red_kangaroo wrote
Well, that is kinda a challenge run.

But I see no reason why it should be impossible, especially when you have access to GC too.
btw, this (free GC) still bothers me. it feels like a game breaker. but hiding GC until Petrus takes away encrypted scroll doesn't feel right too.
red_kangaroo wrote
Though defeating the castle or rebels with no pets and no gods might be quite a task.
i can't even imagine how to catch royal wizard, tbh. detect, telecontrol, teleport and luck, i guess.
red_kangaroo wrote
Yeah, I think this is a good feature.
tbh, i simply couldn't find anything else to use as protection, it was a desperate shot.

because i think sirens are way too overpowered without a way to protect yourself somehow. if you cannot one-shot her, it usually means death: either you will be killed while unconscious, or she will steal your weapon and armor, and you're done again.
also, i made skulls wearable too ("too" — i mean, i shamelessly stole it from vanilla), and it seems that one siren managed to wear the skull. i guess that one was a death metal fan.
red_kangaroo wrote
BTW (and this is pure speculation), do shields of resistance work correctly in k8? In vanilla, they rely on the fact that shields give their defence bonuses to all body parts, both AV and elemental. But if k8 has a different handling of shield defences, Aegis and shields of reistance might not work as expected.
you pointed me to `humanoid::GetGlobalResistance()` in vanilla somewhere in this thread, so i took that part.

shields added to global defence — that's why i buffed my shield several times. the only change i made is divided physical bonus by 2.
i also made humaniods to block with the shield first (see `humanoid::CheckForBlock()`), and blocking with the shield uses less stamina (see`character::CheckForBlockWithArm()`). this way shields
are useful even in midgame: buffed shield can absorb good amount of damage for smaller stamina penalty.
btw, `character::GetRandomNeighbour()` should check for visibility, i believe: i can't see why magpies are able to steal from invisible player.

either i illuminated as a christmas tree and NOT invisible, or they should not be able to see my valuables.

the exception is mind worms: they don't care.
also skunks, rogues, fruit bats… they all use this method to find a victim. so it is logical to check for visibility there.