i like both.
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4x4 pixel tiles is "more map", but with 8x8 it is possible to see items and such. it's fun to play in 8x8 mode, btw.
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also, 4x4 map is a noticable CPU hog: on my box CPU usage for normal play is 1-2%, but it raises to 7-8% with 4x4 minimap. this is because it is full-sized bitmap internally, and it is HUGE. but this is the only sane way to do it. trying to follow IVAN rendering routines and recreate them for other tile sizes is… just no. that's why i HAET OOP: it's virtual method calling virtual method calling virtual method calling… no central point, no way to trace it without remembering the whole class hierarchy.
and thank you for the noise idea! i'll definitely try it. that brown is not even something consciously choosen: i simply typed in RGB numbers without thinking at all. that was the first minimap — empty brown rectangle. i decided to think about it later… which usually means "never".
i wanted minimap for a long time simply because "Look" is too boring to use. i added "ctrl+arrows" to move by 10 squares (accidentally, to all cursor selections
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, but it's still far from good map view tool.
also, i always wanted to hack in some code to visualise level building. i want to see the animation of IVAN placing rooms, digging tunnels, and so on. dunno it if is possible without too much efforts, tho. so i decided to start with minimap first.
p.s.: i remember about console command for vanilla. i even started it, but then got distracted by reading git log.