yeah.
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willpower is useless in k8I. mana was hidden in 0.50 too, and i always felt that it is something devs are not happy with. it is not used in original code (althrough it is modified by new ommel blood code, and 0.50 equipment bonuses). tbh, i am thinking about completely nuking those stats from the codebase: i don't believe that i will be able to properly balance them.
as for weight and height… it's fun to see, yeah. but most of the time they are not useful. inventory weight can be seen in inventory screen, and character weight currently doesn't matter. "Siz" (height) is useless too, i simply forgot to remove it. ok, height
can be useful for polymorphed chars, but i'd better introduce special "character info" screen instead, akin to stethoscope.
the idea is that useless or mostly useless info should not clutter stats panel. and numbers should be slightly brighter than labels, it is easier to catch them this way. shading on all text was introduced for the same reason: it is easier to read.
IVAN font is quite ugly and small, it doesn't give enough space to break monotony even with 10-px line height. text shadow doesn't help much too. that's why i added shading.
also, there is another fundamental typography flaw in IVAN font: digits are of the different width. this is common flaw of many monospaced bitmap fonts, and it bites when the code tries to use such font for proprotional printing. so i had to uglyfy some numbers to fix this.
p.s.: and changed blue color of stats to greenish/purplish. blue is almost unreadable on my display.