@red_kangaroo: wow! thank you! something is VERY wrong there. "_new" is a temporary thing, it should never be like that. as k8I keep saved games in the special archive, it is first writing new archive with "_new" suffix, and then replaces old archive by renaming. here comes the problem: in *nix, renaming will perform atomic replacement. in windows it will fail instead. i do delete the old file first in windows, but it looks like it's not enough.
the problem is that Wine still mostly uses *nix file logic, and with Wine everything works as expected. it looks like windows for some reason locked the old archive, renaming failed, and the chaos begins.
i'l try to check the code, but this one is really hard to debug: there is no bug on my system, so i can only guess what's wrong… T_T
as for "run" — it's there. `"u" — toggle running`. it took me some time to find it in "?" help too (i know that it's "u", that's how i run away from hengehogs after all!
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. i should prolly make a better description for it.
p.s.: the problem is prolly due to old file somehow being still opened when i'm trying to delete it. in *nix it's not a problem — deleting opened file will make it anonymous, and OS will delete it for real when it is closed. in windows, it is immediate failure. so old file cannot be deleted, new file cannot be renamed, the game is confused, everything is broken.
p.p.s.: i think i found it! i really did forget to close the old file. here, for once, windows logic would be better — with *nix silent deletion, i would never notice it!