Ideas

May 28, 2020, 12:17 am
Joined: Dec 3, 2007
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A lot of old games had cloud levels. They don't really make them any more. Too busy showing off fog effects.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jun 12, 2020, 8:01 pm
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
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Cestus. It's a gauntlet type. Less AV than a normal gauntlet with a given (primary) material. Two materials: Leather, and some metal which has more volume than a normal gauntlet. This gives it more mass, hence increasing unarmed damage appropriately.
"Put more stuff in the... thing where... more stuff goes in."
Jun 18, 2020, 11:32 pm
Ex-Tyrant of the IVANers


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Pots and jars. Plates. Ceramics in general. Just more clutter around the dungeon, I dunno. Maybe you can store food in them, or throw them at people. Or store food in them and THEN throw them at people.
"Put more stuff in the... thing where... more stuff goes in."
Jun 19, 2020, 11:40 pm
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
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On that note, rolling pins. Equipped on Attnamese housewives so they can back up their talk. Also other such implements, like kitchen knives and pitchforks. Low level blunt, sword and polearms respectively. More variety in beginner items.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jun 20, 2020, 12:44 am
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 764
chaostrom wrote
On that note, rolling pins. Equipped on Attnamese housewives so they can back up their talk. Also other such implements, like kitchen knives and pitchforks. Low level blunt, sword and polearms respectively. More variety in beginner items.

Have you recently checked what are the housewives carrying?
Jun 21, 2020, 1:06 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
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Nope. I'll do that now. Thanks for mentioning it!
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Dec 31, 2020, 6:45 pm
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,920
Some related cosmetic suggestions centered around the current time of year... spawned from discussion in chatbox

If a game is started within one week of...
...the Spring Equinox, some patches of grass have flowers.
...the Summer Solstice, a few patches of snow in Attnam are melted and replaced with grass tiles.
...the Fall Equinox, all the trees turn orange.
...the Winter Solstice, Jenny spawns with decorations (lights, tinsel, etc).

I dunno, those are just the best ideas for each even that I could come up with.
"Put more stuff in the... thing where... more stuff goes in."
Dec 31, 2020, 11:11 pm
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
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Hm, don't we have tags on spawns now? How about holiday variants that spawn on specific days?
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jan 6, 2021, 3:36 am
Joined: Dec 14, 2017
Occupation: Student
Location: Finland
Posts: 224
Weight of limbs must impact encumbrance. If an arm is connected to your body, then it weighs 0, but if it is cut off and you pick it up then it has weight. I know that they are easier to carry when they are attached to you, so maybe only half weight must be added? It doesn't really matter with natural limbs, but having 2 iron arms with no weight penalty is unrealistic.
Jan 6, 2021, 10:30 am
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
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badbeaver wrote
but having 2 iron arms with no weight penalty is unrealistic.

But having 2 iron arms is realistic? LOLOLOLOLOL
Booooooooooo!
Jan 6, 2021, 1:28 pm
Joined: Dec 14, 2017
Occupation: Student
Location: Finland
Posts: 224
Yeah I get it, but still
Jan 28, 2022, 9:52 am
Joined: Dec 14, 2017
Occupation: Student
Location: Finland
Posts: 224
When dipping items to get rid of pesky fire, you can use much less liquied if you first move it out of a bigger container in to a vial. So you can use a full bottle to extinguish 10 items instead of 2. So PLEASE make it so you don't need to use vials in order to more effectively fight fires, I am SO bored of dipping vials into containers then dipping items into vials and doing it again again again.
Jan 29, 2022, 4:18 am
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 764
badbeaver wrote
When dipping items to get rid of pesky fire, you can use much less liquied if you first move it out of a bigger container in to a vial. So you can use a full bottle to extinguish 10 items instead of 2. So PLEASE make it so you don't need to use vials in order to more effectively fight fires, I am SO bored of dipping vials into containers then dipping items into vials and doing it again again again.

We could probably switch dipping to work with the same volume of liquid as tasting?

The problem is, as you currently use dipping both to coat items and to move liquids between containers, you would then also move only 100 ml rather than 1/2 l of liquid. The question then is, what would it break and is it actually a problem?
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