Rough development roadmap Sticky

Oct 16, 2017, 6:16 am
#1
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There's a great job to be done to create a consolidated development roadmap and post it on the GitHub page wiki. The reason it's good to have one is that it helps programmers determine what to code next, so that passers by can readily engage in development. We're hoping to catch people who love the game and want to improve it.

As a starting point we can refer to
https://attnam.com/topics/Council-of-IVAN
and
https://attnam.com/topics/Ideas-file

This is sort of the main plans, but people can have side plans. Anyone else got any good links to dev plans other than the ideas thread?
Feel free to post your own personal plans here as well.
Oct 16, 2017, 7:24 am
#2
Joined: Dec 11, 2008
Posts: 1,770
fejoa wrote
Anyone else got any good links to dev plans other than the ideas thread?

My time to shine!

I made a collection of pages about this on the wiki, taken from documentation and artifacts left by the original devs in the source repository. Have a browse through the History tag if you've got a moment.
Here's some direct links:


Edit: Noticed I missed some monster ideas from some of the oldest dev files, going to update the wiki now.
Oct 16, 2017, 7:56 am
#3
red_kangaroo's avatar
elder dark mage


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fejoa wrote
Feel free to post your own personal plans here as well.

OK, then.

I would like to (slowly) do the following:

  • Add Mondedr, accessible by giving the encrypted scroll to a special NPC. This would lock you out of GC and TX, but give you access to a set of other quests based in Mondedr.
  • Add Dark Forest quest started in Mondedr, inspired by CLIVAN Deep Forest and connected to the new elven ambassador in Attnam.
  • Add a quest about the dwarven fortress of Kharaz-arad and orcish freeholds, agaon started in Mondedr.
  • Add a quest about the slavers of Aslona, connected to the emissary in Attnam.
  • Maybe expand the number of materials available in the game?
Oct 16, 2017, 10:35 pm
#4
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This seems worthwhile. Sticky'd.
Oct 16, 2017, 11:13 pm
#5
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Sweet, can we have a wiki page devoted to a dev roadmap? The main page can be original dev and community plans up to the first ivancon plus Ernomouse's summary, plus some allusion to JKahvi's Four Mountains magic system, plus anything else.
There can be pages that branch off where devs can outline the features they are working on.

I'm fairly dedicated to squashmonster's world map improvements at the moment, plus any of the ivancon plans.

I've probably got one more solo dungeon design in me, and I'm happy to collaborate on the rest.

EDIT: Here's a link to a wiki page: https://attnam.com/wiki/Development_plans
Oct 17, 2017, 12:00 am
#6
Joined: Dec 11, 2008
Posts: 1,770
Made a quick edit to the page to include the links to the historical dev plans.
I'm not sure whether the mood system that was brought up at IVANCON was originally planned by the devs (I think it was) or was a new idea by the IVANCON guys. I've gone with my gut and placed it under the original devs' section.
Oct 17, 2017, 12:17 am
#7
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4zb4 wrote
Made a quick edit to the page to include the links to the historical dev plans.
I'm not sure whether the mood system that was brought up at IVANCON was originally planned by the devs (I think it was) or was a new idea by the IVANCON guys. I've gone with my gut and placed it under the original devs' section.

Cool, pretty sure it was original devs. The mood system graphics are all original J_Kahvi.

I uploaded the IVANcon info, apologies for the mess D:

EDIT: Makes me wonder whether Four Mountains should serve as the basis for the mood system. The mood system needs a state diagram to function correctly, and the original dev's metaphysical models could operate as the underlying mechanic.
Oct 17, 2017, 1:28 am
#8
Joined: Dec 11, 2008
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I remember being completely confused by the four mountains concept, maybe I'll make another attempt at understanding it soon.
Oct 17, 2017, 4:49 am
#9
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4zb4 wrote
I remember being completely confused by the four mountains concept, maybe I'll make another attempt at understanding it soon.

I too was confused. I think I had it figured out once, but I'll need a refresher. I just liked the colourful squares with the sagely words in them.
Oct 17, 2017, 5:42 am
#10
Joined: Dec 11, 2008
Posts: 1,770
fejoa wrote
I too was confused. I think I had it figured out once, but I'll need a refresher. I just liked the colourful squares with the sagely words in them.

Trying again right now but my brain is trying to make my eyes turn off while trying to read that wiki.
It's like I know it's written plain English, but it isn't at the same time.



I'll get there in the end, probably.

EDIT2:
Quote
Writing a metaphysics is, in the strictest mystic sense, a degenerate activity.
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