their song to succeed is high, so if PC doesn't instakill them… so i felt that some protection would be nice. 2-3 sirens are still a threat, so it doesn't change much: you'll still want to fight them one by one. this is mostly so i could switch weapons, or avoid dual-wielding, and still have better chances. otherwise they are quite easy to get rid of, of course, by the time PC need to deal with them.
red_kangaroo wrote
IIRC there is a comment somewhere in the code that magpies' AI broke down catastrophically when the player was invisible, so they were made to see invisible.

i believe that it should work as expected. magpie AI already deals with the case where no neighbours found, so it should be ok. i refactored the visibility check a little, though: this could be the case why old code failed. at least i've seen no problems yet.
red_kangaroo wrote
One more effect might be a 10% chance to mispronounce a prayer, resulting in the punishment instead of the boon.
oh, thank you! i tend to forget about gods system all the time! yes, this is great too. so far i have those possible effects:
1. failing to read the scroll (maybe with some undesirable magic effect).
2. spill some fluid on drinking.
3. drop the bottle on drinking (and it shatters).
4. change the direction of magic wand shot.
5. activating a trap: drop it down, and it traps you (the mine explodes).
6. throwing something changes the direction, like for wands.
7. One more effect might be a 10% chance to mispronounce a prayer, resulting in the punishment instead of the boon.
8. (undecided yet) maybe increase the chance to miss with the attack? …and increase critical chance too, just to give some effect PC may want.
9. spellcasters sometimes fail their spells, siren fails their songs.